Shocking FOOL non-news

Per

Vault Consort
Staff member
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Interplay recently submitted its first 10-Q since April and their FOOL funding deadline. What the 10-Q does tell us is that as of June 30th, there was no tiny hint of funding. What the 10-Q does not tell us is that the deadline was failed, because it doesn't mention the matter in the least, even though I believe it's supposed to bring up things that affect Interplay's ability to conduct business, and missing a license-eating deadline might qualify.

There's more to the picture, though. Todd Howard, in the G4TV interview, states:<blockquote>As far as the Fallout MMO stuff, you probably have as much information as I do, there's really nothing new that I know of on that front, and it'll work itself out in the right ways, either legally or development-wise, I'm sure.</blockquote>How is that even "more"? you scream. Well, "development-wise" might mean that Bethesda has stopped trying to kill FOOL and is actually giving it some sort of snowball-in-hot-place chance. And "legally" might be shorthand for "Don't be silly, we'll squash them like small bugs." Either of which could be some sort of news. Now please speculate on evil space spores from space or the state of Georgia disappearing into a tangle of kudzu.
 
he was talking about money-life-saver Zenimax of course. Its just that Bethesda is more public known. But usualy everything starts in Zenimax.
 
Considering Zenimax just opened a relatively new MMO studio, I wouldn't be so surprised if they turned around and just simply acquired the source code, and just worked from there. (Or simply started from scratch, either way.)

That is, if there was actually ANY work done on the game to begin with.

I wouldn't be surprised if the position on this isn't passive(prior events not withstanding), not in the least.
 
As if there aren't enough formerly decent game franchises being turned into boring online games. I honestly think the only thing that keeps online gaming afloat at all is that there is an endless supply of newly minted 12 year olds who have not yet gotten burned out on the ridiculous "kill spawn, loot, wait for respawn, repeat" gameplay and the "kill x number of y", "go to loc_xyz and talk to npc_2" quests that have been the beginning and the end of the creative process for MMOs for a decade now.

Somebody needs to come up with some new ideas, and stop pretending like minor variations to the formula are revolutionizing a damn thing. I doubt I'm the only gamer who buys a new MMO and sits there wondering why I'm bothering to do the same old shit I was doing years ago, only with better graphics. As if anyone even notices the graphics after the first day or two playing, right?

At least the Koreans don't even try to pretend they are doing anything different from one game to the next. I prefer that, because you can download any Korean game at random and pretty much get the whole Korean-online-game experience.
 
programmer.craig said:
"kill spawn, loot, wait for respawn, repeat
This is a very good recipe for a game. It clearly entertains a lot of people. But, as I know you meant, it is a long way from what fallout stands for.
 
I don't agree it's a good recipe for a game! It worked in Everquest mainly because Everquest actually invested a lot of thought into trying to provide believable reasons why those critters were hanging around waiting to be killed. The "respawn" time was also about 15 as I recall. Add to that the fact that EQ actually worked very hard on creative quests and that you couldn't just farm spawn solo and needed a group to do it (enforced socializing) and that recipe worked for me for about a year. It hasn't worked for me, since then. I think that's because the recipe has been progressively simplified to the point there's nothing interesting or social about it anymore, at all. It's just a required game mechanic that people don't even think about. Games are supposed to capture people's imaginations, and MMO's don't get that done any more. Age of Conan made a pretty good shot at it with the Tortuga newbie area, but the rest of the game was just as bland as any other MMO on the market, and less well polished than most.
 
While MMOs were not as mind-numbingly base in the beginning (I played EQ for a few months), their main objective has always been to addict the player to grinding, so that an endless stream of cash can be sucked from his pocket. The more successful MMOs are the ones that require a huge time investment for little in-game improvement. The quickie MMOs burn out fast.

As to FOOL, never gonna happen. I think we all know that.
 
