I say that if you have a set, linear story RPGs are probably a relatively poor way to tell this story, since they do not lend themselves well to very linear stories. RPGs hinge on player choice, and that does not mesh well with a carefully crafted, linear story.Brother None said:I also disagree that RPGs are the best way to tell a story in a great setting like Bioshock *by definition*
cRPGs are often favoured for storytelling because the gameplay can compliment the story so well, but it depends fully on what kind of story you have to tell and how you want to tell it to decide which genre is ideal with it. Consider how good Levine is at doing this, I have no issues with him picking his style of deeper FPS to tell this story
Planescape: Torment does this well, but avoids any main story-influencing choices (and consequences), although arguably Planescape's story is more about the characters than the story itself.
Check the youtube link Jiggly posted. He mentions that Andrew Ryan is a sort of Raskolnikow, in thinking that he is a sort of superhuman and do what he may regardless of consequences for individuals for the greater good. Of course, this misses key points in Dostoevsky's novel. But still, first time I've heard a mention of Dostoevsky in a video game review.Brother None said:I don't see the mention of Dostoevsky, by the way