Spear swing attack

Discussion in 'Fallout General Modding' started by Josan12, Feb 29, 2008.

  1. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Has anyone thought of re-implementing

    (the lost fabled spear swing animations)

    back into FO2?

    They were on the NMA home page a few
    weeks ago, and looked kinda fun. Maybe
    they could be really quick (like 2 AP) weak
    (say 2-6 damage) attacks that are good
    for weak characters trying to score critical hits?

    I figure this is definately restoration so would
    fit well into Killaps restoration patch.
  2. Hotel California

    Hotel California Mildly Dipped

    Feb 6, 2005
    Well - they'd be easy enough to do for the Vault Dweller suit but are there actually anymore animations for the other PC models?
  3. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Good question. I dont know.
    Anyone know whether they've been
    done in other armours?
  4. Dude101

    Dude101 Vault Fossil

    Aug 3, 2005
  5. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Oh bugger. Well, as long as all
    views have been done in one
    armour, its not that difficult
    to use them as a template and
    do the other other armours.

    But is it possible to script? (MIB88? :))
  6. Kanhef

    Kanhef Vault Dweller

    Sep 2, 2007
    I don't see why you'd *want* to swing a spear like that, since the sharp point is a lot more effective than the blunt end of it. It isn't any faster (IRL, at least). Unless you gave a big to-hit bonus to make up for it (as the attack area of a swing is bigger than that of a narrow thrust).
  7. MIB88

    MIB88 So Old I'm Losing Radiation Signs

    Feb 22, 2005
    Hmm. Wow, that is a tough one. I mean, of course it would be easy to just 'replace' the existing spear attack. But to add an additional attack? I don't think so.

    I can think of a type of work-around, though. For example, the new animation could be set to play only if a new type of spear were used, and then the original animation would still be used with all the other spears/sharpened poles.

    Perhaps. Or, maybe the move could be used to trip your opponent instead. This idea might work, especially if it is used as a new weapon. Just add the knockback perk to the new weapon.
  8. Dude101

    Dude101 Vault Fossil

    Aug 3, 2005
    I have done Bo, Jo and spear training: thrust is generally used as an initial attack at range; against ground targets or when you reduce the shafts lever to stab with the end i.e. use as a knife; swing is used when the gap is closed or when opposition guard is raised to the front, not that it matters in FO as the attack distances are not the same as in RL, so I guess a "big to-hit bonus" makes sense.


    That works also. A new weapon would be pointless though IMO, a spear that you can only swing... it would not make sense unless it was on of these babies:

    and even then... I don't know.


    Are we sure the attacks are not already coded, and simply disabled?
  9. MIB88

    MIB88 So Old I'm Losing Radiation Signs

    Feb 22, 2005
    You missed my point. I said that using the new graphics could work with a new weapon in order to differentiate between the original spear swing and the new one. And, this is the only way I can think of to be able to use the unused graphic. If you don't create a new item, then there is no way to tell the game which graphics to use, unless you just replace all of them.

    And, if it's coded for and disabled, then it can't be used short of tinkering with the engine. But, I still doubt that is the case. Maybe it was once going to be a special move with the spear requiring 7 or 8 AP, like the Palm Strike or Hip Kick special moves, and was just never followed up on.
  10. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    Aug 8, 2005
    On the same thread of thinking about missing attack animations, i think it's easy to implement a flamethrower animation on Mr.Handy.

    Just remove some frames from the middle, keep the middle lighted one and just cpoy+paste the flame from other existing animation.

    Dunno why but this Mr.Handy looks badass!
  11. MIB88

    MIB88 So Old I'm Losing Radiation Signs

    Feb 22, 2005
    As an aside: Using the new Mr. Handy animations is super easy. All you have to do is add the gun to his 'hands' using the mapper. That's it. Just in case, though, you might want to check the proto file of the Mr. Handy critter to ensure that it has a decent large gun skill. By doing this, the Mr. Handy would be more likely to shoot the weapon instead of using it's hand to hand attack.
  12. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Well you guys know what can and cant be done
    in terms of engine, item scripts etc (its all magic
    to me)

    I like MIB's idea of giving the spear swing knockback.
    But unless it can be applied to a basic spear then
    i dont think its worth the effort.

    Giving Mr handy big-gun graphics would be pretty
    cool. Does anyone want to give it a go? otherwise
    it goes on my rapidly expanding list of things to do....
  13. MIB88

    MIB88 So Old I'm Losing Radiation Signs

    Feb 22, 2005
    The regular spears can be modified to have the knockback perk. But, why would you want that? I was only suggesting a reason to use the new spear swing graphic. You can use the new swing animations if you want. You can replace the existing ones. But, what is the point in having both, when they do the same thing?

    There is already a full set of graphics for Mr. Handy with a big gun and a minigun. There is nothing to do except put the weapon in its hands on a map.
  14. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    ... Yeah, I think that would be a damn good animation. Good idea.
  15. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Sticking with the spear but changing

    I've been working on the NPC armour
    mod, and when it comes to doing the
    spear frames we generally dont bother
    doing them for the advanced armours
    like PA. Why? who gives sulik or cassidy
    a crappy spear when they've got to PA?

    So what im saying in a rather long-winded
    way is that the spear quickly becomes
    completely obsolete, yet has frames all
    the way through the game.

    So i propose an advanced spear in the
    same caliber as your rippers and super
    sledge. I was thinking it could do electrical
    damage, and have appropriate stats.
    I could easily do a 'crackling aura' graphic.
    It would have the secondary benefit of
    boosting the sorely neglected thrown

    Of course, this wouldnt fit with Killap's
    'resotration' theme, but it seems to me
    to be an oversight by the F02 devs to
    have neglected the good old spear so.....

  16. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    Yes I like it. And it would give you a good reason to do the animated power armor with spear. Visually, I've always appreciate the combinaison of an advanced power armor and a spear... except that the dammages are really crappy. I think that a technologic spear could be nice; just my opinion.
  17. Glovz

    Glovz Vault Dweller

    Sep 16, 2005
    Yes a techno-spear would fit - maybe a Pulse Rifle / Spear hybrid.
  18. OnGame900

    OnGame900 First time out of the vault

    Aug 5, 2007
    Yes! A mid/late game spear is sorely needed. The best implementation would probably be some kind of Ripper-Spear, maybe with an increased AP cost. A cattle-prod spear would be a little odd, but could also work. OR, maybe it could be both? A Ripper-Spear with taser mode? Maybe have something like the overload attack that the cattle-prod in Tactics had, though that's probably getting a little craz. Just it would be cool to use the spear and get the electric-death animation, especially when throwing.

    The melee class really needs an alternative to the Super-Sledge. Am I right, guys?
  19. SoldierOfTruth

    SoldierOfTruth First time out of the vault

    Mar 2, 2008
    I vote spear with dynamite on the end like in FOT:BOS lol. Or something like the punch gun in FOT, where the fist could fire one shotgun round when punched. You guys have to admit the weapons in FOT were awesome.
  20. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Some of them at least were... :)