Forhekset said:
Immersion's more than just perspective, bro. It's the total package.
Yes, and that doesn't change the fact that first-person perspective is still more immersive than third-person. Story, atmosphere, music, character development? What the fuck does any of that shit have to do with the inherent immersiveness dealing with perspective? Don't be a friggin' tard. Unless you think that Fallout 3 is going to lack music, or something.
When people around here talk about immersion, they're talking about the ability to fully immerse one's self in a fantasy world
Right, and that's the problem. Because you're talking about your own imagination, which is completely separate from the game. Yes, with enough imagination I can look at the real world and pretend that I'm a fucking Hobbit fighting off a hoard of Orcs, and a stick is my sword and some stones are my arrows. And I can get completely lost within my own imagination, and if it's powerful enough, it can be just as immersive as any video game out there.
But that's really not the issue. The issue, or more specifically, the point, is that your imagination doesn't have to work nearly as hard visualizing and pretending in FPP when compared to third person. The fact that your imagination has to work less hard makes the game naturally
more immersive. Pussyfooting around that fact and trying to confuse the issue between the work the game is doing and the work your imagination is doing doesn't change the facts, bub.
Briosafreak said:
Actually being immersed in a game just because of visual cues is the very definition of being an idiot.
Huh, and here I thought it was speaking before thinking. Because I don't think that if I look up the word "idiot" on dictionary.com I'm going to find that particular definition.
But more to the point, you're a moron. Learn to differentiate between "more immersive," and "immersive." As a hint, the first one deals with degrees, which is what I'm talking about, and the second deals with a black and white reality children, idiots and the religious live in. Nobody said that I'd be immersed in a game
just because of visual cues.
Kyle said:
becouse the point of filght simulators is, surprise, to simulate actual planes?
And what's the best way to immerse the trainees in their environment? Surprise, first-person perspective.
also, using 'fuck' a lot doesnt make you look cool, nor does it further your point, it just make you look silly and immature, like todd
Holy shit, thanks for pointing that out. Because, y'know, what I really need is writing lessons from a guy who can't be troubled to capitalize or spell "because" correctly. So I'll tell you what, I'll continue to feel cool and look silly and immature by using the word "fuck," and you can continue to look like a stupid ass high school dropout. Sound about even to you, bucko?
Per said:
You're muddling the issue. Also, cut the flaming, eh?
Sorry, for all the shit-flinging going on toward Bethesda's way I keep forgetting what a bunch of sensitive, proper gentlemen you all are. But sure, I'll pull it back a bit.
whirlingdervish said:
In a simulator, you are the player character and you are supposed to be fooled into thinking that YOU are in the gameworld, thus my mention of larping and VR in the same breath..
What exactly is the inherent difference between role playing in a LARP and role playing in a computer game? I mean, I understand that one takes place in real life and the other is all scripted and virtual and stuff. But to my knowledge people in LARP's make up character names for themselves, and they pretend that they are somebody other than themselves.
Furthermore, inherently, the more you blur the lines between fiction and reality, you and your character, the more immersive your experience is going to be. That's just a natural fact. This distinction you're making between Player and Character is one you're forcing in there, and it goes against the whole point of first-person gaming in the first place, which is to blur the line between what is real and what is fake.
Sure, in the end, you will never truly
be your character, but the difference between LARPing and playing a FPP RPG is one of degrees, not of apples and oranges, as some would have you believe.
First person perspective will only allow you to see what your character can, it won't make you think you are that character.
It's called suspension of disbelief. It goes on even in tabletop games. And certainly, truly believing that you are your character is delusional regardless of the medium, but I think that it's most people's views that the more you can get into your character, and the more that you can blur the line, the more enhanced the experience is.
For instance: You'd probably be pretty pissed if you weren't able to choose your character's dialogue options, right? You're
choosing for your character, which blurs the distinction between you and him. If every time you talked to somebody there was just a cutscene and your character said whatever he wanted to say, you'd feel railroaded, and you'd feel taken out of the experience.
