"Stop Killing Games" initiative

We don't really own the games anymore anyway. We own a license that allows us access to service that they provide. Couldn't they just cease the license or service?
 
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A reminder that DRM-free options like GOG and itch.io exist. Far from perfect, but they exist.

Steam and Valve aren't really customer-friendly.
They are not nearly as anti-customer as EA, Ubisoft, Sony or whichever other shit company you want to pick, but at the end of the day, you don't own anything you buy or redeem on Steam. You only hold a license to it, which they can revoke if business circumstances dictate that it should be done.

It's more of a testament of just how shitty gaming industry is when Valve and Steam are heralded as its saviors, than it is a proof of Valve's excellence.
 
https://comicbook.com/gaming/news/minecraft-creator-notch-stop-killing-games-petition/

A reminder that DRM-free options like GOG and itch.io exist. Far from perfect, but they exist.

Steam and Valve aren't really customer-friendly.
They are not nearly as anti-customer as EA, Ubisoft, Sony or whichever other shit company you want to pick, but at the end of the day, you don't own anything you buy or redeem on Steam. You only hold a license to it, which they can revoke if business circumstances dictate that it should be done.

It's more of a testament of just how shitty gaming industry is when Valve and Steam are heralded as its saviors, than it is a proof of Valve's excellence.

I actually also wouldn't mind using different services myself. BUT. Steam has HUUUGE game library. And a huuuge amount of those games are actually indies that can be run on old rigs [like mine]. That is, for example, why I can't ever switch to Epic - small game library, most games of those I can't even play due to high requirements.
Steam does get worse though, in the recent months there are less and less new releases for Win7 [that I use]. I'm amazed that sometimes even cr*ppy looking pixel games require some Win11 or sth :scratch:

That being said I'm not exactly the average gamer either, I play also much older games that would be pointless to play through Steam. Or games that have never been on any such gaming service as Steam, Epic etc. Mugen, for example. Mugen is soooo open and freeware too, that it would never make sense to host it in Steam or similar.
 
https://comicbook.com/gaming/news/minecraft-creator-notch-stop-killing-games-petition/



I actually also wouldn't mind using different services myself. BUT. Steam has HUUUGE game library. And a huuuge amount of those games are actually indies that can be run on old rigs [like mine]. That is, for example, why I can't ever switch to Epic - small game library, most games of those I can't even play due to high requirements.
Steam does get worse though, in the recent months there are less and less new releases for Win7 [that I use]. I'm amazed that sometimes even cr*ppy looking pixel games require some Win11 or sth :scratch:

That being said I'm not exactly the average gamer either, I play also much older games that would be pointless to play through Steam. Or games that have never been on any such gaming service as Steam, Epic etc. Mugen, for example. Mugen is soooo open and freeware too, that it would never make sense to host it in Steam or similar.


I'd argue that Steam's huge library is at this point somewhat of a detriment. I remember back when Steam had some form of curacy in regards to what is available on its Store. This was the time when indies came to greater prominence along AAA titles, because Steam helped give these games a spotlight.

It started going downhill when they almost completely removed any sort of Store moderation, and introduced microtransactions via trading cards and other stuff in the Market. Each of these things sold on the market bring Steam small revenue, which probably amounts to huge sums given how much of the shit is sold. Hell, some "games" on Steam are basically just farms for this sort of stuff.

You can easily find older games on GOG (the name literally means Good Old Games), including indie titles. Or on abandonware sites. Or...you know...

What I want to say with this is that the Steam is not the end-all-be-all in gaming, they are just massively popular and most convenient for gamers, publishers and developers alike. But there are alternatives which aren't that hard to find.

...

Personally, I only get a game on Steam if it isn't available anywhere else that's DRM-free (for example, Warhammer Total War or actual Valve games) or if I get it in bundles like Humble.
 
I'd argue that Steam's huge library is at this point somewhat of a detriment. I remember back when Steam had some form of curacy in regards to what is available on its Store. This was the time when indies came to greater prominence along AAA titles, because Steam helped give these games a spotlight.

It started going downhill when they almost completely removed any sort of Store moderation, and introduced microtransactions via trading cards and other stuff in the Market. Each of these things sold on the market bring Steam small revenue, which probably amounts to huge sums given how much of the shit is sold. Hell, some "games" on Steam are basically just farms for this sort of stuff.
Yeah I basically argued this on FunnyJunk with some people and I got downvoted and told that I'm just not using the filtering tool properly.

Steam simply has too much crap on their store with no curation as to what goes up on it. They used to have the Greenlight program but I dunno if that even exists anymore. Like, there's games I've seen on the store where, I hate to be an asshole about this but; They're just shit games. The art design is not good, nothing is memorable, the gameplay is so basic bitch that it doesn't stimulate the itch that the genre is going for and the writing is trash, if there even is any writing at all.

