Tell me this is not dead!
Ravager69 said:OK people, I decided to scrap the Slaver Vault I've done and start it again, this time on the base of Vault 15(...)
x'il said:That's a shame...i really liked that vault design (i even liked the enclave trooper vault conquered by the master idea)...one of the reasons i liked it is that it had a different layout than the rest of the vaults...
OK people, I decided to scrap the Slaver Vault I've done and start it again, this time on the base of Vault 15, as the map I've made is currently of little use (lots of technical issues with it). I've already started the work and hopefully, soon will give you some screenies.
Grayswandir said:Technical issue? What kind of? Working elevator?
Josan12 said:Hey ravager - did you see Kanhef's discovery about the weapon enhanced knockout function? I think it would be awesome if there was some special slaver weapon that uses this function (i'm thinking a cattle prod or a tazer, or a police baton or something)
You would do slave runs as normal, but you have to KO them to capture them. In fact - even better - any enemy in any encounter who is KO when combat ends is 'recruited' into the players party as a 'slave' NPC that can go above the CH limit. The conditions of 'slave' NPC could be:
Ravager69 said:Nice idea Josan, though I suppose it'll be pretty difficult to implement it. After giving it some thought, it'd be best to make slave caravans like the cattle runs, to avoid uinneccesary problems.
Ravager69 said:I have resumed the work on the mod, expect an update in the next 2 weeks or so.
Ravager69 said:I have resumed the work on the mod, expect an update in the next 2 weeks or so.
I use the Mapper to add protos. There are a few things you have to do to get the Mapper running properly but it isn't that hard.Ravager69 said:Hey folks, what program is the best for adding new items to the game? Not modifing already existing one, but adding?
Use Frame Animator for converting bitmaps into FRMs.Ravager69 said:how do I make an .frm for it?