RE: Here's a couple mirror posts from DAC:
>>>"Well, look at it this way.
>>>
>>>
>>>If they made an official title
>>>for Wasteland, and it turned
>>>out to be a racing
>>>game, how would the fans
>>>feel?
>>
>>But this isn't a racing game.
>> That analogy is inaccurate
>>and ludicrous.
>
>No, the point I was making
>was that of cross-genre movement.
> Obviously you missed that
>point.
No, I got the point. But you used the most ridiculous analogy to try and make it. Racing has nothing to do with the Fallout universe. The BOS and combat does.
>
>>>
>>>I know 100% of those that
>>>have played Wasteland since 1984
>>>would be thoroughly disgusted.
>>
>>Sure, if it were a racing
>>game. But like I
>>said, that is an inaccurate
>>analogy.
>
>Like I said, you missed the
>point entirely.
Like I said, your point was silly and ridiculous. So I guess you missed my point entirely too
>
>>>
>>>But aside from that, my biggest
>>>beef is that they are
>>>making something with the NAME
>>>of Fallout, but none of
>>>the standards set forth by
>>>it.
>>
>>How do you know about what
>>standards they are using -
>>the game isn't even out
>>yet. The fact that
>>Chris Taylor of the original
>>FO is on board should
>>count for something, right?
>
>It will be an advanced-tech hack-and-slash.
> The emphasis is on
>combat. Fallout's emphasis was
>on the story.
Again, mischaracterization. I doubt that JA2 and Xcom are considered hack and slash. Besides the game is _not_ an RPG. It is silly to condemn a game for what it is not trying to be.
>
>>>Fallout was not combat-intensive, wasn't meant
>>>to be, originally. You could
>>>finish the game without killing
>>>a thing. That's because if
>>>you wanted to play the
>>>role of a thief or
>>>a diplomat, or whatever, you
>>>could.
>>
>>You're right. But what says
>>they can't or shouldn't extend
>>the franchise? What's wrong
>>with a tactical combat game
>>if it is done well?
>
>Then why not a shooter, a
>racing game, a sim, etc.
>etc.
I have no problem with them developing any game that fits in the FO universe

Though I doubt that racing or a sim would fit

or be successful.
>
>Gotta love trendy cross-genre....
>
>>>
>>>Now, let's get into the technical
>>>beefs.
>>
>>Sure, let's.
>>
>>>
>>>1. They use the BOS because
>>>that is one of the
>>>only groups that might have
>>>the tech to make/repair cars/weapons
>>>(among some others).
>>
>>Yeah, so that's a beef?!
>
>The BOS was trying to keep
>a little bit out of
>sight, and to themselves.
>They didn't want to get
>into any full-blown conflicts.
>
>Oops, story clash number one.
Ooops, we actually know very little about the BOS history, only a bare outline. They did fight the Masters Army, and who knows what happened after that? Do you? Or what happened after the Enclave. If you can't answer those questions, then you don't know there is a conflict
So go ahead and tell me what happened during those time periods then.
>
>>>2. Post-apocalyptic theme is now entirely
>>>gone. So now it's a
>>>strategy/shooter amidst blasted buildings. Nevermind
>>>the original PURPOSE for having
>>>a post-apocalyptic setting. Right now,
>>>I doubt that even half
>>>of Interplay even knows what
>>>Wasteland is anymore. BIS does,
>>>I know that.
>>
>>How is the post apoc theme
>>gone? That comment makes
>>no sense. So what's
>>your point? And please
>>don't continue to be inaccurate
>>about this game. It
>>is not some click fest
>>FP "shooter". It a
>>tactical combat game a la
>>JA2 or XCOM - both
>>of which are classics and
>>great games.
>>
>>I think such a game, fighting
>>mutants, centaurs, floaters, etc in
>>the Wasteland would be great.
>> No one has done
>>such a game. Seems
>>pretty unique to me -
>>and very post apoc
>
>Now here is where I stop
>saing you are naive, and
>start saying you are stupid.
> So you go out
>and kill shit. HOW
>FUCKING ORIGINAL IS THAT?!
Who's stupid? Where did I say original? Perhaps you have trouble reading? Perhaps you're losing it here
BTW since it has never been done before, I will say it now, a combat game in a post apoc world is original. You can call me stupid now if it will make you feel better
>So, in essence it will
>be like playing X-Com in
>a wasteland map area.
>You kill different monsters.
