Someone explain Diablo II to me

Well why is doom so great, because it was the best thing released at that time, I am guessing that is why Diablo is so famous because it was the best thing on the market and seeing as it got so popular it gained what you would say a cult status just like doom and other great games..
 
diablo 2 is definitely a game to show how long your epenis is,

yes i played it, too.

and those blizzard smartasses always deliver patches, when you want to stop playing that addicting game, oh dude lets see what the 1.11 version will bring :ugly: .
 
I stopped playing D2 MP, because no matter how big and strong your character is, there is always some lvl 99 asshole who's more than willing to attack your lvl 20 character from behind and steal your hard-earned cash. To add insult to injury, I always got to hear stuff like "ZOMG! U suxxorz ROFLMAo!1", after being killed. This made me want to strangle them, in person.

If you like the concept of fair play, stay away from the MP part.
 
Like other Blizzard games, Diablo 2 is boring for me. It's one of the most repetitive games I have played, there is nothing to do different from killing monsters once and once again and collect "rare" items for killing monsters once and once again and collect "rare" items for killing monsters once and once again, and collect "rare" items for killing monsters once and once again, nd collect "rare" items for killing monsters once and once again...

The only thing that explains the Diablo 2 sucess is about the repetitive messages which penetrates in some part of our brains. It's like some repetitive slogans in TV spots, I think. There is some place in our brain very receptive to repetitive things.
 
Diablo was successful simply because it took advantage of people's inherent urge to acquire things that are either better than other peoples' things or too rare for most people to find, enabling the player to show off his "cool stuff" to the noobs who haven't wasted as much time building up his clicking finger muscles as him.

Other than that, it was good to waste some time on for a little bid o' mindless fun. You know, that "kill everything that moves" fun, but with a "Items! Stats! Monsters! It's an RPG!!!!one" twist that makes it different than your average FPS.
 
Hellion said:
Diablo was successful simply because it took advantage of people's inherent urge to acquire things that are either better than other peoples' things or too rare for most people to find, enabling the player to show off his "cool stuff" to the noobs who haven't wasted as much time building up his clicking finger muscles as him.

That sounds like a problem with a society...not an online game population. Then again I guess that shows when uninhibited as people are online they let loose there often restricted urges.

Thats not good.

Sincerely,
The Vault Dweller
 
ahhh after thinking a little bit more, i know the answer now,
back then the battle.net was and i think still is the best platform for multiplayer meeting with friends and communication with clans and stuff. battle.net should on my oppinion have all multiplayer games.

you can whisper with your friends, when they are online, you see when they are online, its brilliant.

and the other great feature was that everybody, no matter if he has a good pc or bad, could open a server for free, based on his computer.

jeah and the chat system like irc kind of. i really liked that alot, so i never had the feeling i am alone playing diablo2.

the chat was ideal for trading items and making/opening new games or runs. ahhh good old times.
 
Schuljunge said:
ahhh after thinking a little bit more, i know the answer now,
back then the battle.net was and i think still is the best platform for multiplayer meeting with friends and communication with clans and stuff. battle.net should on my oppinion have all multiplayer games.

you can whisper with your friends, when they are online, you see when they are online, its brilliant.

and the other great feature was that everybody, no matter if he has a good pc or bad, could open a server for free, based on his computer.

jeah and the chat system like irc kind of. i really liked that alot, so i never had the feeling i am alone playing diablo2.

the chat was ideal for trading items and making/opening new games or runs. ahhh good old times.

Yea, you're probably right. I haven't seen a MP-platform that can match battle.net. For example, on the rare occasions that I play a shooter, I get the impression that I'm playing against computers that might randomly speak to you to give you orders. There are no channels where you can meet with other players and the community-feeling really is non-existant. This is, however, based on the little experience I have with shooters, but it goes for other genres I've played too.

The first thing that happens when you enter BNet on the other hand, is that you are brought to channels of your own country or, when you're in a clan, to your clan channel. The community grows extremely fast because of that and it's an extra reason to play even after a couple of years.
 
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