Brivoo
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I don't know how effective paid mods would be as a product anyway. One of, if not the main appeal of mods is that they're free content to add to the game, but attaching a price tag basically just turns them into glorified DLC. Furthermore, why should I pay for something that I could do myself with a readily available tool, especially if it doesn't involve any models?
Whether paid mods are a good or bad thing for the author, they will die because of the lack of a customer base.
I can see this going in two directions: either paid mods die, Bethesda decides to cut their support to the modding community and modding of their games at large is severely reduced as a result, or they decide to make their Creation Kits only accessible through purchase or subscription, leading to a competitive market as modding becomes a business and Bethesda's games become over-saturated with bugged and incompatible DLCs of varying quality.
Whether paid mods are a good or bad thing for the author, they will die because of the lack of a customer base.
I can see this going in two directions: either paid mods die, Bethesda decides to cut their support to the modding community and modding of their games at large is severely reduced as a result, or they decide to make their Creation Kits only accessible through purchase or subscription, leading to a competitive market as modding becomes a business and Bethesda's games become over-saturated with bugged and incompatible DLCs of varying quality.