>So if we made something
>that featured Zelda-type monsters in
>a strategy game, we'd have
>a hit too, by your
>logic.
I don't know whether it will be a hit. I just don't have a problem with it.
Though about right now I am hoping it will be a massive hit, if only to tick off you off
>
>I know it's a tactical game,
>but aside from the scenery
>and the overlaid story, it
>will have naught else to
>do with a wasteland setting.
> Apparently, the meaning is
>lost on you.
The problem you have is that it is not an RPG. That fact that that does not bother is apparently lost on you

So, why does it have to be an RPG?
>
>From your statements, I can easily
>see that you are not
>of the old-school.
I'm glad you can see at least one thing easily
Nah, I'm just not of the emotionally overwrought school
>
>>>
>>>3. The storyline would conflict, or
>>>there would be continuity problems.
>>>Unless they abandon story completely
>>>(another standard of Wasteland/Fallout) in
>>>favor of mindless killing or
>>>come up with some cheap
>>>trick to answer that problem.
>>
>>I fail to see the logic
>>of this comment. Please
>>explain why there would be
>>conflicts with the story line.
>> This could easily take
>>place during the fighting of
>>the Masters Army, or against
>>another threat that arose before
>>or even after the Enclave.
>> There's still plenty of
>>ground to cover that hasn't
>>even been touched.
>
>*sigh*
>Which Fo3 will have to ignore
>the presence of FT: BOS.
*sigh* I don't understand. Why will it have to be ignored? FO3 might even take place somewhere else in the US and have nothing to do with old storyline. Or this story might have to do with an expansion of the BOS into another area of the US. There are _lots_ of possibilities.
You just don't like them.
>
>
>>>Now, if people persist in bringing
>>>up how HOM&M was successful,
>>>then you have to take
>>>a look at things:
>>>
>>>1. HOM&M didn't deviate that far
>>>from the standards of M&M.
>>>
>>>
>>>2. The chasm between Fallout->Fallout Tactics: POS is much greater than that of M&M->HOM&M. Namely because BOS changes everything the Fallout world has been known for. As I said before, it's now a futuristic strategy amidst blasted buildings. The Wasteland feel will not even touch that game.
It doesn't change anything other than it is not an RPG. There is nothing in BOS that says FO3 cannot/willnot be made.
And frankly, if done well, I'd love a "futuristic strategy amidst blasted buildings" myself.
>>
>>What does it change? It's
>>still the the Post Apoc
>>world. The only thing
>>is that this is a
>>tactical combat game with RPG
>>elements rather than an RPG
>>with combat elements. I
>>think the Fallout atmosphere will
>>add alot.
>
>Fighting amidst ruined buildigs. Who
>cares?
>It might as well BE X-Com,
>but with a different setting.
>
>
>Can you say "clone"?
If done well, can you say, "Sounds great!"
But I think you'd say "Less filling!"
>
>>You'r main complaint seems to be
>>that it isn't FO3.
>>So what's the big deal?
>> What is wrong with
>>a tactical combat game with
>>RPG elements in the FO
>>universe, if it is done
>>well?
>
>Again, let's just make a shooter,
>a racer, a sim, etc.
> By your logic, it's
>allright to do so.
I see no problem with a closely related game, which this one is. A racer or sim would make little sense given the universe.
>
>>>3. HOM&M complimented M&M, as it
>>>kept the basics that M&M
>>>had. Fallout Tactics: POS is
>>>making new rules, making the
>>>tech/weapons more available, etc. It's
>>>going COUNTER to what Fallout
>>>was, not complimenting like HOM&M
>>>did. 9/10 of what they
>>>are boasting of in features
>>>is purely anathema to the
>>>standards of a "wasteland" game.
>>
>>What is going to counter to
>>the Fallout world? Can
>>you give me specifics instead
>>of generalities? What is an
>>anathema here? You just
>>rant and rant. This game
>>is a perfect compliment to
>>the Fallout universe. If
>>they are not going to
>>do an RPG, then what
>>would be better than this?
>
>You kill things. Big whoop.
> Fallout was not intended
>to be a combat game,
>it stressed the story.
>For you not to see
>the inherent problems makes it
>clear that you are a
>"new" RPG player. "Perfect
>compliment", by stressing something that
>was not the focus of
>the originals?
So why does every Fallout game have to be an RPG?
A compliment by its very nature is similar but different, btw. So, yes it would be a compliment - just one you don't like.
