So Bethesda wants to bring back paid mods...

I don't know how effective paid mods would be as a product anyway. One of, if not the main appeal of mods is that they're free content to add to the game, but attaching a price tag basically just turns them into glorified DLC. Furthermore, why should I pay for something that I could do myself with a readily available tool, especially if it doesn't involve any models?

Whether paid mods are a good or bad thing for the author, they will die because of the lack of a customer base.

I can see this going in two directions: either paid mods die, Bethesda decides to cut their support to the modding community and modding of their games at large is severely reduced as a result, or they decide to make their Creation Kits only accessible through purchase or subscription, leading to a competitive market as modding becomes a business and Bethesda's games become over-saturated with bugged and incompatible DLCs of varying quality.
 
I can see this going in two directions: either paid mods die, Bethesda decides to cut their support to the modding community and modding of their games at large is severely reduced as a result, or they decide to make their Creation Kits only accessible through purchase or subscription, leading to a competitive market as modding becomes a business and Bethesda's games become over-saturated with bugged and incompatible DLCs of varying quality.
Another possibility is that they cut their losses on paid mods in the PC market and focus on putting console mods behind a paywall, the kind console users tolerate right now, and get the money from a fresh market that has never had access to free mods. Console users having a closed platform,only being able to download from Bethesda's site, and willing to pay for things like Xbox gold, that is just the type of customer BGS would throw paid mods at.
 
Another possibility is that they cut their losses on paid mods in the PC market and focus on putting console mods behind a paywall, the kind console users tolerate right now, and get the money from a fresh market that has never had access to free mods. Console users having a closed platform,only being able to download from Bethesda's site, and willing to pay for things like Xbox gold, that is just the type of customer BGS would throw paid mods at.

I suppose console players don't really have a choice in that matter compared to PC gamers, as we get tools and editors while they get to sit patiently and wait for Bethesda to introduce console mods.

To be frank, I already suspected that's what they're planning to do anyway given the suspicious delays they've had in delivering what they promised, but I don't want to throw any accusations around before it happens.

Though considering the time frame of this article, it's very likely; it's not like the current DLCs aren't basically paid mods anyway.
 
Silly question perhaps, but when were paid mods ever a thing for Bethesda games? I must've missed that day.
 
Silly question perhaps, but when were paid mods ever a thing for Bethesda games? I must've missed that day.
They tried it with Skyrim which ended up with everyone becoming angry at Bethesda so they canceled paid mods. Funny that they started that up long long after they stopped supporting the game and releasing the legendary edition.
 
Sounds like they wanted to initiate the money making afterburners there. Anyway, I stopped caring about what Bethesda does a while ago, so I really couldn't care less about their whole paid mods initiative.
 
If I remember correctly that was Valves idea wasn't it? They certainly caught the flak for it.
 
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