Shacknews: Fallout 3 like Oblivion with exploding heads

Bodybag said:
Yes, that's pretty much what the devs hav been saying all along, that "that stuff really doesn't matter much in our combat system", and this most recent interview supports.
AFAIK, headshots are still more effective than, say, legshots. You also have to evade enemy fire. How is being better at fps games unimportant here? Casual player will aim at the torso, skill3d fps player will be placing headshots one after another. But that still doesn't make you better at FO3 combat, right?
Good one.


Wow, sounds like the multiplayer will be totally broken then!
Way to miss the point of "being better at fps games won't make you better at FO3 combat is bullshit". Oh, right, it's you bodybag.

Thanks for filling in that missing bit of info. I've read that the game is playable through 3rd person view, and unlike Oblivion (RRRRRG OBLIVION :evil: :evil: :evil: ) the game is being tailored around that functionality equally with FP, not just as an afterthought.
And again. You never cease to amaze me. It doesn't matter if the game plays in 1st or 3rd person (btw I've read something about fpp being their "main" view but you probably skipped that part) if-being-better-fps-player-makes-you-better-at-FO3-combat.

Being good at fps games will make you better at any fpp (or tpp, I don't want ya to snap) in-which-you-shoot. Good fps players can forget about Deus Ex weapon skills if they want, people who are not- can't, if they want to shoot somebody.
 
The best part of these reviews are the comments here on NMA.


Honestly, do you guys also feel sick when reading all this hype? And we have, like, April? And the game is scheduled to be released, like, in half a year? Plus, we only saw a couple of screenshots so far, know nothing about the world (besides it's fubar from nuclear war and there is a holy crusade of BoS on the evil Asian Orcs) or quests. Only the press played the *exclusive* demo (fair, is it?).

But I guess everyone already knows that.
 
What pisses me off is that they release informations very carefully, TOO carefully ( even though most information they release piss us off ) because they know for a fact that when they are really going to communicate about FO3 we are going to bitch about it. But it's a pretty idiotic attitude because the longer they wait the stronger we are going to bitch about every detail that is wrong. Besides, there is also a STRONG mainstream audience more or less waiting for this game to be released so I guess it's a rather unconstructive attitude they have by not showing anything from their game.

Your game is finished. Time to communicate about it Bethesda ! What is done is done, now let the chips fall where they may, I'm sure there still are plenty of console gamers who will love it...
 
Black said:
AFAIK, headshots are still more effective than, say, legshots. You also have to evade enemy fire. How is being better at fps games unimportant here? Casual player will aim at the torso, skill3d fps player will be placing headshots one after another. But that still doesn't make you better at FO3 combat, right?
Good one.

From what I've read aimed shots outside of VATS are *MUCH* less likely to hit anything besides center mass, and are still governed by invisible die rolls. So it sounds like even Fatal1ty™ will just be another player in Fallout 3's system.

Way to miss the point of "being better at fps games won't make you better at FO3 combat is bullshit". Oh, right, it's you bodybag.

Burn on me :(

And kudos to you for missing the bigger point - since Fallout 3 is single player, IT DOES NOT MOTHERFUCKING MATTER IF ANYONE ELSE PLAYS IT BETTER THAN YOU. Jesus fuck, guy.

And again. You never cease to amaze me.

I probably never will.

It doesn't matter if the game plays in 1st or 3rd person (btw I've read something about fpp being their "main" view but you probably skipped that part)

Yes, I skipped that part where you read "something".

if-being-better-fps-player-makes-you-better-at-FO3-combat.

Being good at fps games will make you better at any fpp (or tpp, I don't want ya to snap) in-which-you-shoot.

Unless, of course, the FPS in question uses a character skill-based combat system, in which case your skill level modifies several factors of combat, such as accuracy and damage.

Good fps players can forget about Deus Ex weapon skills if they want,

Unless they haven't spent any points in weapon skills, in which case they'll likely miss or do little damage.

people who are not- can't, if they want to shoot somebody.

I look forward to the many threads started the day of Fallout 3's release complaining how hard it is to aim the crosshair at something. This will be an immense help for bookkeeping purposes, greatly diminishing the time it takes to file posters away into the "ignore forever" category.
 
Bodybag said:
From what I've read aimed shots outside of VATS are *MUCH* less likely to hit anything besides center mass, and are still governed by invisible die rolls. So it sounds like even Fatal1ty™ will just be another player in Fallout 3's system.
Focus buddy. We're talking about fps skill making you better at FO3 combat, not die rolls. Fatal1ty still will be at advantage compared to casusal player.

And kudos to you for missing the bigger point - since Fallout 3 is single player, IT DOES NOT MOTHERFUCKING MATTER IF ANYONE ELSE PLAYS IT BETTER THAN YOU. Jesus fuck, guy.
God damn, you still don't realize that we're talking how players with fps skill or without it will be good at FO3 combat? OF COURSE it's not multiplayer game, but that doesn't change the fact that having fps skill will make you better at FO3 combat. So what matters is that they said that being good at fps won't make you better at FO3 combat. Get it?
I probably never will.
Yeah, just like the guy who thinks that Pong is turn-based. But I don't know if that's something to be proud of.

Yes, I skipped that part where you read "something".
Yeah, that something was most likely a dev interview, I too find it hard to guess.

