*sigh* re-installing Failout 3...

Just restarted with FWE and Arefu along with the Marts Monster Mod and Fellout. Looks and plays so much better than vanilla(as much as can be done) and the ease of turning features on and off to customise your experience enhances it further. I for example like realistic needs, but don't like to be overburdened with radiation worries and also like finite numbers of enemies( from my Gothic days I've always despised neverending respaws), which really help in slowing down leveling and making it more like a Gothic game where you can satisfyingly kill off everything. Having fewer creatures is offset by it being much harder to defeat many of them. Stops the game from being too dungeon crawler and makes encounters more satisfying.

Of course it doesn't help with the stupid quests, the limited roleplaying, the having no real consequences of your actions etc., but after not touching it for more than a year, I've stopped even thinking of it as a travesty of Fallout and with the mods see it as just a mediocre generic post-apocalyptic FPS with RPG elements that is actually quite playable.
 
I recently compiled a .txt file called "Fallout 3 made a little bit playable" It's still in the works but here's the initial draft.
(You download these mods from Fallout3Nexus or NMA Files obviously)

Code:
Start with a ArchiveInvalidation Invalidated! and GFWL disabler




CLASSIC 10mm, Adv Power Armor, Black Leather Armor, Combat armour.


DarNified UI (now, they really fucked up the gui, ok?)

EVE

Fellout/desert theme (choose one)

Pipboy Item Descriptions

Tag! You're it!

Rich Vendors

Slower Degradation (-80%)

Slower Levelling

Cross Repair Weapons

Owned!

Street Lights (Might get pretty dark with Fellout)

No Bobblehead Effects (What is it? A fuckin' scavenger's hunt?)

No Stupid Explosive Cars

No Magical Armors

MMM (Geckos are back!)


Puce Moose Quest Mods:
-A note easily missed
-An evening with Mr. Manchester
-To sleep perchance to dream

DLC (you can skip Aliens though)

Reneer Invisible's Karma Mod (no karma sounds and notes)


Fallout Reanimated


Closer to Classics: Perks And Traits

M88 Gauss Rifle

Classic Fallout Weapons Revived - CFWR
 
Commiered said:
Just restarted with FWE and Arefu along with the Marts Monster Mod and Fellout. Looks and plays so much better than vanilla(as much as can be done) and the ease of turning features on and off to customise your experience enhances it further. I for example like realistic needs, but don't like to be overburdened with radiation worries and also like finite numbers of enemies( from my Gothic days I've always despised neverending respaws), which really help in slowing down leveling and making it more like a Gothic game where you can satisfyingly kill off everything. Having fewer creatures is offset by it being much harder to defeat many of them. Stops the game from being too dungeon crawler and makes encounters more satisfying.

Of course it doesn't help with the stupid quests, the limited roleplaying, the having no real consequences of your actions etc., but after not touching it for more than a year, I've stopped even thinking of it as a travesty of Fallout and with the mods see it as just a mediocre generic post-apocalyptic FPS with RPG elements that is actually quite playable.

You need to try some of the mod quests as some of them are pretty enjoyable.

I recommend an evening with Mr Manchester, A note easily missed and To sleep perchance to dream. If you hate simple little shooters quests with no thought to them then you'll like these quests and their interesting.


http://www.fallout3nexus.com/downloads/file.php?id=5630

http://www.fallout3nexus.com/downloads/file.php?id=4730

http://www.fallout3nexus.com/downloads/file.php?id=6921
 
Oh and for those looking for a mature sort of horror Mod.

There is Devoured in Darkness.

http://www.fallout3nexus.com/downloads/file.php?id=10361

Devoured in Darkness adds a horror-themed quest involving the Lone Wanderer's capture by a cannibal and her subsequent journey through a nightmarish hallucination from which she must break free to escape with her life. This quest places its primary emphasis on puzzle-solving using dreamlike logic, and even the battles cannot be won with firepower alone; players who prefer pure action games may not find Devoured in Darkness to their liking. In addition, events throughout the storyline may have unexpected story consequences at the end; the player is advised to save the game in a new slot before beginning the quest.
 
camil2003 said:
I recommend an evening with Mr Manchester, A note easily missed and To sleep perchance to dream. If you hate simple little shooters quests with no thought to them then you'll like these quests and their interesting.

Agreed. They are the best quest mods out there. So much better than the vanilla or any DLC ones. They're must-try for me even if they're made for a shitty game of F3.
 
You know, this might be a completely radical idea, has anyone ever thought that maybe... hear me out... just maybe.. you could close your eyes and ignore the first part of the game, run yourself out to any point on the map, drop your items, and say you've started from there? Give yourself your own story, say you're part of a faction. You don't have to do the main quest line exclusively.
 
