Shacknews interviews Pete Hines and Istvan Pely

FeelTheRads said:
Huge map. Non liner gameplay.

Already done in 1992 and much better by Darklands which is still the ultimate open-ended game.

Try again.



[bethesdafan]BOut ITS WASNT 3DZ FPPPP!1221!1[/bethesdafan]

Darklands? Never heard of it, Arena was a wonderful game though.

[Bethesdafan] Arena was so awesome, and so were the later games, and we never whinged about them![/Bethesdafan]
 
Xenophile said:
I do think he has a point though..

Honestly there is danger both ways you go.. reinventing and just rehashing the old games...

I WISH that other classics I like got this level of treatment. While many of you may not be excited in the specific direction that Fallout 3 has gone (I myself like it), at least the series is seeing some new life.

I know many will say.. "If this is the crap they call Fallout 3 I would rather it had died!".. well for you, fine the series is dead. That's your right.. for me I am happy and excited to enter a re-envisioning of the original fallout world.

It is sad how many fantastic series lay dead and almost forgotten.

XCom
Ultima
Master of Orion
Star Control
and on and on..

Maybe I'm coming in a little late on this one, but I'm not entirely sure why sequels HAVE to made from a fan's perspective at all, at least when good closure has been given.

You don't see this much clamoring for sequels in other medias, there was no one begging Joyce for a Ulysses sequel or Pynchon for a Gravity's Rainbow 2 (heh heh or Six). Nobody wants "Citizen Kane 2: The Beginning". Sometimes you just have to suck it up and be happy with one game, especially when you consider the game can last for hundreds of hours.

So yes I would be happy to let Fallout "die". Just like "The Roc is still alive every time I rhyme.", Fallout is still alive everytime it's played. I understand it's so fun you can't help, but want more, but I don't think it's worth destroying a franchise.
 
Brother None said:
Not to mention open world is only one element of gameplay. It's close to being the definitive element, only it really isn't.
Exactly. Open world is not the holy grail of videogaming. It is as the gnostics, focusing too much on the effect and not the cause of greatness.
 
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