It does indeed seem my fear was unfounded.Mr Fish said:You'll get better later, trust me.SuAside said:I've just started a dwarf mage & found that the damage output is very low compared to your companions at the start. I tend to do 6 dmg standard & often get 3 dmg from weak attacks, with both my bolts & my pistol. Whereas my buddies did 10 dmg standard & often did crits.
I figured a mage would be a support nuker, but it looks more like gimped healer for now.
Once you get AOE spells and damage-over-time spells you can do devastating attacks.
I've now got a truckload of handy spells that do decent damage and steal action points from enemies.
Couple that to other characters using shotguns to kneecap enemies & half the time you can stucklock at least a few of them.
One annoyance though, is that it seems that unless specifically required for the mission, having a decker in your team is useless. I always brought a decker to all missions so far, to have a well rounded team since I'm a purely natural mage without even a datajack. But I couldn't even use my hired decker team mate to hack something that required 1 decking?
[spoiler:ee8bf4f4c3](to open the hidden entrance on the ground floor of UB)[/spoiler:ee8bf4f4c3]
Maybe I missed something in the interface to be able to tell the decker to hack it...