Ravager69 said:
Anyway Magnus, what do you think of the Slaver Hunting Rifle I've made? 12\25 normal damage, has 3 shot burst and 15 .223 caliber ammo clip. AP is 6, with Long Range Perk, range 45. I'm wondering if it is not overpowered, as I intent to make it available somewhere around Redding or New Reno.
Let's see...
Long Range perk gives it a 40% bonus to hit, which would be realistic if it were a scoped weapon, but probably not for a hunting rifle modded for burst fire, unless it is really well balanced with low recoil. Then again, in the unmodded game most rifles have this perk, so taking it away would perhaps make the weapon a bit inaccurate in comparison.
The damage and armor piercing are acceptable concidering the low burst count, it might be overpowered with more than 3 shots. If you want armor piercing in the unmodded game, .223 FMJ is the ONLY way to go besides the rare ammos. In F2WR, AP ammo is better, so the weapon would have some competition from the Assault Rifle and FN FAL.
If I were you I'd replace 3A with 3B at offset 68h in the proto file so it only has 20% bonus to hit, and probably reduce the range to 40.
Here's how I'd rate the weapon in F2WR:
Sniper Rifle < this < FN FAL/Assault Rifle
and in the unmodded game:
Assault Rifle < this < Pancor Jackhammer
Hope this clears up a few things!