Snipers in Fallout 3

Chaos-Scorpion

First time out of the vault
They will add whole new aspect in the game! Just use your imagination. Imagine the assasins. They will be SO damn real with a good sniping system. And with graphic engine that allows big variation of terrain levels. What i'm hardly trying to say(i'm still learning the damn language) is that it will be wonderfull if you can just climb on the highest level of a high building(that rare thing) and snipe the son of a bitch who: stole your car :evil: /is trying to destroy the world :evil: /plugged trojan horse into your computer :twisted: :twisted: :twisted: (in case of multiplayer mode). Snipers will have a totaly different point of view about how to complete a quest, how to deal with some guards or sneak some where without being noticed. They add many possibilities of interesting secondory quests, like: you can be hired to investigate some mysterious killer :) .


Now, i have that idea for sniping. Don't wory it ain't so stupd like FPS when sniping.

Imagine that you have rifle with sniper scope.
This is a normal rifle and with it you can fire as usual, BUT when using it you can use not only single shot, aim shot and maybe burst, you also will have the option to use the sniper scope, but only if choose to. If you do, that will cost you maybe +2AP but you will have EXTREMLY great range and will have much greater chance to hit anyone.Now I'm talking about REALY BIG range.
In close range you won't be able to do shit however.
Something like the hunting rifle with sniper scope in Fallout2, but you can choose whether to use the scope and when you do you MUST make an aim shot.

Well, hope you got the idea, my english is still crapy you know...
Now i would like to hear some opinion :D :D :D ! ! !
 
Chaos-Scorpion said:
They will be SO damn real with a good sniping system. And with graphic engine that allows big variation of terrain levels. What i'm hardly trying to say(i'm still learning the damn language) is that it will be wonderfull if you can just climb on the highest level of a high building(that rare thing) and snipe the son of a bitch
The "different terrain levels thing" was present in FoT, I kind of liked it. Rest of FoT sucked though.
 
whats the big deal with sniping? It's kind of cool, shooting people from long range, but it also seems kind of cowardly. I want to play as a guy whos not afraid to get right into the shit.
 
Gustav... Myyyy nigga 8) !
[PCE]el_Prez your reply was kind of stupid. Isn't that what Fallout's about? Having an option to do what you like to? You want to play with mindless Rambo - suit your self, but don't tell me snipers are cowards. They realy are safer then the others, firing from long distance, but if they are noticed it gets shity... 8)

Also this topic is for snipers and their opinion for my ideas. Others like you won't like it because they are just not that kind of players :wink: .
Still - sniping characters will be many and snipers for NPC's and foes are cool enough to be included in the game. I want to hear more people :) .
 
In FOT it made sense to have snipers but I'm trying to think how it would fit within Fallout. You rarely initiated combat from far away, it was always when you confronted someone that combat started. Maybe if you had the opportunity to play a bad character who was a "Lee Harvey Oswald" character or like the DC sniper. Otherwise I can't see how it would fit in the Fallout world. You have to understand this game is different than Counterstrike or Deus Ex.
 
Are you talking about ludicrous ranges like someone camping a place and sniping half-way across the map? Because then I could see some serious balance issues there.

Fallout's Sniper Rifle did the trick for me. Take the mission where Butch of the Far Go Traders wants you to kill the deathclaw. I could stay near the entry way of the caves but not all the way back so that, in game, it would be virtually impossible for me to see. So, at the base of the tunnels before the cave opens up, I can just stand there and fire away at the deathclaw. I can take up to an average of three shots before the deathclaw closes on me. With aimed shots to the eyes, a little luck, and a rifle capable of doing 30+ damage, I can take down the beast before it can strike.

But from your description, I'm under the impression that you want to be able to climb a bell tower and rain down some fire on just about anyone in the open. First off, the limits of the game engine may limit your idea. If it's a fixed-view engine (as in, your camera is centered upon your character and you can only extend your mouse a few screens from him) then it's not going to work. However, if Van Buren follows the ugly trend of allowing a free-range engine (where your camera can explore willy-nilly throughout the map regardless of your character's position) then it still may not work because most games with free-range camera view, such as Baldur's Gate series, limited looking too far ahead with a fog-of-war and a line of sight.

I still don't understand some fan's infatuation of a lone sniper hunched over in some sort of tower theatrically taking down enemies with loud booming shots. I blame Saving Private Ryan for that mentality, even though I think it's an okay World War Two movie. You've got to think practically about this. How often do you plan on being able to find a convenient position situated on higher ground than your foes? Long-range fighting could seriously debilitate the entire combat aspect of the game. Think of it like this: if you're a long-range sniper, you'd be godlike against thugs with only small arms which lack your range and the game would be too easy. Then, to make sure that doens't happen, the dev team would have to include enemy long-range snipers just to give you some opposition. Then that would ruin the game for players who choose to make a melee fighter.

