Now, this is not exactly a Fallout 3 suggestion on my part, since I'd best see the S.P.E.C.I.A.L. intact. Yes, I'm one of those people. More like a general skill system suggestion for cRPG's
However, Big T's post in News Comments made me think:
So... We know that however Morrowind was flawed, also Fallout didn't quite hitt the nail on the head. You could play a diplomat at first, and then use the 99 accumulated skill points after a few levels to make you an excellent marksman.
How about we split skill points into Level Points and Threshold Points? The former would be awarded with experience. The latter would accumulate on the given skill whenever one used the skill successfully. One could use the level Points to increase the skills, but only to the level capped by the Thresholds. If one's skill Level was too low to use if successfully, one could use books or tutors to increase the Threshold.
I was thinking of a similar system (except it had Predispositions and Skills) for PNP RPG's once...
Now, if anyone could think of a way of adapting this to S.P.E.C.I.A.L. without screwing it up...
However, Big T's post in News Comments made me think:
Big T said:[I'm not quite sure why I am doing it, perhaps it is that other games encourage you to level up by perfoming meaningful quests (or even just by killing stuff), wheras Morrowind encourages endless repetition by rewarding it so much. Now, I like the idea of improving attributes by using those attributes, but not quite in the way Morrowind works.
So... We know that however Morrowind was flawed, also Fallout didn't quite hitt the nail on the head. You could play a diplomat at first, and then use the 99 accumulated skill points after a few levels to make you an excellent marksman.
How about we split skill points into Level Points and Threshold Points? The former would be awarded with experience. The latter would accumulate on the given skill whenever one used the skill successfully. One could use the level Points to increase the skills, but only to the level capped by the Thresholds. If one's skill Level was too low to use if successfully, one could use books or tutors to increase the Threshold.
I was thinking of a similar system (except it had Predispositions and Skills) for PNP RPG's once...
Now, if anyone could think of a way of adapting this to S.P.E.C.I.A.L. without screwing it up...