Sheesh.. Must I even reply to this?
Reaper said:
It added a little more depth to combat, which was pretty unrealist in the firt two games. You basically stood there and blasted away until you won the fight.
And standing up in the middle of a fight, or sitting down/crouching in the middle of one, etc. is more realistic?
All those change stance things did in Fallout Tactics was give the enemy more time to shoot you. If you crouch behind a wall for cover, you're basically asking for the enemy to give you a free shot in the head when you stand up, because that's the
reality of how that worked in Fallout Tactics.
Let's take an example of you standing behind a wall, decide to crouch, than stand back up again. Without any perks, standing to crouching is 2AP. Crouching to standing is 2AP. That's a total of 4AP you've just spent changing stances. 4AP is a common number in Fallout because that's quite often
how long it takes the enemy to fire a weapo. Congratulations, you've just given the enemy one free shot at you! Hooray for realistic looking combat!
THe stances allowed stealth (crawling under windows) and the ability to improve accuracy. All of these help add a few more decision to combat on top of 'targetted shot or burst mode or puch or kick'
Except that it takes you a lot long to crawl in to the open than it does to run in to the open, which boils down to
more time you're getting shot while you're not shooting back. If you're crouched or laying down, and more enemies pop up, you're utterly screwed because it also takes more time to crawl away or stand up and run away than it does to simply run away.
The stance mode for me added realisme to the game. In any real combat situation where your engadged with the enemy, you use operational tactics to fight and win, being able to do things from kneel and dropping to the prone position when the enemy open fire,
Which I've already mentioned amount to the enemy putting one extra bullet in to you than you've put in to him. Bravo.
to crawling through shit for long periods of time just to get close enough to throw a grenade on an enemy posistion
Except when they see you, and pummel you with bullets, and you don't have a chance to get away because you're a sitting duck there on the ground.
The stance mode, little as it was, greatly enhanced the tectical side of the fire fights and game play.
Allowing the enemy to put more bullets in to you and greatly decreasing your mobility is not
enhanced tactics. It's just a matter of giving people who don't understand the mechanics of the game free frags.
I remember from playing tactics, in one instance there were people on a balconie fireing on my troops, the fact that they were able to use the stance mode after each shot to take cover made it more difficult for me to take them out,
Hah.. hahaha.. HAAAAHAHAHAHAHAHHAA
No, the fact is that while they were changing stance, your guys were popping them and they were too busy in the stance changing animations to fire back.
i had to rely on the stance mode to crawl my way from cover to cover across the map just to get near them.
Which, if you were playing someone decent, would have left you getting shot to death while trying to slowly crawl to cover.
It vastly improved the game play.
And you making excessive use of it vastly improved the enemy's score.
Rogue has hit it on the head. For such a small feature, the stances greatly increases both realism and tactical depth.
It's not a small feature. It's actually pretty tricky to impliment, and impliment well. Fallout Tactics certainly didn't impliment it well, and it still took them a while to impliment it because it's many frames of animation to render and sync up with the flow of time in APs, code to handle it, conditions to alter chances to hit, and so on.