Shacknews: Fallout 3 like Oblivion with exploding heads

Per

Vault Consort
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Shacknews previews Fallout 3, and they are impressed!<blockquote>Bethesda Softworks has a lot to prove with Fallout 3. Not to regular hardcore gamers like you and me, of course, nor the millions of fans who have enjoyed the company's previous work with the Elder Scrolls series. It goes without saying that Bethesda's record for quality is proven.

I'm one of those people [for whom this Fallout will be their first], and as a big fan of Oblivion, it looks like Fallout 3 has enough of the same hooks--the open world, the freedom of choice, the action-based role-playing--to really pique my interest. Except this time around, you get the added benefits of handheld nuclear bomb launchers and grisly exploding mutant heads.

Abandoned vaults and bombed-out buildings are to Fallout 3 what the generic caves and decrepit Elven ruins were to Oblivion [...]</blockquote>What will those game makers think of next? Here's a little bit on the plot:<blockquote>Not only does [using D.C. for a setting] give the writers a chance to start over with a fresh storyline grounded in Fallout's familiar milieu, but it also lets them address questions that never came up in the original games. For instance, what's been going on in the nation's seat of power since the first bombs dropped? What happened to the governmental infrastructure?</blockquote>I don't know... did they move to oil rigs and start radio stations?<blockquote>Early in the game, you'll find a courageous dog named Dogmeat and his master under attack, and when the master meets his inevitable end, Dogmeat will quickly become your loyal companion. [..] Of course, Dogmeat won't have lines of dialogue, per se, but you can still hold branching conversations with him, punctuated by barks and whimpers, that will let you build a rapport.</blockquote>And of course, the combat system is impressive.<blockquote>As it turns out, you don't gain a bonus to damage or anything else (except maybe thinking you're cool) by shooting from the hip with steady aim and fast reflexes. In fact, your damage and chance to hit are governed by your character's and gear's stats even when you're shooting in real time, so when you're fighting multiple enemies at once, you really ought to be pausing with the V.A.T.S. and setting up your shots. If anything, the real-time combat sounds like a good way to keep from needlessly interrupting your movement when you only have one or two weak enemies to deal with at a time.</blockquote>Toss in mentions of the "outright fanaticism" of the "hardcore audience", psychic flashes from ghouls, and 500 ending variations for completitude. In other words, there is a little new stuff here.

Link: Shacknews Fallout 3 Preview
 
though an interesting touch to each glowing one you encounter is a very brief (think blink-and-you'll-miss-it) flashback scene showing what that ghoul's life was like before it mutated into a hellish husk.

That was pretty unexpected. So Glowing Ones also have limited psionics? Maybe there's more to these "mindlessly hostile zombies" than has been let on?
 
Yes, hopefully they can tunnel like moles and have vast hives where they can combine their psionic powers to do things like telekinesis and necromancy. And fly, they should fly.
 
You know, it isn't a surprise that someone would read that and draw a negative conclusion, I just wasn't sure why they would.

The answer is now obvious: because they can!
 
pnutz said:
Yes, hopefully they can tunnel like moles and have vast hives where they can combine their psionic powers to do things like telekinesis and necromancy. And fly, they should fly.

And if they have enough mana erhm absorb enough radioactivity, they can summon more ghouls, and even floaters!!
 
Not only does [using D.C. for a setting] give the writers a chance to start over with a fresh storyline grounded in Fallout's familiar milieu,

As far as I understand, the "new" story-line is just a bastardized copy-cat of the original.
I guess these guys haven't played that one...

Edit: typo
 
That makes sense. The Master sat in FEV for a while to have limited psionic powers but now regular (but glowing) ghouls also have it.

Man, wouldn't bethesda's target audience feel lost without magic? Here you have Stop Time spell aka VATS, here's Big Fireball aka Fatman and these guy's will use their mana to give you flashbacks.
 
Shacknews said:
As it turns out, you don't gain a bonus to damage or anything else (except maybe thinking you're cool) by shooting from the hip with steady aim and fast reflexes.
wow... where did they dig up that asshat?

he's one of those american politicians that thinks that pistolgrips aid shooting from the hip and thus should be banned because it makes guns more dangerous?

SPOILER: pistol grips do not aid shooting from the hip and guns fired from the correct shouldered position are far more dangerous.

lulz were had...
 
