so they flat out lied about the graphics

That's really on ultra, with all the lighting and shadows, and light occlusion on? Sometimes ultra in games really isnt ultra
 
I'm sure everyone knows by now, considering I'm running it on max everything on my PC and the textures are ABYSMAL as well as the framerate in some areas despite having a computer that should easily run this game but that's Bethesda optimization for you.
 
yeah this is with ultra settings. but even if it wasn't, it still wouldnt account for the flat out missing props in this shot.
 
Two things come to mind. First, building these games is an iterative process, and that can be two versions of the map in progress.
What exact differences irk you in this case? The lighting?, the missing pipe; the moved lamp post?

The other thing it could be is deliberate differences. While I don't actually know it ~of course, would it not behoove them well, to have slightly different versions that go to different press & industry partners; and so put a name to the original leak when it occurs?
(Real world map makers used to actually put fake towns or landmarks towns on their maps to catch rivals that copied their maps to sell, instead of making their own; and it worked. They would catch them and take them to court with iron-clad proof.)

Either way I do see it; the lighting and clutter is far less complex. My guess is with them having to scale it back... They have a nasty habit of pairing back the visuals to match the console limitations. They do this for consistency sake, and they may have had to change the map for console performance reasons.
 
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I just remember thinking, upon first seeing this shot in the trailer, we were going to be in for some improved detailed city environments, interesting but shady characters, and mysteries. but what we got was more of the same. A picture can say a thousands words.
 
Oh but didn't you see the fine print?

whut_zpsaro89dvg.jpg
 
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