What Bethesda did to Fallout has happened to numerous other IP's across every medium. You strip an IP of all the elements that kept it niche, which in Fallout's case would be everything that made the old games great - isometric with turn-based combat, dialog trees, and skill checks, with plenty of C&C and ample amounts of customization for your characters play style.
I don't think that dialog trees, skill checks, choice and consequence, and character customization are things that have been stripped away because they are unpopular to the masses. I think they're simply consequences of being considered too expensive when we cater to things that the masses do seem to like (e.g. fully voiced dialogue and huge playground sandboxes.)
Eh. Can't say I agree. Many Bethesda fans don't like C&C. They feel like they are being restricted. Any kind of restriction whatsoever pisses them off. I've heard numerous times about how locking you down to certain factions for the last quests is so bad since they don't want to play another character. They hated the fact that you had to actually
try to go north from Goodsprings if you wanted to go that way. You couldn't just stroll north with your head up your ass. They say you could
only go a certain way to get to the Strip.
This is either an outright lie or they only played the game once without attempting to figure out alternate routes. There is the route north from Goodsprings, the direct route straight through Sloan, or further east through Hidden Valley. Most people seem to go Novac way if they're too scared to risk going near Golden Geckos, Deathclaws, and Cazadores. Hell Chance's Knife is directly north of Goodsprings if you want an early unique weapon. You could also go near Searchlight if I remember correctly. There are probably a few other ways. I hope these pansies cry a river when the"rubber-banding" in Fallout 4 spawns a Deathclaw in some area they aren't supposed to go to yet and they get murdered.
You may be right about the cost being a factor. It could simply be due to the audience wanting a certain thing, so they are catered to. If you don't care about solving quests multiple ways, you can just do everything in one playthrough. Another thing is many people hardly pay attention to the dialog anyway. I can't tell you how many times I have heard the story from Fallout 3 is more memorable, yet they say New Vegas didn't have one memorable moment. The Strip alone was pretty memorable to me. There were more interesting factions in the Strip than the entirety of Fallout 3. The backstory for the NCR, House, and Legion was handled perfectly. Caesar had more character in the brief moments you get to speak to him than
any character in Fallout 3. What does Fallout 3 have? Even then compare both New Vegas and Fallout 3 to the original two games. No contest.
When I speak of character customization, I mean character builds. First Elder Scrolls was drastically changed, then they went to Fallout. Cutting skills
does limit you to certain roles. Perks are not going to cut it. Perks alone can not offer as much variety. Besides the fact that there aren't that many of them. You take out traits, skills, complex dialog, and C&C - you get a pizza without the toppings. The fucking thing doesn't even have cheese on it.
Sorry to say but the
average Bethesda fan does not want to play a true RPG. This is all about maximizing profits. A shitload of Kickstarter backers say they want real cRPG's. Fallout went from a PC game based on pencil-and-paper mechanics to a FPS with some stats and the vague notion of being a RPG. This is fine if you like Elder Scrolls, or maybe Borderlands I guess. If you like Fallout 3 that is fine too. But the old games are better RPG's. Some fans still want Fallout to be like that. Wasteland 2 doesn't really fit the bill. It's a different kind of RPG in it's own way.
But let's look at that for a minute. Wasteland 2 is now coming to consoles. Think if Fallout had went to developers that actually made isometric turn-based RPG's. It could be coming to consoles now in it's original form. It would be in a better state I believe even if it was "streamlined" for console users. I think it comes down to
If it aint broke, don't fix it.