It sounds like he's saying FPS skills don't make you any better at F3's combat. You know, like how some people are all crying about "twitch" into their pillows? Looked to me like he was addressing that.

It's pretty funny to see you project your NRA paranoia into the discussion, though.
 
You know, the whole thing with headshots, circle strafing, bunny hopping and being good at fps games? Totally unrelated.

Oh, and if someone sucks at fps games and has run out of AP for ingenious VATS, he will play worse than someone who's good at FPS games. Because the game plays in 1st person and you're running around and shooting.
 
Per said:
Early in the game, you'll find a courageous dog named Dogmeat and his master under attack, and when the master meets his inevitable end, Dogmeat will quickly become your loyal companion. [..] Of course, Dogmeat won't have lines of dialogue, per se, but you can still hold branching conversations with him, punctuated by barks and whimpers, that will let you build a rapport.

*Groan* Yeah - why bother including
fun, humourous meaningful dialogue
with real NPC party members when you
can talk to dogmeat?
 
Black said:
You know, the whole thing with headshots, circle strafing, bunny hopping and being good at fps games? Totally unrelated.

Yes, that's pretty much what the devs hav been saying all along, that "that stuff really doesn't matter much in our combat system", and this most recent interview supports.

Oh, and if someone sucks at fps games and has run out of AP for ingenious VATS, he will play worse than someone who's good at FPS games.

Wow, sounds like the multiplayer will be totally broken then!

Because the game plays in 1st person and you're running around and shooting.

Thanks for filling in that missing bit of info. I've read that the game is playable through 3rd person view, and unlike Oblivion (RRRRRG OBLIVION :evil: :evil: :evil: ) the game is being tailored around that functionality equally with FP, not just as an afterthought. Emil has even said you can pull the camera way out, but noted that by the time you've pulled out to an ISO-level view comperable to the first games it's not really practical for combat. So there's that.

*Groan* Yeah - why bother including
fun, humourous meaningful dialogue
with real NPC party members when you
can talk to dogmeat?

Have they said you can't have conversations with NPC party members or something? Why is this an either-or?
 
Bodybag said:
It sounds like he's saying FPS skills don't make you any better at F3's combat. You know, like how some people are all crying about "twitch" into their pillows? Looked to me like he was addressing that.
i know what he meant, but his wording was pretty fubar, you gotta admit.

Bodybag said:
It's pretty funny to see you project your NRA paranoia into the discussion, though.
i'm not even american... but it's easy to spot moronic attempts at banning firearms, ye know.
 
Bodybag said:
like how some people are all crying about "twitch" into their pillows?

Good to know you're not above populism. I was beginning to think you were all about optimistic logic. Which is not to say that I ever doubted that you were completely full of shit.
 
pnutz said:
Bodybag said:
like how some people are all crying about "twitch" into their pillows?

Good to know you're not above populism. I was beginning to think you were all about optimistic logic. Which is not to say that I ever doubted that you were completely full of shit.

I think we can both agree that I'm full of shit, but it might help some of you to know what a "twitch shooter" really is. Try asking here. Something tells me those skills won't transfer over to F3 the way it's been suggested repeatedly.
 
And perhaps you'll agree that FPS skills (aiming, reaction, movement) were invaluable when playing Deus Ex, which Fallout 3's real-time combat will most likely analogous to?
 
I don't even know what you guys are arguing about at this point.
 
I'm disappointed by what they've shown of combat so far. Seems like lame corridor shooter shit. (CQC all the way). I'd much rather have big open areas to approach how I desire. (aka sneaky mcsnipington). I guess we'll see once the full game releases but Oblivion was pretty unkind to stealth mcbowman too as most of the combat/dungeons were tight areas.
 
pnutz said:
And perhaps you'll agree that FPS skills (aiming, reaction, movement) were invaluable when playing Deus Ex, which Fallout 3's real-time combat will most likely analogous to?

I never played Deus Ex, but I can say from a position of authority that the three "skills" you singled out belong to a group commonly known as "basic human ability."

I don't even know what you guys are arguing about at this point.

New information, and regardless of what it is and what it actually means, how terrible it is.
 
ps - i agree with you bodybag, the glowing ones thing seems pretty interesting. hopefully 1) it doesn't get too repetitive. 2) there are glowing ones out there like the ones present in Fallout 1, not just all simply feral things.
 
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