Currently, in Fallout One and Two, the engine allows you an advantage in long-range fighting but it doesn't horribly inbalance combat. You can use, say, a hunting rifle that has superior range to fight off some pistol-wielding raiders but the raiders still have a chance if they get close enough. Not so if "sniping across the map" gets implemented.
 
they could do sniping like in Commandos... where you click the rifle then the cursor becomes a scope and you target the person.
 
[PCE]el_Prez your reply was kind of stupid. Isn't that what Fallout's about? Having an option to do what you like to? You want to play with mindless Rambo - suit your self, but don't tell me snipers are cowards. They realy are safer then the others, firing from long distance, but if they are noticed it gets shity...

actually, your reply to me was pretty stupid. I was dislplaying my opinion. Not bashing someone elses.

you say playing as a sniper is safer... your correct. It's also a lot easier. i think that playing a sniper character in fallout 1 and 2 was just about the easiest way to get through combat. I think that a well developed unarmed character should have just as much of an advantage up close as a sniper who kills from long distances.
 
Gunslinger you do have a point, but that's not my point :roll: . I don't want to snipe the hubologists' leader from the rooftop of VC's council hall :shock: you know. Guess i said too much with that "I'm talking about REALY BIG range" though. Now i think of something reasonable like... hmm say 2-2,5 screens away. And i don't want snipers to depend totaly on the presence of high buildings near by. If the developers make them too realistic the inbalance you were talking about is a fact. Characters with sniper rifles should still be able to deal with their foes in normal range, just most of their perks are spent to master the sniping from greater distance(still reasonable) and this their special ability. Everyone has such.
What do you think ?

I still think snipers in the game would be nice. I just love 'em :D .
Now the developers may have to do some balance job, but it's worthy.

Now i want to hear something about the simple sniping system i've come up with :) .
 
[PCE]el_Prez i know you wrote your own opinion. I don't know why i insulted you. Sory :wink: . Now, you also hit the balance subject.
As i said in my previous post, developers will just have to do some balance job. Make sniping cost maaaaany AP or HtH and others make better damage... I mean what are the developers for :? ?
Look what a piece of art had Blizzard made with the balance in Warcraft III .
 
I'd say more AP, since they did that in Morrowind, they increased the bow damage instead of making it slower, and therefore you could take out the entire town with the bow and they couldn't even touch you.
 
Hi to all. First of all I'd like to introduce my self. My name is Juliuan, and I'm from Bulgaria.
Just want to say that I'm absolutely agree with Gunslinger. That will cause serios changes. All of the game play will be changed. The joy of playing fallout will be lost forever, and slowly will become something like delta force or counter strike. That's what I think about snipers. There's a lot of perks that you can become a sniper and perseption too.
Please excuse me for all of the mistakes.
 
lyuli said:
Hi to all. First of all I'd like to introduce my self. My name is Juliuan, and I'm from Bulgaria.
Just want to say that I'm absolutely agree with Gunslinger. That will cause serios changes. All of the game play will be changed. The joy of playing fallout will be lost forever, and slowly will become something like delta force or counter strike. That's what I think about snipers. There's a lot of perks that you can become a sniper and perseption too.
Please excuse me for all of the mistakes.

As long as your ideas are fine like in this post you`re excused :)
 
He's right... we don't want a Delta Force/Counter-Strike style game... we just want the sequel to our beloved Fallout.
 
There's nothing you can do except kidnap the entire team and force them to make fallout 3 faster and as all of us like it. Instead of RP and MP, great TB. Also, they would get whipped if it isn't to our specifications.

-Kain

PS. We would also "sabotage" Fo : PoS
 
Chaos-Scorpion said:
Imagine that you have rifle with sniper scope.
This is a normal rifle and with it you can fire as usual, BUT when using it you can use not only single shot, aim shot and maybe burst, you also will have the option to use the sniper scope, but only if choose to. If you do, that will cost you maybe +2AP but you will have EXTREMLY great range and will have much greater chance to hit anyone.Now I'm talking about REALY BIG range.
In close range you won't be able to do shit however.
Something like the hunting rifle with sniper scope in Fallout2, but you can choose whether to use the scope and when you do you MUST make an aim shot.

Something I never quite understood is how the hell you have almost no chance of hitting someone standing next to you if you are using a scoped hunting rifle. It makes far more sense to simply restrict all aimed shots in a certain radius depending on the scope range.

Agree heartily with the big range extension for sniping mode, I do think sniper shots should take one AP more than aimed shots with a non-scoped weapon, but disagree with the increased chance to hit. I thought it was a general consensus that scopes don't help you aim, they just help you see your target better. One can argue that range limitations in Fallout are governed not by cartridges used, but by installed gun sights of various sophistication - that is, 10mm pistol sights might not be calibrated for long ranges while sniper rifle has a scope that allows the user to see much farther.
 
Actually, besides helping you see your target, they do help aim. However, close range you shouldn't even be looking at the scope, let alone through it.

Thats why the Sniper Rifle in Fo2 didn't make any sense to me, I used it a lot and sometimes a rat got close to me, and I had 300% Small Guns, but I had -10% to hit it. That makes no sense... I mean, its right THERE, you could just as well kick it.
 
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