Sorry for the rant but I was just reading through a topic about Borderlands when it was brought up that the game was an RPG?
Exactly when does the game become an RPG?
The only reason why I think people call it an RPG is because you need to level up in order to gain better health, unlock and upgrade skills and be able to use higher class weapons.
Such a mechanism is indeed similar to mechanisms in RPGs but that doesn't make what is clearly a FPS an RPG.
This is only the latest example of this type of mistake and its rather annoying because when you bring up this explanation some people will immediately tell you that it is an RPG because the developers said so themselves.
Its frustrating that not only gamers but also designers become confused on what an RPG exactly details.
Under games I define as an RPG I have at least the following understanding;
-You are able to somewhat connect to the character or characters, sometimes more than in other cases, being a sort of representation of the player in the game world.
Sometimes some prior knowledge is involved and sometimes the character is as ignorant of the world as the player is when he or she is starting the game for the first time, acting on knowledge we have from the real world to deal with situations.
-You are able to talk to other characters.
Sometimes your skills are limited because you have not 'trained' them very well of you lack certain information/knowledge in order to give a better or different answer.
By 'learning' this information these options become available to you.
-You are able to solve some problems and situations in more than one way.
In most occasions its just talking or fighting, but sometimes you can use skills like for example stealth, or knowledge in certain fields to resolve a problem, opening a new alternative path.
Perhaps my view is a bit simplistic or I haven't got it exactly right but I would love to hear from other people on it.
Exactly when does the game become an RPG?
The only reason why I think people call it an RPG is because you need to level up in order to gain better health, unlock and upgrade skills and be able to use higher class weapons.
Such a mechanism is indeed similar to mechanisms in RPGs but that doesn't make what is clearly a FPS an RPG.
This is only the latest example of this type of mistake and its rather annoying because when you bring up this explanation some people will immediately tell you that it is an RPG because the developers said so themselves.
Its frustrating that not only gamers but also designers become confused on what an RPG exactly details.
Under games I define as an RPG I have at least the following understanding;
-You are able to somewhat connect to the character or characters, sometimes more than in other cases, being a sort of representation of the player in the game world.
Sometimes some prior knowledge is involved and sometimes the character is as ignorant of the world as the player is when he or she is starting the game for the first time, acting on knowledge we have from the real world to deal with situations.
-You are able to talk to other characters.
Sometimes your skills are limited because you have not 'trained' them very well of you lack certain information/knowledge in order to give a better or different answer.
By 'learning' this information these options become available to you.
-You are able to solve some problems and situations in more than one way.
In most occasions its just talking or fighting, but sometimes you can use skills like for example stealth, or knowledge in certain fields to resolve a problem, opening a new alternative path.
Perhaps my view is a bit simplistic or I haven't got it exactly right but I would love to hear from other people on it.