It's a similar concept which may not be directly related to one another, but they're definitely both related to the concept of immersion and blurring the distinction between Player and Character.
ookami said:
So, combat is the only aspect of the games you can come up with to try to prove this point?
I'm pretty sure I made an argument for the perspective in of itself, along with realtime vs. turn-based. And if you read a couple paragraphs back you'll see a good example of it in dialogue and decision-making.
How many more examples would you like? But I mean, for fuckssake, we're talking about
perspective. That's purely visual. How many examples can I really give? Exploration is clearly more immersive in first person than in isometric. For instance, in first person you can look ahead and see a hill sloping down, but you won't be able to see what's below it. You'll have to go over there to see it. In isometric, you'll automatically be able to see it.
Even the difference between first person and third person (not isometric, but like, just pulled back) perspective is enormous. In third person, you'll be able to see an enemy coming from around a corner without your character needing to look at him. In first person, you'll actually have to poke your head out there and take a look.
Ranne said:
First of all, there is no such a thing as "immersive combat". The game as a whole (or at the very least its environment on a global scale) is either immersive or it is not.
Aside from, "because I said so," do you have anything to back up that idiotic statement? I mean, I see what you're saying, but it's just not true. You could replace all the ragdolls in America's Army with square, single color blocks, and replace the atmosphere and environment with similar single color paths that would be utterly the epitome of unimmersive, but the combat would still be far more immersive as a bunch of blocks than Fallout 1's combat. Doesn't mean it'd be better or even more enjoyable, but real-time adds a level of reality to a situation that turn-based just can't touch.
Second of all, of the three games you named, two are multiplayer-only. You're comparing real life competition and cooperation to a ten year old combat gameplay/AI. Try playing Battlefield 2 with AI bots and then open your mouth and shout about its immersiveness.
Really? Is this the "big guns" of your argument? We're talking about immersion of perspective and you're going to bring up AI? Really? For fucks sake.
Finally, you're referring to what is called tactical immersion and equate it to spatial, narrative and psychological immersion types. The apples (fruit) and oranges (also fruit) idiom has rarely been more appropriate.
Actually, I'm not. Because I'm keeping my argument to the perspective one. Third vs. First. First wins in terms of immersion. Because narrative, psychologically, every other example you can come up with can be done just as well (or better) in first person as it can be done in third person. None of that shit has anything to do with the perspective, so it just doesn't fucking apply.
As for you, sorry but from the looks of it you wouldn't see immersion if it hit you in the head...
But what if I imagined it hitting me in the head? Y'know? Just sayin....
Brother None said:
1. Flight simulators are about realistic simulation, not "immersion".
And they attain that realistic simulation how...? That's right, through immersion. They make you feel like you're there, which is inherently immersive. It's what immersion's all about. Sure, there's the more touchy-feeling "immersion's all about getting lost in a world, blah blah blah" but then we're talking about your imagination, which is separate from the game. First Person perspective makes you have to work less hard to attain the same effect.
If you actually want to think of it as gripping the player, you start thinking more about how immersive the story and setting are, and slowly realise the perspective and combat-mode are oh so secondary to this value.
Uh, right. I agree. But my argument isn't that First Person Perspective automatically attains 100% immersion all by itself. My argument isn't even anything close to this nonsense. Story and setting however, are completely separate from perspective and can be done just as well in one as it can be done in the other.
Brother None said:
Nothing can be as immersive as a good book, if you ask me.
Which is faux-intellectual elitist bullshit, and utterly has nothing to do with what we're talking about. But fuck, you know what I find more immersive than a good book? Life.
Vasara said:
I don't see what immersiveness has to do with imagining you're the person you're controlling in the game.
Then you're missing a lot.
The most immersive medium in my experience is literature, and that's just symbols printed on paper
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