^^^^^^^^

No offense intended my friend but that advice is the same as some of the players of Bethesda's forum have mentioned, doing all kinds of crazy stuff with the costumes you find.

But the thing is, it doesn't change the game, you just pretend you are someone different while the game world continues to see you as the Lone Wanderer.
 
a good example backing up what The Dutch Ghost would be in fallout 2, You could ACTUALLY join the slaver (not just run them some errands..) and doing so had a BIG inpact in game, Vault city saw you entirely as a slaver, and being they dealt in slavery that was kinda ok, but wander down to NCR and nope, they won't even let you in the city!

Random encounter with slavers... they'd say "hi, caught anything lately" instead of opening fire on 'the chosen one'

little things like cause and effect make an RPG so much better rather than muttering at the screen "but I am in the brotherhood of steel" they still wont let you into the citadel as a Level 1 character straight out the Vault.

To this end I have the 'alternative role-players beginning' mod (thanks to the nexus) which allows you to explore some other avenues rather than just"I'm a vault dweller... gotta get me some GECK!" albeit limited (but only due to the games limitations)
 
Theres a way to get into the Citadel at level 1 on console, and I'm sure it's even easier on P.C. with no clip or something to that extent.

Many of the dialogue options aren't specific to as if you've come out of the vault, yes there are some, but plenty of them can be related to anything.

For example, my friend played his character as a raider, grabbed Jericho, and went out and stalked Caravans in the waste to plunder.

Theres plenty of stories you can make up for yourself, you've just got to have the imagination.
 
Michael of the Wastes said:
Theres a way to get into the Citadel at level 1 on console, and I'm sure it's even easier on P.C. with no clip or something to that extent.

Many of the dialogue options aren't specific to as if you've come out of the vault, yes there are some, but plenty of them can be related to anything.

For example, my friend played his character as a raider, grabbed Jericho, and went out and stalked Caravans in the waste to plunder.

Theres plenty of stories you can make up for yourself, you've just got to have the imagination.

Kind of hard when everybody refers to me as boy, child and kid. :P
 
Michael of the Wastes said:
For example, my friend played his character as a raider, grabbed Jericho, and went out and stalked Caravans in the waste to plunder.

Theres plenty of stories you can make up for yourself, you've just got to have the imagination.

so, them 4 caravans never saw it coming... what then? hmm nope, just turns into basic FO:3 again..

Ooorrrr.. fallout 2, where you can become employed as a caravan hand, and trade with the guys at each end... keeping the guy alive was a HUGE challenge, once he dies though.. A: you loose your job (which aside from the pay, gave you the ability to get some neat loot) and B: sucked out a trade opportunity from the game.

killing all 4 caravans in FO:3 what happens? oh that's right, the shops still restock as normal.

seriously, I'm getting VERY annoyed at ppl saying 'use your imagination'

I DO!, but when I'm doing this I'm doing so in a PnP rpg which allows me to use my mind and my minds eye, when I get a computer game, its really so that I don't HAVE to make up the story / plot / theme of the game. I have this odd expectation that the games designers should done that...

It'd be the same as turning up at a weekly role-play group and the GM hands the players the main rules and says "I can't be arsed lads... use your imagination!" its utter fucking nonsense... So NO. I refuse to have to make up for a games designers poorly written and rail-roaded 'open' role playing game (see also first person shooter)

I've said it before, I'll say it again, DOOM 3 had more depth of plot and immersion of character, and that's a game that requires the player goes from point A to point B and shoot everything in between.
 
Well I've just restarted the thing with mods as suggested and STILL have hit the wall after 7 hours or so. It was fun for a few hours what with the limited ammo and slow leveling; hell just getting into Rivet City meant that I ran out of most of my ammo and stimpacks just before the big mutant concentrations on both sides of the Jefferson monument and had to crawl sneak past before running the last 50 metres on 4 points of health and a bunch of muties opening up on me!

THAT was cool, BUT apart from such rare encounters, I still find that the game is totally soulless, there's no real incentive to do quests, locations are tedious cut and paste jobs full of useless junk. Bethesda should give on on the open world shite as they haven't a damn clue as to how to make it interesting.

Compare with Gothic 1 and 2 where it actually was fun and rewarding to explore. Even the maligned Gothic 3 was after the community patch, interestingly built with intriguing locations to explore more often than not. Beth's worlds on the other hand are just a random collection of the same caves/vaults/sewers/metro stations/grottos/tombs pasted thick as flies every few metres of territory to give an impression of a large full world ready for exploration.
 
Metro 2033 is freaking awesome

If you really hat FO3 so bad why dont you destroy your cd or sell it, that might give you a few minutes of entertainment
 
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