RPGenius said:
Maybe have a perk which means that if you attack someone with a melee weapon, you also get a free unarmed attack if you have nothing in your other hand. The attack needn't be anything fancy, the numbers would catch up to your opponent.
I'm really in favour of some work on the H2H system, so you can have different kinds of H2H fights, and fighters. A lot of that could be through Perks, which could allow melee damage absorbtion, extra attacks, etc.
Keep in mind, though, that a lot of melee weapons are two-handed as well.
As for all of the hand-to-hand additions, try to keep in mind that this is not meant to be anything like the fancy martial arts you see in a lot of movies, but, as requiem for a dream said, a really rough form of street-fighting. Stuff like a 'nerve mass strike' absolutely not in keeping with that, and are rather unnecessary as well.
What you two, Lazarus and RPGenius, seem to forget is that knockdowns and crippling already happens in the current system with targeted attacks and there are already quite a number of unarmed perks.
Requiem: Balance can always be achieved in two ways, either through the system, or through the game environment. In that case, your suggestion could work. However, I think that the point of keeping big guns and energy weapons seperate was to force a choice between the mass destruction of big guns, and the more accurate and aimed at a single target of energy weapons.
As for the bleeding, I doubt it'd work as well in Fallout as it did in JA2, since Fallout is really a single-player game, making first aid instead of a terribly underpowered skill, now a really necessary skill.