Saint_Proverbius said:
Hey I/O Error? What's the first thing they teach you in math class? TWO PLUS TWO EQUALS FOUR. That's what's going on in Fallout Tactics when you go from standing to prone, you're wasting four action points while the enemy is using that same amount of time putting bullets in your ignorant ass.
...which, of course, assumes that I pop back up IMMEDIATELY or that I am behind a wall to begin with.
In combat in this game my guys go prone almost immediately, even if they're in the open. This gives them accuracy, something I need since I prefer long range battles.
Let me give you an example where you're wrong about the consequences of using those 4 AP points. In Junction City, I advanced to meet the Reavers. Now, at one point near those low walls I got too close and allowed my guys to get chewed up by a few minigunners and snipers. I had them all crouch behind a wall and healed them. Then, I had one of them stand up, get fired at by the few Reavers who decided to overwatch me. (about 2 out of 5 that were within range, on average) This was definitely acceptable to me, especially since most of the time they used burst fire and missed anyway. It also allowed me to unashamedly use the trick that a single man being shot at with burst will be missed more often than a group.
Once the overwatch bloodletting was done, the REST of my men stood up and loosed a volley. They all then crouched again, and I repeated the process next turn.
End result? I fired fewer shots per turn, but nobody got killed and the rate they got hit was ALSO reduced because I did not have to sit through the ENTIRE enemy turn and have them beat the shit out of my guys. If I had NOT been given the option of changing my stance, my options would have been to either retreat to a less favorable position or be slaughtered. Stance is a good thing when properly used.
I mean for Christ's sake, what's our other option, IGNORE the fact that our characters have goddamn knees that can bend?!