So, what exactly could the cloud be?

Tagaziel said:
Let's estabilish a few facts about the Cloud:

- it's a phenomenon unique to the Sierra Madre, not encountered anywhere else,
- it's somehow connected to the venting systems of the casino and the villa,
- when living/dead tissue is exposed to it, the Cloud attacks and slowly destroys it,
- can create residue,
- tastes like copper and gold,
- it does not destroy inorganic materials,
- it can be loaded and used as a weapon of mass destruction.

Personally, I think that the Cloud is some kind of unique geological phenomena.

The more I read about this, the more I like my "billions of microscopic mutated insects" theory. They would swarm around the convenient food source at the Sierra Madre. As for tasting like copper and gold: I have had bugs get into my mouth before (including a bee) and they tasted like a combination of metal and cardboard.
 
outofthegamer said:
Tagaziel said:
Let's estabilish a few facts about the Cloud:

- it's a phenomenon unique to the Sierra Madre, not encountered anywhere else,
- it's somehow connected to the venting systems of the casino and the villa,
- when living/dead tissue is exposed to it, the Cloud attacks and slowly destroys it,
- can create residue,
- tastes like copper and gold,
- it does not destroy inorganic materials,
- it can be loaded and used as a weapon of mass destruction.

Personally, I think that the Cloud is some kind of unique geological phenomena.

The more I read about this, the more I like my "billions of microscopic mutated insects" theory. They would swarm around the convenient food source at the Sierra Madre. As for tasting like copper and gold: I have had bugs get into my mouth before (including a bee) and they tasted like a combination of metal and cardboard.
Ehhm ok I think you should read something about insect first, ok?
http://en.wikipedia.org/wiki/Insect
 
Dalex said:
Ehhm ok I think you should read something about insect first, ok?
http://en.wikipedia.org/wiki/Insect

Ehhm ok I think you should read something about microscopic first, ok?

http://en.wikipedia.org/wiki/Microscopic

edit: let me help you out a little more....

Fairyflies are tiny wasps (family Mymaridae) that are actually smaller than a single-celled paramecium.

That means that microscopic insects already exist. And many insects are known to form large swarms that can resemble a cloud (from a distance, of course). Therefore, a large swarm of carnivorous microscopic insects would:

1. look like a cloud.
2. appear to have a corrosive affect on flesh.
3. would stay in one place, rather than dissapate like a gas would.
4. stay close to the venting systems of the casino and the villa (food source?)
5. can create residue (feces)
6. tastes like copper and gold (why not?)
7. it does not destroy inorganic materials
8. can be loaded and used as a weapon of mass destruction.

What else do you need?
 
And you think that Elijah the greatest mind of the BOS wouldn't discover that?
And BTW the cloud was here BEFORE the bombs so how would they mutate?
And how would you explain a fact that the Cloud tends to be more dense when you're closer to the ground?
Wy would they not spread all over the wasteland?
And again everyone says its a gas or something very similar, some of them are highly educated people.
Your answer requires too much other factors implemented.
Next time please go with KISS or Occams razor.
 
outofthegamer said:
7. it does not destroy inorganic materials
Again, yes it does, the game specifically states that it corrodes anything it comes into contact with, for example the seals on the hazmat suits.

From the Vault: "It's not exactly clear where the Cloud came from. During the construction of the Villa, construction crews discovered the gas backed up in the Sierra Madre's ventilation system, and attempted to inspect it. Even trace amounts of the gas proved to be too much, however, and their suits were corroded, leaving them exposed to the gas. More worryingly, the gas eroded the suit's locks, trapping the exposed workers inside to the point where they had to be cut free with a cosmic knife."
 
Ok so lets summarize what do we know for sure.
1.Cloud was there BEFORE the War.
2.The Cloud corrodes an inorganic matter.
3.The Cloud corrodes an organic matter.
4.The Cloud stays in SM and doesn't spread unless Elijah helps it.
5.The Cloud appears to be denser closer to the ground.
6.The Cloud stays out of buildings (please notice that they aren't hermetically sealed)
7.The Cloud can replenish itself.


Can anyone go on?
 
Well, it does not corrode every anorganic material, only some.
The locks on the HazMat suits are most likely metallic, so the cloud corrodes some metals.
The seals however are probably of some rubber materials and thus organic, so those are not an argument for corrosion of anorganic material.
The cloud does not destroy every anorganic material, though. The holoprojectors are fine and so are the buildings.
There was definitely not enough information about the cloud in Dead Money, and now the cloud feels like a McGuffin...
 
Resurrecting

The cloud has a few characteristics:

- Denser than air (duh)
- At least partially (if not fully) an aerosol (as evidenced by residue)
- High viscosity
- Doesn't form a homogeneous solution with air easily ( as evidenced by pockets of the lethal cloud)

Obviously the cloud would have dispersed if it wasn't replenished. So whatever created it is still making more.

Since the Fallout universe makes no distinction in types of radiation and since there's no rad intake when in the cloud, the cloud is not radioactive and it's effects can't be attributed to radiation.

It seems to have a more pronounced effect on living beings than organic matter in general. Assuming it's a chemical reaction it would probably have to be more than simple oxidation.

I'd gladly do a more in-depth analysis but New Vegas crashes each time after I get gassed in the bunker. Looks like that in my playthrough the sleeping gas got replaced with Zyklon-B or something.
 
^make sure yo uare not wearing any Quest item, like the rebreather or Motor Runner's Helmet.
 
Walpknut said:
^make sure yo uare not wearing any Quest item, like the rebreather or Motor Runner's Helmet.

I sent my companions away, dropped everything that wasn't stapled to my character's body and I still get a crash to desktop.

Thanks for the tip though.

Am I the only one who thinks Obsidian should bundle a debugger with the PC version of the game?
 
Crni Vuk said:
I don't know. It does not tell anything about the quality of the DLC. I never played it after all. But just in general. I never liked the idea about "mystery cloud" or "deadly cloud". I mean ... I don't know. It just sounds TOO ridiculous in my eyes for a serious part of the game world. I mean. Some kick ass technology. Nuclear bombs. Reactors. Even G.E.C.Ks are stuff I could "accept". But a cloud which stays on the same place for more then 200 years ? Deadly. With all kind of mutations and what ever stuff. Does not feel all that great to me. But that is just opinion.

http://en.wikipedia.org/wiki/Centralia,_Pennsylvania

A ghost town due to a mine fire that's burning below the ground since 1962 and it's estimated will last for at least 250 more years.

"Adverse health effects were reported by several people due to the byproducts of the fire, carbon monoxide, carbon dioxide and a lack of healthy oxygen levels."

Reality is unrealistic. :P
 
Stanislao Moulinsky said:
"Adverse health effects were reported by several people due to the byproducts of the fire, carbon monoxide, carbon dioxide and a lack of healthy oxygen levels."

Reality is unrealistic. :P

That must not be canon.
 
I find weird that people get all "thats so unrealistic" with a game were radiation turns you into an immortal zombie, a viirsu can give a quadruple DNA Hellix, a setting that plays and deconstructs the SCIENCE! of 50's movies, I can uderstand things that break the mood of the series like making everything incredibly goofy just for being goofy, nonsensical underdevelopment and lack of food production allowing a setttlement to survive for 100 years, but not about "scientific realism".
 
Back
Top