So, anyone struggle through as a non-combat character?

Senty said:
Only way to have that would be to make Raiders into actual factions, gangs if you will, that could be bargained with and even at times joined. Such a system however is years beyond contemporary technology.

Yeah right. GTA, Stalker:CS, Witcher, etc. don't exist then. Imported from the future when the technology will be invented :lol:
 
This thread actually reminds me of one of my FO3 gripes. Many enemy types are strictly violent. In fallout 1 there always felt like a reason for someone to be violent.

Perhaps its not about having every npc with options to be non-violent - a few though makes for immersion.

Remember in Fallout 1 that you could talk to that one mutie and he would take you to "Lou"?
 
k9wazere said:
Sander said:
Senty said:
Only way to have that would be to make Raiders into actual factions, gangs if you will, that could be bargained with and even at times joined. Such a system however is years beyond contemporary technology.
Ehm, what? It's pretty easy to make such a system, and in fact GTA 2 already did something similar. This isn't a technological limitation, it's just something they didn't add.
I'd love to know why I keep seeing this statement.

Is it simply faith in Bethesda or (insert favourite dev here). That the things we don't see simply aren't possible?

What technology are we supposedly lacking?

It has nothing to do with technology. Its a desing descision. Riders are just hostile mobs, like muties or crabmen.
Technology IS there, in this very game - you just make them neutral NPCs that run to you and force you into a dialogue "the money or your life". And shoot if you try to run. Or become hostile depending on your karma. Or depending on your appearance - equip riders armor and helmet - and become their friend, just like with the ghoul mask.
If Beth releases SDK, mods could fix that.

On a sidenote, there are slavers you can negotiate.
 
@willod: I haven't bothered to do it yet, but don't you sneak the kids out of Paradise falls by taking them to the bathroom? Theres a grating there that's "too small for you to fit through", so I can't imagine what else it could be for.

---

I agree I'd like to see more non-combat options. At the least, it would be cool if you could use your powers of persuasion to recruit people to your cause, perhaps getting cities or factions to act on your behalf.

I've noticed that there are potential companion characters scattered throughout the game, but that's not exactly what I'm talking about. And I have never bothered to have any join me - is it possible to have more than one at a time?

Edit: and if you'd like other ways to add challenge to the vanilla game, there are still things you can try - without playing the game the same way each time.

-Never perform an action that yields bad karma

-Don't train small arms/energy weapons

-Don't get Scrounger (good luck finding ammo for your Minigun, see above)

-Don't use VATS. Ever.

-Never buy/sell or repair with merchants of any kind.

These are just a few things that I've tried as I wait for mods to make the game more interesting, and they've absolutely made the game more interesting and challenging.

P.S. Don't forget to play on Very Hard. None of the above changes are going to make much difference at all on Normal - everything's just too easy to kill.
 
When/If they ever release the design tools I bet a 28 Days Later-ish mod wont be far off. :P

Except I guess you'd call it 28 years later, because the game seems like it's taken place 20-ish years after a war, rather than 200.

Also, I've noticed many of the raiders seem to be cannibals. There is one peaceful raider in a cave that will trade with you. [spoiler:04a8e30b84]He's in the Evergreen Mills caverns.[/spoiler:04a8e30b84]

One thing I don't get about the raiders, is why would they stink up their living area with boody mutilated corpses? Shouldn't those either be kept outside or in a dark basement?

So far on my 2nd playthrough I've been exploring the wasteland and avoiding the DC ruins for the most part. I dread fighting that entire army of super mutants again. :P

As for rescuing the kids, [spoiler:04a8e30b84]if your speech is high enough you can talk the little girl into leaving the man behind. I know it seems harsh but it's the only way I've noticed that you can save the kids without violence, other than purchasing them for 1200.[/spoiler:04a8e30b84]

As for scavengers, you'll occasionally run across one who's killed something (or helped you kill it?) and they will warn you to stay away from the corpse because it belongs to them. If you ignore their warnings and loot anyway they will attack.. especially bad if they happen to have a pet Yao Guai. :shock:
 
k9wazere said:
Sander said:
Senty said:
Only way to have that would be to make Raiders into actual factions, gangs if you will, that could be bargained with and even at times joined. Such a system however is years beyond contemporary technology.
Ehm, what? It's pretty easy to make such a system, and in fact GTA 2 already did something similar. This isn't a technological limitation, it's just something they didn't add.
I'd love to know why I keep seeing this statement.

Is it simply faith in Bethesda or (insert favourite dev here). That the things we don't see simply aren't possible?

What technology are we supposedly lacking?

I am not 100% but I think he was being sarcastic.
 
Just to be curious, I ve played FO1 & FO2 now a couple of times but I never tried to play the diplomat: can you play purely diplomat? I always thought you just had too many missions were you couldn't avoid combat.
 
Munin said:
Just to be curious, I ve played FO1 & FO2 now a couple of times but I never tried to play the diplomat: can you play purely diplomat? I always thought you just had too many missions were you couldn't avoid combat.

Yes you can. Fo1 is beatable with ZERO kills on the list.
F2 - with 1 kill on the list (and even that one is killed by other guys you persuade, but you still get a score)
 
Erny said:
Yes you can. Fo1 is beatable with ZERO kills on the list.
F2 - with 1 kill on the list (and even that one is killed by other guys you persuade, but you still get a score)

Not my way of play style :) so grats to people who finished game like this and i dont take under consideration speed runs...
 
gregor_y said:
Erny said:
Yes you can. Fo1 is beatable with ZERO kills on the list.
F2 - with 1 kill on the list (and even that one is killed by other guys you persuade, but you still get a score)

Not my way of play style :) so grats to people who finished game like this and i dont take under consideration speed runs...
It's not the way I played either, but when I learned you could do this, I had to admire the devs for supporting wildly different play-styles.