>
>As I asked Skynet, do you
>have a clue as to
>why Fallout was made?
To tell a story, to let the player play a role in the Wasteland, to be someone else. To be a part of a different, seemingly living universe. To have an impact on the world in which he participates. Good enough?
But none of that means I can't enjoy a tactical combat game in the Fallout universe.
>
>>I just think you are complaining
>>because you don't have Fallout
>>3 instead, which this game
>>takes nothing from, development wise.
>
>Wrong. I see this as
>giving into trendy cross-genre movement.
> It has nothing to
>do with the original aside
>from the name and some
>of the setting.
>
>>>
>>>So if it's not staying to
>>>the standards and basis of
>>>Fallout, and going counter to
>>>the original, then it's nothing
>>>more than a futuristic shooter
>>>amidst ruined buildings. All with
>>>the Fallout name attached, so
>>>people would buy it, hoping
>>>it might be something akin
>>>to the original Fallout.
>>
>>Again, you are not describing the
>>game accurately. It is not
>>a "shooter". It is
>>not RT, and it is
>>not FP. It is
>>a tactical combat game with
>>RPG elements. It is
>>operating in the Fallout universe,
>>so I fail to see
>>how it is counter to
>>the basis of Fallout or
>>its standards.
>
>Again, if you can only see
>that Fallout was made for
>the combat, I pity you.
No Fallout wasn't just about combat which is what made it so interesting, but this game isn't a Fallout RPG, for the millioneth time - and I have no problem with that, no matter how much I'd love to have FO3.
Gosh, there are perhaps some things I should be pitied about, maybe, but this isn't one of them. It's not like it's a crucial part of life is it?
Perhaps you need to step away from that keyboard and take a chill man if you are pitying someone about their opinion of a _game_ . . .
Maybe even role play real life for a while . . .
>
>
>>Just because it is not an
>>RPG does not make your
>>comments about "standards" and "basis"
>>true. From what I
>>have read it seems totally
>>consistent with the FO story
>>and universe - it's just
>>not an RPG.
>>
>>>
>>>Unfortunately, what they are changing/emphasizing will
>>>push away most of the
>>>fans.
>>
>>Not me - and not according
>>to the poll at Duck
>>and Cover.
>
>Cattle come in herds. I
>said fans. OF which,
>the old-school return to Classic
>RPGs is what the intent
>of Fallout was.
Yeah, let's just call everyone who disagrees with us "cattle" when it disproves your assertion, right?
Easy way out. And just some more pompousity on your part.
>
>>>As I've said before, it's not
>>>Fallout, save for by name/places.
>>>ANY other similarities it might
>>>of had to the original
>>>Fallout are gone."
>>
>>No one has said it is
>>the original Fallout. You're
>>making it out be something
>>no one has said it
>>will be. This makes
>>it pretty clear that you
>>are not letting this game
>>stand on its own, but
>>are just upset it isn't
>>FO3.
>>
>>I see alot similiar - as
>>if names and places, and
>>a consistent universe don't count.
>> The _only_ thing not
>>consistent is that it is
>>not an RPG. Really,
>>this complaint is getting a
>>bit old.
>>
>>
>>>
>>>
>>>"But I do seriously hope that
>>>it will draw combat away
>>>from Fo3.
>>>
>>>However...with this installment of "Fallout", it
>>>will just continue to make
>>>the rest more combat inensive.
>>
>>And your proof of such an
>>assertion is? Do you
>>really think BIS if they
>>make FO3 are just going
>>to make it a "shooter"
>>as you call it?
>
>No, as people get into the
>Fallout universe by playing a
>combat-intensive game, they will think
>it the focus and demand
>the sequels be like that,
>or complain that they are
>not like the first one.
>
>Hence, those that complained when PS:T
>had too many words in
>their eyes, because they were
>expecting a hack and slash.
>
>
>>>As new fans play Fallout Tactics:
>>>POS, it will make the
>>>focus of Fallout to be
>>>combat-intensive, whether it was intended
>>>to or not. Once you
>>>get people to think the
>>>name means a game where
>>>you kill things, story takes
>>>a back burner in their
>>>eyes. So Fo3 would suffer,
>>>or people would be forever
>>>bitching how Fallout 3 didn't
>>>have enough combat in it,
>>>or too much story.
>>
>>Again, that is an unsupported assertion.
>> You totally ignore the
>>opposite, that it might draw
>>other people into the FO
>>universe, making FO3 mor likely
>>and a bigger hit, which
>>might give us a FO4.
