MercenarySnake
Kept you waiting huh?
Yeah then when people start to pirate paid DLCs then Bethesda will put DRM like Denuvo on them.
Unfortunately Skyrim mod scene changed that good will a lot, the game with more "prima donnas" and self centred modders with god complex I have ever seen, unfortunately. Of course there are also quite nice ones, but compared to FO3 and FNV modding community, it is a total cesspool .When money gets thrown into a scene which has mostly relied on good will it tends to shatter, much like the last time this fiasco reared it's ugly head. People think that if there was an incentive to modding then higher quality mods will start to come out. I think this is pure horseshit, first off there are many high quality mods that have been made for previous games when money never came up and often times was refused.
hmm ranty enough? For now I think so.
Yeah I have noticed. When Skyrim rolled around it was more about fame, endorsements, and the like. The god complex I see quite a bit over on the Skyrim Nexus and the workshop when I would occasionally go around there. The paid modding fiasco just deepened that attitude and made a shitstorm and a half.Unfortunately Skyrim mod scene changed that good will a lot, the game with more "prima donnas" and self centred modders with god complex I have ever seen, unfortunately. Of course there are also quite nice ones, but compared to FO3 and FNV modding community, it is a total cesspool .
I would fully support those big mods heading independent like those other source engine mods, those are the types of mods that deserve the money. Now that isn't to discredit the smaller guys for what they contributed but those big mods are simply huge.Valve's original cooperation on this subject came from the success of mods like Black Mesa and Garry's Mod as actual sold games. They were fun and functional as mods but not particularly well-supported, but with later profits from selling them as Valve-approved games, the support gets better and better.
A lot of people reacted negatively when they found out only in the paid release of Black Mesa would there be the last half of the game, but I feel that was relatively justified - the team working on it deserves the money, both to continue with the last half and for their hard work on the first, IMO.
I'm not surprised to see that Bethesda Game Studios probably assumes the same benefits will come out of allowing paid mods seeing as BGS most of the time are usually fond of big ideas and no logical conclusion, while Bethesda Softworks is happy to see yet another way to make more money. It's technically a win-win for them.
I would feel sorry for Valve for being associated with this whole paid mods debacle, but then I remember they own the entirety of Steam, CS:GO, DOTA 2, and Team Fortress 2, and then I remembered that they don't necessarily need my pity because they're rich as fuck. (Still think they're a good company though)
If it was BGS would have taken between 5-10% which would have been what amounted to a franchise fee, and another small amount to steam for hosting the mods, leaving the author with 80-90% of the revenue. I also have no problem paying a Netflix style subscription for a mod site that would pay mod authors based on downloads.Paid mods were never, and will never be about modders getting paid for their work.
Having an opinion is not mean and I don't take offense to your post.I don't mean to sound mean.
It's also a hobby and sort of like a different way of playing. It can be challenging and rewarding too. A game doesn't have to be terrible to want to modify it and a curse that I have now as a modder. I can not play games I can't modify, except for F2 because it is just that damn good. I always want to tweak things and I usually give up on unmodifiable games quite quickly.I thought modding was about creating /tweaking content in a game you love to play or just for the hell of it to enhance features that are lacking or to make a terrible game more tolerable?
The question is why isn't it a job? If Brodual, who doesn't play games can afford to live from reviewing something I have created, why am I not allowed to make an income from the same work? I started modding before donations were a thing and I mod for myself and choose to share it with everyone because there is a chance someone will like it. Mod authors get death threats and abuse constantly. For some modders the stress it brings is too much and they vanish due to the abuse the community give them. I'm not saying modding "should be a job/career" But I wouldn't complain if I could do what I like full time, and what others enjoy.Donating to the mod author is fine but it's unofficial content made on someone's free time not a job. That doesn't mean I don't think of how hard doing that is or how amazing of a job they do on these mods but it's basically something done on someone's free time.
You can totally mod Fallout 2. It's actually a lot less opaque a system than you would think.I can not play games I can't modify, except for F2 because it is just that damn good.
This was the key argument on the Nexus at the time of the first paid mod debacle if I recall, and it's absolutely a fair question. I don't have a high opinion of career YouTubers myself - I consider the relationship between people who make their living monetising mod reviews and etc. on YouTube and mod makers themselves highly parasitic.The question is why isn't it a job? If Brodual, who doesn't play games can afford to live from reviewing something I have created, why am I not allowed to make an income from the same work?
It won't be hosted on Steam going forward, Bethesda.net was created for that very purpose. Bethesda plans on cutting out the middleman, which means the numbers will most likely be more balanced this time around.The reason why paid mods is bad @DirtyOldShoe is because most of the money goes to Bethesda, and the lowest amount of money goes to the actual mod author.
So let's say a mod is sold for 20 dollars. BethSoft gets 16 dollars, Steam gets 3 dollars, and the mod author gets 1 dollar.(probably not accurate but you get my point.)
If BethSoft didn't get money or got the least amount of money paid mods would be tolerable but BethSoft gets most of it from a person doing the work for them.
It won't be hosted on Steam going forward, Bethesda.net was created for that very purpose. Bethesda plans on cutting out the middleman, which means the numbers will most likely be more balanced this time around.