And with that in mind, I rolled a "talky" character in F3, only to find out that Beth doesn't continue the trend.
 
My character's stats in FO3 were based on intelligence and charisma (and perception). And I'm not a guy who like to run from the battlefield, so when I encountered someone on the way, I tried to face those suckers. In FO3 I beat super muties alone, still with a leather armour. In FO2 would be "NO FUCKING WAY!!"

And even running away in FO3 is a pain, cos they are shooting at you in real time, and usually they follow you like a bunch of retards.

Another thing I don't understand in this game, why someone on the other side of the river, would bother to shoot at me? Also, there was that granny, she was peacefuly seating there closer to the river than me! Why you just don't kill her instead, if you're doing it for fun anyway??
 
Public said:
My character's stats in FO3 were based on intelligence and charisma (and perception). And I'm not a guy who like to run from the battlefield, so when I encountered someone on the way, I tried to face those suckers. In FO3 I beat super muties alone, still with a leather armour. In FO2 would be "NO FUCKING WAY!!"
Yeah, my initial reaction to muties at low level was "run like hell". That was because of my experience with muties in FO1/2. But when I actually fought one, I realised I'd been wasting my time running from them.

They don't take any more killing than your average raider :/

Interestingly, the NPCs in F3 are all fantastic shots. They can hit you from a mile away with a pistol. But the damage they inflict is minimal.

I couldn't work it out. Super accurate + low damage = huh? What are they trying to accomplish here?

I would have thought that medium accuracy + medium/high damage would make sense on normal mode. Which would have left high accuracy enemies for the Hard mode.

I just couldn't shake the feeling of bemusement every time a raider would spot me from the horizon, shoot me perfectly in the face, and do 1 damage or something :D
 
^ Actually, given the level-scaling, raiders can more often than not be tougher than Muties, (apart from M. Masters).
 
Flambo said:
@willod: I haven't bothered to do it yet, but don't you sneak the kids out of Paradise falls by taking them to the bathroom? Theres a grating there that's "too small for you to fit through", so I can't imagine what else it could be for.

Flambo, you are correct. However,
[spoiler:fc3bd775d4]Penny does not want to go unless you free her Mungo friend, Rory. He is in the personal fallout shelter. The kids get out through the grate but you either have to kill raiders or let Rory die or work really hard and give Rory a chance to fight his way out (a lot of stealing involved)[/spoiler:fc3bd775d4]
 
On raiders: 4 Things

1. Raiders have nothing to gain by letting you pay them off (unless of course you give them everything)
2. If you give them everything, they should let you live; presumably you will be travelling through the waste again..with more stuff.
3. A person with high speech/charisma/intel should be able to convince them that it is in their best interest to leave you alone (smart people convince dumb, or less clever, people to act against their best interest all the time IRL)
4. Because the above notes do not apply to the raiders in FO3, the Raiders are simple short skinny talking super mutants or well dressed smooth skin feral ghouls...mindless killing machines.

supplemental: Super Mutants, Feral Ghouls and Raiders are display identical behaviors...different skins and weapons...but for game play purposes, same enemies. Lame.
 
But you forget that there are tons of strung up corpses everywhere that Raiders are present.

This either means that they derive some sick pleasure from killing people, they are killing their rivals off and leaving them up as warning, or both. Alternately it could mean that they have cannabilistic tendencies, but I tend to think it's a combination of them killing rivals and leaving it as a warning, as well as stringing up 'civilians' for the fun of it. They like to kill, therefor it's less about the money, and more about just enjoying the anarchy of murder.

Edit: The above was in regards to being able to either pay them or convince them not to kill you. I don't think, even if that option was within Bethsofts scope, that these type of raiders would be able to be bought off or convinced that they shouldn't kill and string up your corpse.
 
Public said:
In FO3 I beat super muties alone, still with a leather armour. In FO2 would be "NO FUCKING WAY!!"

And even running away in FO3 is a pain, cos they are shooting at you in real time, and usually they follow you like a bunch of retards.

So let me get this straight you kill mutant with no problems but running away is pain? and its bad they try to chase you?

I could kill every mutant in F2 even with no armor you only needed good enought weapon and skills like taking cover trees,buldings and so on...so it dident change much in F3...

And about Raiders are killers they shoot first ask later...just like most people...and yes they kill for fun...
 
gregor_y said:
I could kill every mutant in F2 even with no armor you only needed good enought weapon and skills like taking cover trees,buldings and so on...so it dident change much in F3...
I'm calling BS on that.

There is no way in hell you could have survived the military base without armour.

The muties in there have gattling lasers and rocket launchers and flamers.

Simply put... no way, jose.
 
k9wazere said:
Simply put... no way, jose.

Sniper Rifle,Plasma Rifle or even better Bozar 1 shot kill :) while enemy had in Military base what? laser rifles total crap flamers same thing mutant was dead before he can use it...gatling lasers in military base???

Did you even played earlier fallouts? AI was very much dumb only chance it had was on clear terrian so thats why enclave patrols were hard but when you assulted navaroo you could hide at end turn...
 
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