Stealth - Your Opinion

Dienan

It Wandered In From the Wastes
Yep, just started my 6th game and a new character. Stealth, Speech and Guns as tags. I love how you can sneak up a bad guy and do a sneak attack (as you would in real life, avoiding bullets from being sprayed on your face). Sadly stealth doesn't work as one would expect. Here's what I'm thinking.

-Lighting Conditions
Light,dark,sand storms, fog, should play a role (both PC/NPC). You could be hiding in a dark spot and taking out enemies with a sub-sonic weapon without being spotted. V.A.T.S ing in a sand storm would give a -5 to accuracy..

-Enemy AI
It's good when the enemies start looking for you when they see a dead body next to them. However, getting alerted again and again as they see the body is annoying. I mean, you see the guy who was walking with you dead and all you do is look around for 5 secs and walk like nothing happened? Enemies should flee for cover as soon as they realize they're being slowly picked off. Not pulling out a 9mm and look for the guy in Desert Ranger Armor and an AMR. Human enemies would flee and Deathclaws would still charge at you if you're in there 'sniffing' range. Otherwise they'll search for you, eyes open and claws sharp.

-Blood
Shot an enemy and dragged the body away? What did you do about that pool of blood? Enemies should still be alerted if they see blood spilled on walls, floor. Armors worn by enemies should be like 'Blood Splattered Legion Recruit Armor' before using some Dietergent to clean it or giving it to a certain NPC.

Your opinions are welcome..
 
Yep, the Bison Steve typifies Stealth with the Gamebryo Engine. You can sneak in through the front door, then take out the various patrolling Convicts one by one as they leave one another's lines of sight, ultimately clearing a path through a locked hallway that will cut past the large room packed with Convicts and straight to your objective, Deputy Beagle with 1 Convict guard standing between you. It would be tense and thrilling if it weren't so generic to pass through. At low levels, the Convicts ought to pose a reasonable threat to you, but you could just beast mode them and clear the lower floor without much effort. If you take out the very first patrolling Convict near the entrance without ample opportunity to take out the next one, that second Convict will just enter into an irritating loop of becoming alerted, calming down, then alerted again, over and over.

Things like being able to drag bodies away before sentries spot them allowing you to continue your stealthy approach undetected would have been great. The suggestion of wearing your target's clothes to sneak past more guards displaying some kind of suspicious tells like bloodstains is a nice idea. Modifying enemy behavior to become "more erratic" based on how many of their buddies keep disappearing (similar to how thugs change their patrol routines by becoming increasing nervous in the Batman Arkham series) would really add both to the sense of your impact as well as hasten your approach to steal in and back out before your presence starts catching on. I'm sure a considerably thorough mod could really improve the stealthy experience, possibly by including all of these options. But it would all be fighting against the engine itself at every step. Like my dream "voice over mod", I wouldn't want to see "Eh, too much effort" used as an excuse to never bother trying, however. It would be great if Stealth would actually WORK in this game.
 
SnapSlav said:
Things like being able to drag bodies away before sentries spot them allowing you to continue your stealthy approach undetected would have been great. The suggestion of wearing your target's clothes to sneak past more guards displaying some kind of suspicious tells like bloodstains is a nice idea. Modifying enemy behavior to become "more erratic" based on how many of their buddies keep disappearing (similar to how thugs change their patrol routines by becoming increasing nervous in the Batman Arkham series) would really add both to the sense of your impact as well as hasten your approach to steal in and back out before your presence starts catching on. I'm sure a considerably thorough mod could really improve the stealthy experience, possibly by including all of these options. But it would all be fighting against the engine itself at every step. Like my dream "voice over mod", I wouldn't want to see "Eh, too much effort" used as an excuse to never bother trying, however. It would be great if Stealth would actually WORK in this game.

Oooh yes - why oh why didn't they implement such simple but awesome ideas.
 
Agreed. The whole thing is done incorrect. An alerted unarmored target (powder ganger plain outfit) would take 3-4 standard NATO rounds in the face before going down. Tells me every one of them are the same as the Courier when taking bullets in the head. A headshot shold be fatal. I guess you could find a way to balance it because if a player masters the art of headshotting (well, haven't we all masterd it?), the game becomes too easy for him. You could always make helmets a bit useful. I remember when Elder Maxson in PA took a poisoned arrow and died. IMO with modding this can never be achieved. You'd always be fighting with the engine and the mod itself when they clash. Yeah and I'd love to color my Sierra Madre Advanced Security Suit black, just to be a bit stealthy and logical. Anybody know a mod or a tool to do it the hard way?
 
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