Akratus
Bleep bloop.
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Yes, that's the point of Sequilitis. It's not just a video about a game, it's a video about how one game relates to another, specifically a sequel to its prequel(s), but you can take out that last bit and it's still relevant. If there's a bad game and a good game, how can you compare the two? What points are relevant to look at? Boom, Sequilitis. His points on why Castlevania II was inferior to Castlevania can be applied to any game where they're relevant. His points on why Mega Man X was the best game ever compared to great games in the Mega Man classic games can apply to any games.what he pointed out can be applied to other games
That wasn't the problem, it's that FO3 presented its story as a fixed tale, yet gave you the freedom to ignore it altogether. That created a sense of carefree, laid back approach to the game, so its story, which portrayed itself as important, just became pointless. A fixed story isn't a bad thing when a the game's format railroad's you along each beat. A fixed story isn't a bad thing when the game's freedom works in tandem with the fixed story. FO3 just didn't do either of those things. You weren't railroaded along Escaping the Vault to tracking down Daddy to doing a favor for more information to finding Daddy to... you get the idea. You did all of those things, mostly in that order, but you could also avoid them completely, and that lessened their impact. After all, why care about a story that I can just ignore altogether?What I mean was fo3 disgraced Fallout frenchise with fixed story.