>> Have you thought about
>>that possibility?
>
>Oh, yes. Draw in those
>that like to kill things,
>so we can listen to
>how they complain about not
>having super guns and having
>to go through dialog.
Diablo/BG fans will not play BOS. It is more like Xcom/JA2, both of which are hardcore strat games, and appeal to hardcore gamers. Just the type of people that might like a Fallout if introduced to it. And how do I know so. Because I am one.
I love hardcore strat games. Picked FO on a whim because I like the genre and I got it cheap. I think a well done strat game could draw in others like me.
Unless "old school" RPGers with an innate sense of superiority drive us off? Think that is a good idea?
>
>>>
>>>My biggest kick was that people
>>>expected Diablow-like gameplay and storyline
>>>from Planescape: Torment after playing
>>>Baldur's Gate. They were used
>>>to "go here, kill this,
>>>retrieve that". They were the
>>>ones that complained that PS:T
>>>was too wordy. They weren't
>>>wanting an RPG anymore, they
>>>were expecting a hack-and-slash. Guess
>>>what Fallout Tactics: POS will
>>>have an influence on the
>>>other Fallout games, or at
>>>least on those who were
>>>like those who played BG
>>>and expected PS:T to be
>>>the same way? Yes, it
>>>will change things, or what
>>>the game means.
>>Well, so what if the Diablo
>>people wanted hack and slash?
>> A PS:T or FO
>>will never appeal to that
>>crowd. Does that mean
>>the games we like are
>>going to disappear? Perhaps
>>not if we can expand
>>the fan base with games
>>like this.
>
>Now here you really show how
>naive you can be.
And how pompous you can be.
>If you make a game into
>an RPG, then follow it
>up with a cross-genre, and
>the cross-genre does much better
>than the others...
>
>Marketing and the higher-ups will say
>screw the one that makes
>the less money, in favor
>of what rakes it in.
> So yes, if BOS
>is an immense hit and
>appeals to the droves of
>hack and slash kiddies, then
>Fo3 is as good as
>dead.
You know as little about the stratgame genre as you claim I know about the RPG genre. You really are "naive". Hack and slash kiddies have never been drawn to JA2/Xcom type games. Those games are played by hardcore strat gamers - as I noted above, just the type that might be attracted to a Fallout RPG, like I was.
>
>>>
>>>Now you know why I hate
>>>Fallout Tactics: Piece of Shit,
>>>because it WILL UNDOUBTEDLY put
>>>the focus of the game
>>>and fan base FAR from
>>>where it was originally intended.
>>
>>No it might expand the universe.
>> It is a different
>>game and I think most
>>people, unlike you, will realize
>>that. It is a
>>tactical combat game, not an
>>RPG. Just like FO
>>is an RPG, not a
>>tactical combat game.
>>
>>And answer this - if it
>>is as good as JA2
>>or XCom, is it still
>>a "POS"? Were those
>>games "POS". Really, as
>>I said before the complaint
>>that this game is not
>>an RPG is getting old.
>
>Fallout Arena: Killing Tournament.
>Why stop at one cross genre,
>as it would only help
>and expand the universe, as
>per your point.
>If you believe that, you are
>incredibly naive.
You really like throwing that "naive" word around don't you. Well, perhaps with your all knowing sense of superiority, "pompous" describes you best.
Go ahead, if you want, keep up that "old school" sense of superiority. Drive away those that might be allies, who might be attracted to your genre, like myself.
Yeah, that's a smart way to get better RPG's.
Maybe I should go try Diablo instead - if you hate it, it's got to have something going for it, right? Is that really what you want? If not, then I suggest you get off your high horse.
>
>>Do you read anything that BIS
>>puts out? Do you
>>read their "Secret Project" notes.
>> They are clearly RPG
>>lovers. If they do
>>a FO3, it will be
>>an RPG. I really
>>doubt that this game is
>>going to cause FO3 to
>>be some "shooter" RPG.
>
>But if Interplay Marketing and management
>decide to make something that
>makes more money, we will
>see BOS 2 more likely
>than another real Fallout sequel.
And in the end, there is little you or I can do about it, other than support good games.
>
>
>>>Fallout, the game that brought back
>>>the traditions of a Classic
>>>RPG and did so well
>>>because of that....
>>>
>>>Rest in Peace."
>>
>>Ya just can't please some people.
>>