Unless, of course, the FPS in question uses a character skill-based combat system, in which case your skill level modifies several factors of combat, such as accuracy and damage.
Gee, I wonder if a game like that was mentioned in this thread already... And if it was said that even without gun skill a skilled fps player could nail anybody. Guess not.
Of course we're gonna have limits due to a simple fact that it's the player who aims with the crosshair etc. O' well!
I look forward to the many threads started the day of Fallout 3's release complaining how hard it is to aim the crosshair at something. This will be an immense help for bookkeeping purposes, greatly diminishing the time it takes to file posters away into the "ignore forever" category.
Nice putting quote out of context because I was talking how it worked (or rather didn't) in Deus Ex. But I guess it's your nature.
I'll repeat it once more- saying that fps skill doesn't matter in a fpp game which involves shooting is really something. Because it's still the player that does evading, aiming and all other shit that is involved in FPP shooting.
 
Well, I'm neither a "regular hardcore gamer" or a fan of the Elder Scrolls series, so I don't know what the hell that makes me in the eyes of the author. I know one thing - I'm not a douche nozzle who uses terms like "hardcore gamer".

But apparently, Bethesda has something to prove to me. Namely, that Fallout 3 won't be a steaming pile of FPS console fanboy shit. I'm betting it will be, though.
 
Bodybag said:
Wow, sounds like the multiplayer will be totally broken then!
Last time I checked, WoW had multiplayer... :\ StarCraft did to I think...
 
Black, does it just eat away at you knowing that someone who's better at FPS games than you *might* face a gentler learning curve for Fallout 3? Poor you.

Why do you assume this game's combat will be exactly like Deus Ex?
 
Mikael Grizzly said:
I like the flashback bit about glowing ghouls.
I just read that. WTF?

"Functionally, the ghouls seem to act merely like quick radioactive zombies, though an interesting touch to each glowing one you encounter is a very brief (think blink-and-you'll-miss-it) flashback scene showing what that ghoul's life was like before it mutated into a hellish husk."

....ok. I'm sure these flashback scenes won't seem jarring or out of place in any way.
 
Morbus said:
Bodybag said:
Wow, sounds like the multiplayer will be totally broken then!
Last time I checked, WoW had multiplayer... :\ StarCraft did to I think...

You lost me.

Unless you're talking about how Blizzard still gets shit from whiners about their games' catering to people who are "better at clicking."
 
The problem isn't that people who are better at FPS games will have an easier learning curve, it's that THE GAME IS SUPPOSED TO BE AN RPG AND NOT A FUCKING SHOOTER.

If aiming while avoiding enemy fire in real time is based heavily on factors that aren't determined by the stats of the PC, then it is not a stat based RPG, IT'S A NERFED SHOOTER.

perspective doesn't matter at all in this argument.


From what I can tell, Black is trying to shed some light on the fact that the PLAYER's ability to play a realtime shooter, should not trump the PLAYER CHARACTERS ability to shoot a gun, dodge simultaneously, and still hit things in real time, in an RPG.

:)
 
Right, and he's assuming that the combat will definitiely like Deus Ex, which according to him (I've never played it) allows the player to circumvent the stat-based restrictions. Is there any confirmed basis for this being the case in F3? What I've read indicates that the player won't be any better at shooting than his character's weapon skills, ie you can be aiming dead center and just miss.

I know there's a lot of animosity towards Bethesda around these parts, but they're professional game makers - do you really think they'd ship something as integral as combat so broken that your skills don't even matter? Oblivion didn't do this, why would F3?
 
Bodybag said:
I know there's a lot of animosity towards Bethesda around these parts, but they're professional game makers - do you really think they'd ship something as integral as combat so broken that your skills don't even matter? Oblivion didn't do this, why would F3?

Wasn't there a game, Gothic 2 or something, where shields were broken because you had to do some twitch manoeuvre in order to use them?
 
Bodybag said:
Black, does it just eat away at you knowing that someone who's better at FPS games than you *might* face a gentler learning curve for Fallout 3? Poor you.

What?

Fallout 3 is an RPG. It should be tailored to and made accessible to RPG players. Not puzzle players, RTS players, FPS players or whoever.

If I start up Half-Life, I expect my FPS skills to determine my learning curve, not my RTS skills.

Is it odd that I expect the same from Fallout 3? A combat system influenced heavily by FPS skills has no real place in any RPG (action RPGs, sure), let alone a Fallout sequel.
 
From what I've read aimed shots outside of VATS are *MUCH* less likely to hit anything besides center mass, and are still governed by invisible die rolls.

Die rolls outside of VATS? No, there's a confusion there.
 
Bodybag said:
do you really think they'd ship something as integral as combat so broken that your skills don't even matter? Oblivion didn't do this, why would F3?

They shipped a game which looked like that

NENMLODoff.jpg


before SOMEBODY WHO HAD BOUGHT THE GAME decided these textures needed to be fixed and created a patch which has become most downloaded Oblivion mod ever...There NEVER was any official fix for that while it only took a few days for that guy to make it.
 
Hmm

1. Looking around to find out where hostile fire is coming from in real time is gonna require free look with the mouse. Another big example of shooter game skills instead of rpg. In original Fallout, you had the Iso view so you already had an overview of the battlefield.

2. Base aiming is still done by the player AKA moving the pointer at the target.

3. Avoiding gunfire in realtime whether by jumping, strafing, rolling, whatever the fuck, is all about twitch reflexes, which also happens to be synonymous with shooter games.

The whole real time thing just screams FPS so I second the whole neutered shooter game idea.
 
Per said:
Wasn't there a game, Gothic 2 or something, where shields were broken because you had to do some twitch manoeuvre in order to use them?

I dunno? Why, is the F3 team comprised of former G2 people?
 
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