Sorrow said:
Fallout MMORPG would rape Fallout even worse than Fallout 3.
whats with FOOL ? Even if I dont like MMORGS I dont think they are inherently all bad or that all concepts are flawed. Depends how much effort they (Interplay) spend in to it and what they want to achieve. Of course chance that its rather mediocre is of course high. But we will have to wait and see, not that my hopes are that big MMORGS are today a very thight market.
 
programmer.craig said:
I don't agree it's a good recipe for a game! It worked in Everquest mainly because Everquest actually invested a lot of thought into trying to provide believable reasons why those critters were hanging around waiting to be killed. The "respawn" time was also about 15 as I recall. Add to that the fact that EQ actually worked very hard on creative quests and that you couldn't just farm spawn solo and needed a group to do it (enforced socializing) and that recipe worked for me for about a year. It hasn't worked for me, since then. I think that's because the recipe has been progressively simplified to the point there's nothing interesting or social about it anymore, at all.

I've got to agree. I played a lot of DAOC in it's heyday, and got a whole lot of enjoyment out of the "enforced" socialising. The fact that groups were significantly more effective in PvE meant that you'd always have a bunch of people to talk to (/roleplay on the right servers) and the make up of a group changed the whole dynamic for a lot of classes.

Of course, the unfortunate downside is that anyone gaming outside of peak hours or casual players gets a raw deal because they can't get a group. So the current WoW paradigm grossly overcompensates in the other direction and nobody wants to form a group.

I still can't quite fathom how people don't get bored with it.
 
Crni Vuk said:
Sorrow said:
Fallout MMORPG would rape Fallout even worse than Fallout 3.
whats with FOOL ? Even if I dont like MMORGS I dont think they are inherently all bad or that all concepts are flawed.
Which is irrelevant as MMORPGs have nothing to do with what Fallout is about.

Basic question:
How a world that anything like the Fallout setting could function in a MMORPG?

Fallout setting is populated with "real" people who form believable societies. The player is the only person that is "out of this world". He can do exceptional stuff that others wouldn't do.

In MMORPG this believable world is disturbed (or rather gang-raped) by presence of hundreds or thousands Player Characters that function differently than "real" inhabitants of the Fallout setting.
 
as said it depends on what your goals are and how you want to achieve it. I am sure there would be possible ways to represent Fallout as some form of MMORG.

That no one will do it of course "cause that is not what sells today" is somewhat certain.

I just say its not inherently impossible to imagine only cause its "online" or "multiplayer" to say that.
 
Well, the FOOL may be about people reconstructing the world, not stoping an uber-threat (well, not the main goal anyway).

It could happen a short time before Fallout 1, where the Super Mutants were a huge threat and would massacre anyone short of the Brotherhood of Steel dudes and where settlements are still being constructed or were constructed not long ago. The player's main goal would be to somehow contribute to the society (build a house, be a merchant, whatever) or become a villain.

Don't tell me that there's no way to do a MMO in the *Fallout Universe*. No one says that it is a successor to Fallout, it's just a spin-off. With lots of work and thought put into it, it just may work.

Though I seriously doubt it will come around anytime soon. Or ever.
 
You know what I think? I think Interplay has burned through all their cash and are just faking their 10-Qs now. Otherwise, they'd have something to show for it. We haven't even see a FOOL tech demo, or a report from someone who's seen a FOOL tech demo. Or a tweet from a guy who's uncle's cousin's sister's friend's mother's maid's brother in-law who says he's got a copy of the thing. In other words, there is no evidence that FOOL even exists. All we have to go on is Herve's word, and we all know how much that's worth.

Wouldn't surprise me in the least if Herve Caen pulled an Ion Storm (The John Romero kind) and blew everything on some fancy digs and fast living. Someone needs to audit his ass.

And now, a word from Mister T:
I%20PITY%20THE%20FOOL%20badge%201%20-%20The%20A%20Team%20Mr%20T%20button%20dvd.jpg
 
TheSarge said:
We haven't even see a FOOL tech demo

Interplay partnered with Masthead Studios and they are using the engine for the MMO Earthrise that's in beta right now.

If the execs at interplay weren't interested in seeing this thing through I don't see why they wouldn't just start hyping the game now to drive up the stock and then dump their millions of shares and fly to Brazil. I think it's more likely that they'll try to get the game released, sell a few hundred thousand copies with the help of the Fallout name, and then do the stock dumping and bailing out part.
 
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