lyuli :arrow: :arrow: :arrow: You have a point there( about skill points distribution).
The assumption that gained skill points should be attributed to the weapon type used to acquire them is /true/..But there is a lack of flexibility in this approach, on the other hand ""Why should you use your SP for some other type of weapon cept, the one you're currently wielding” ?
Consider an example. At the beginning of the game you’ll only be allowed to use a simple pistol or smth. Thus enabling you to advance in Small guns skill (according to your idea).Later on You’ll probably get a sample of energy weaponry, now..you’ll have to start from the scratch and upgrade your energy weapons skill. Now just think about it:: What is more efficient 150% in small arms or 20% energy, (I’d prefer my old rusty SMG or hunting for long range) So the outcome is that you won’t be able to use all that fancy weaponry as you get them. Therefore it is more flexible to give the player the ability to decide how to spend accumulated SP.(not realistic
But efficient )