Like, I'm sure that you are proud of the game you made, you put a lot of work into making it... But it's not good. And you're not the only one who made 'a game'. I want everyone who reads this post to do a little experiment, go to Steam, open up the proper search function for games, remove DLC's from the search and then just sort by release date and scroll down to January 1st of this year. That's 6.5 months worth of releases.

We are DROWNING in 'a game'. There's too many of them. Then we have the tag system on Steam that is being abused. Let's say I want to find xbox 360 AAA games, how do I do that? I don't remember them all. I don't know which are on Steam or not. I can't search by year 2005 and so on. There is no Xbox 360 port tag. So what am I to do? The recommendation system is dogshit because it recommends things that aren't even remotely close to what I'm looking at.

There is simply too much white noise that is being released. Maybe most of it isn't as bad as E.T. on Atari back in the day but it doesn't mean that most of the games are really worth playing in the first place. There isn't even a separation of the porn. There's non porn games with "sexual content" tag and there's porn games with "racing" tag.

And these games, unless pulled by the studios / publishers who uploaded them, are just gonna keep on piling up. Remember what I said about looking back at recent releases from now to January 1st? Well how many more games will Steam add by the end of the year? What about next year? What about the year after that? And what about all of the years prior?

At what point has the sea of shit become too big that you can barely find a gem in it anymore?

I don't know what the solution ought to be. Maybe a better tag system? Core genre, major tags and minor tags? (core genre is the primary gameplay loop, major tags are major mechanics in the game, minor tags are for smaller things, like maybe the game has a racing section then you can have racing in the minor tag) Maybe a nintendo seal of approval for good quality games with memorable art design? Better curator tools and clearer curator groups (and force groups to specify what they are curating and enforce their reviews follow the criteria they themselves set for themselves)? Separate the store into sections so that one section never has to intermingle with another so if you're looking for 90's PC games you get NOTHING but that? Update the recommendation system algorithm to be more exclusive?

At the end of the day, there's still going to be too many damn games on there. It's a downright chore to try and find interesting games at this point. I know they exist, sometimes I scroll through sales for like 40 minutes and I stumble upon something that looks interesting. So I know they're out there. But fuck me is there a lot of 'a game' to sift through.
 
Agreed on all points.

I'm pretty sure Greenlight program is dead. So is the Curator program which was a half-assed attempt at having other people separate chaff from the grain, but I'm not sure if it was ever that viable.
Discovery Queues which they have during Sale (or maybe even outside it?) are laughably off point, at least for me.
And yes, the tag system is a joke. Arguably, it's also the best thing that they have right now, but it also kinda sucks. Reviews are also a mess, but I approve of the transparency there at least.

All of this is to say that looking at all of this, Steam is aware that they have a problem with curating their content, but they're just stuck and have no way out. They've opened the flood gates a while ago, and there's no closing them now.

Not that they care. Compulsive Steam purchases during seasonal Sales are at this point basically a tradition for almost every user, and that secondary market for skins in CS, DOTA etc. makes them a truckload of cash aside, so why would they give much shit. Every major release, which is basically every week nowadays, is like money printing for them.

Like almost every other thing online, Steam entshitified and there's too much noise on it. I don't see it improving because that would necessary preclude cutting their profits and basically reverting back to, dunno, 2010. That's not going to happen.
 
Apparently Epic is suing them for that whole % thing again. If that succeeds and Steam has to lower its % cut then that's gonna change things. No idea if for the better or for the worse.

But yeah, Steam is just yet another example of lack of foresight and kicking the can down the road. What do you even do at this point to clean up the mess you've made when every day the mess becomes bigger?

I know what games I own, things go bad I'll just get off my ass and pirate DRM free copies. Which is a can that I myself have kicked further down the road cause... Ew. I don't wanna deal with that hassle. When steam turns sour and chunky I'll have to but that's not now.

Hopefully Steam will go "pro consumer" enough to open itself up to become DRM free. Probably a pipedream.
 
Yeah, for Steam to go DRM free at this point is probably impossible. They might get theirs shit together eventually and fix some of the client's issues, but DRM free is as likely as Apple products going cheaper.

Personally I have some DRM-free installers from GOG stored on an external hard drive, and I have discs.
I mostly play on PS5 nowadays though, where I buy physical media.

But even those aren't perfect because you nonetheless need to update your games once you install them which is done automatically. Discs basically serve to circumvent game download, but little else. I'm not sure you can even find patch files to download manually (certainly not on consoles).
So it is at best some sort of DRM-lite. You do own the product, but it won't work well unless The Company is involved too.
 
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