Shelter combat teaser

Brother None

This ghoul has seen it all
Orderite
The revived Shelter project by Shihonage seems to be progressing well. Still using assets from the Fallout games, the new engine's combat is shown here:
[youtube]http://www.youtube.com/watch?v=uypKnhkqlxY[/youtube]
Link: Shelter thread on NMA.
 
Like several things in the engine, it's temporary. Right now its just recycled 3 frames from death animation.
 
Wooz said:
The PC's 'getting hit' animation is silly.

Highly amusing is the term I'd use.

Like Shihonage said, that's all temporary anyway.

Still, hopping over bullets for the win.
 
"The stimpaks, they do nothing"! :mrgreen:

Nice reuse of the 28 Days theme, too. Looking forward to seeing how this bad boy turns out.

EDIT: Are you going to keep that drifting clouds/smoke effect throughout the game? Simple but very effective imho.
 
Looks nice to me. Especially since I'm pretty much use to the Fallout Tactics sprites. Looks like a very promising game. :D

It'll be nice to see what will replace those graphics later on.
 
Hmm... wouldn't it be possible to create a graphic filter for (with?) Timeslips's Fallout Engine Tweaks, that includes such kind of clouds? :>

The video looks nice and the music rocks. :)
 
Shihonage said:
Like several things in the engine, it's temporary. Right now its just recycled 3 frames from death animation.

Oh, I realize that, a placeholder. Still, it doesn't make it any less amusing having the guy going all YMCA whenever biting a bullet with the narrator's voice sulkingly declaring "they...stole...my potato..."
 
Brother None, Sorrow, PaladinHeart,Stevie D, thank you for the kind words :)

"they...stole...my potato..."

:lol:

Yeah I realize that in a trailer attempting to be "cinematic" having placeholder animation is not exactly the best design decision.

Alas... it will be fixed by the next trailer, which will be about "dialogue and quest" system.

Stevie D said:
Are you going to keep that drifting clouds/smoke effect throughout the game? Simple but very effective imho.

It will be toned down, however it, and some other weather effects, will change intensity depending on where you are... and when.

There will be no such thing as effects that are only visual... every effect has to be either an indicator of something or tied to a gameplay mechanic. More on that will be in the videos that follow...

Lexx said:
Hmm... wouldn't it be possible to create a graphic filter for (with?) Timeslips's Fallout Engine Tweaks, that includes such kind of clouds? :>

I know that so far it looks like we're recreating a Fallout game, but it is not true. We are using key Fallout features (RPG stats, turn-based combat, dialogue, ambiguous outcomes, hints of emergent behavior) as a loose starting template.

Once the foundation is there, the game will not be something that could've been done through a mod or tweaks to an existing engine.
 
I think this game looks cool. Definitely something I could play.

My memory is too shoddy to recall whether or not this has been discussed in much detail, but any word on what the "back story" is going to be? (For example, will it be set in "our" future, or in the future of a parallel history, like Fallout?)
 
Thanks Dougly.

We have two ideas for the setting and we haven't settled yet. Current video fits both of them. By the next video our direction should be more fleshed out.

Right now I can however say with 100% certainty that it WON'T be an idyllic setting taking place in a prosperous world :)
 
This is like 5th video I watch today with the music from 28 weeks later(or somewhere else but the first time I heard it in 28 weeks later).
 
thats seriously rad, keep going with it!

oh And about the dodge ani, who dodges bullets anyway? either it hits you or it doesn't.
 
the trailer looks nice...but i wish they had made a music for it by themselves.
MapMan said:
This is like 5th video I watch today with the music from 28 weeks later(or somewhere else but the first time I heard it in 28 weeks later).
I think you mean 28 DAYS later.
 
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