Resardiv
Herr Nordic Lost in Amerikat
Todd should just go outside instead.
Yeesh lmao. Bethesda gonna stick to this ethos until at least Todd also retires. Honestly, I think they'd be better games if they just dropped a lot of the RPG-esque pretense they seem to enjoy having. Not saying the games as they exist would be better but that they'd have a better game through designing it with some different goals to the more critical of their potential audience.Elder Scrolls 6 likely won’t revert to “fiddly character sheets” after Baldur’s Gate 3 success, explains Skyrim lead
Sometimes I wish I wasn't right.
Is it? I remember when I first played Skyrim, I dabbled with the magic and felt like it was more straightforward than ever before so I didn't keep fucking with it. Maybe it is deeper than I thought but my early impressions of it was that it was basic.The magic system is deeper and more interesting to play around with.
The idea/promise that NPCs will have their own lives is a neat concept but yeah it's shallow as it can be in these games. Follow someone around and they mostly leave home, go to work, stand there for most of the day, walk a different path home and interact with other NPCs on that path and then go to bed lmao.The same problem I have with Oblivion is that there are too many NPC's. Now, they look better, they sound better, but that doesn't mean that they stand out when you encounter like 50-80 of them in a city. Everyone has to have a name. Everyone has to have a role. Everyone has to have a routine assigned to them. That's a cute Bethesda design that I understand is meant to make the world feel more alive. The problem is that characters are underdeveloped and not really worth talking to. It also means that finding the NPC's that give you quests or interesting services (unless they are in store) is tedious as you'll have to go around and chat with everyone. At least in Fallout 3 you know that a generic NPC is just that.
I don't think it's necessarily deeper in terms of effects but rather in playstyle and general 'feel' of using the magic system. Oblivion's is deeper in terms of effects but I could never create a functional useful fun spell with spell creation because the parameters were insanely stingy. Skyrim's is more fixed but the spells are identifiable at least. So I guess it isn't "deeper" really. Its magic system is a lot more presentable than Oblivion's.Is it? I remember when I first played Skyrim, I dabbled with the magic and felt like it was more straightforward than ever before so I didn't keep fucking with it. Maybe it is deeper than I thought but my early impressions of it was that it was basic.
Some npcs in Oblivion do move around cities, but they are infamous for dying when traveling because of the random Oblivion gates.I think there was one or two in Oblivion that were somewhat interesting if my memory serves correct but I think they were also quest related NPCs but would visit certain areas either to get a higher likelihood that you'd interact with them or it was related to their quest. So not impressive. It's fine for when you're sprinting through everywhere but if you decide to pay attention and slow down too much you see how boring it ends up being lmao.
Yeah like between cities? Cuz most of them have "schedules" in their cities but that's what I was referring to being really lackluster.Some npcs in Oblivion do move around cities, but they are infamous for dying when traveling because of the random Oblivion gates.