Yep, just started my 6th game and a new character. Stealth, Speech and Guns as tags. I love how you can sneak up a bad guy and do a sneak attack (as you would in real life, avoiding bullets from being sprayed on your face). Sadly stealth doesn't work as one would expect. Here's what I'm thinking.
-Lighting Conditions
Light,dark,sand storms, fog, should play a role (both PC/NPC). You could be hiding in a dark spot and taking out enemies with a sub-sonic weapon without being spotted. V.A.T.S ing in a sand storm would give a -5 to accuracy..
-Enemy AI
It's good when the enemies start looking for you when they see a dead body next to them. However, getting alerted again and again as they see the body is annoying. I mean, you see the guy who was walking with you dead and all you do is look around for 5 secs and walk like nothing happened? Enemies should flee for cover as soon as they realize they're being slowly picked off. Not pulling out a 9mm and look for the guy in Desert Ranger Armor and an AMR. Human enemies would flee and Deathclaws would still charge at you if you're in there 'sniffing' range. Otherwise they'll search for you, eyes open and claws sharp.
-Blood
Shot an enemy and dragged the body away? What did you do about that pool of blood? Enemies should still be alerted if they see blood spilled on walls, floor. Armors worn by enemies should be like 'Blood Splattered Legion Recruit Armor' before using some Dietergent to clean it or giving it to a certain NPC.
Your opinions are welcome..
-Lighting Conditions
Light,dark,sand storms, fog, should play a role (both PC/NPC). You could be hiding in a dark spot and taking out enemies with a sub-sonic weapon without being spotted. V.A.T.S ing in a sand storm would give a -5 to accuracy..
-Enemy AI
It's good when the enemies start looking for you when they see a dead body next to them. However, getting alerted again and again as they see the body is annoying. I mean, you see the guy who was walking with you dead and all you do is look around for 5 secs and walk like nothing happened? Enemies should flee for cover as soon as they realize they're being slowly picked off. Not pulling out a 9mm and look for the guy in Desert Ranger Armor and an AMR. Human enemies would flee and Deathclaws would still charge at you if you're in there 'sniffing' range. Otherwise they'll search for you, eyes open and claws sharp.
-Blood
Shot an enemy and dragged the body away? What did you do about that pool of blood? Enemies should still be alerted if they see blood spilled on walls, floor. Armors worn by enemies should be like 'Blood Splattered Legion Recruit Armor' before using some Dietergent to clean it or giving it to a certain NPC.
Your opinions are welcome..