Stupid Things About Fallout 3

It's almost worse than morrowind. If they didn't have bsckstories then they couldn't call them characters. They already don't have opinions or decent dialogue trees... And unlike morriwind the game world barely had any lore or world building so if they didn't have backstories they would be NOTHING.

Exactly, they'd just be mook standard NPC's.

That bothers me.

Hell, even then the backstories aren't even explained.

To use Creel as an example, did he kill her parents? Or did he genuinely save her? You never find out.
 
The wasteland is too weird. Why are Tenpenny tower and the Dunwich building all the fuck way out by themselves? What about the Republic of Dave? Or the Nuka Cola museum and her doting creep? Why are the mercs fighting the mutants? For whom? The Brotherhood? What entity is big enough to hire mercs to fight over DC for...something? The 'hub' of 3 is barely a street; Rivet City should be the bona-fide power of the wasteland, especially with easy access to the river. There's also the town of cannibals - apparently; enough idiots wander in to keep them alive for generations. Megaton is just stupid, everything around that bomb should be empty as shit; and who the hell is rich enough to keep a bustling slave trade going? Baltimore? Annapolis? Richmond? Is there some kind of neo-eugenics/social darwinist confederacy right around the capital? Why is slavery even a thing if people can barely feed themselves, much less slaves?

DC should be a bustling mess of towns and factions; even with the water problem. Hell, make the water problem artificial. Make it that one (or even more, gasp) faction(s) is (are) polluting the land with their heavy industry as a side-effect of becoming big and powerful. Then we check off 1) the advance of civilization, 2) original storytelling with a aesop that fucking matters like environmentalism or balance with nature, and 3) a setting that can be easily believed.
 
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and who the hell is rich enough to keep a bustling slave trade going? Baltimore? Annapolis? Richmond? Is there some kind of neo-eugenics/social darwinist confederacy right around the capital? Why is slavery even a thing if people can barely feed themselves, much less slaves?
Didn't the pitt dlc adress this? You know the only part of fallout 3 that I can actually call fallout and not be a liar.
 
The writing of all of the settlements was very shallow, there is little interaction with the locals. Also there were very few settlements. If there were more settlements I could have tolerated the fact that they were shallow if there were more of them with more side quests. The raiders are just mindless junkies that shoot you, there isn't any politics with them. The same is true with Fallout 4. I would like raider politics and side quests. More than Nuka World that is. Which I haven't played and don't plan to.

I didn't like that all of the Vaults were essentially dead except 101. I would have liked to see a faction based on the Vaults, but why write something when you can carbon copy the BoS?

I'd have liked to seen a Vault City-esque settlement, or maybe a Vault that had intentionally less food supply and thus it became a Raider-type settlement. Wouldn't really work though with the wasteland Beth created.

The Vaults in general are pretty weak. I'm a bit divided over the whole Vault experiment premise, but they should have kept to social experiments that make some degree of sense not wacky "let's flood the place with drugs" or "let's make super soldiers with drugs/weird mind raping sound signals!" In this regard, Vault 101 could have been something really memorable, seeing as no one was ever meant to leave and was essentially run by a supreme leader of sorts with a personality cult. We could have had Vault dwellers actually revere the Overseer, which if written well could have even turned out to just be a ZAX unit or something.

But alas, we get crappy father with annoying daughter who boots you out regardless.

Didn't the pitt dlc adress this? You know the only part of fallout 3 that I can actually call fallout and not be a liar.

It does, though it's still weak in my opinion. Loved playing the Pitt though. Especially since it actually has a "villain" you can understand and even sympathise with to the point of joining.
 
Didn't the pitt dlc adress this? You know the only part of fallout 3 that I can actually call fallout and not be a liar.

True, but it's almost a closed system. Paradise Falls sells to raiders and the Pitt; all three groups glean and take
their wealth than make it.
 
To me it's weird you never see a slave outside of the slaver place.

It'd genuinely be interesting if every town had a few, and while not liked, it was considered 'legal'.
 
To me it's weird you never see a slave outside of the slaver place.

It'd genuinely be interesting if every town had a few, and while not liked, it was considered 'legal'.

You do, kind of. Free them from Evergreen Mills and they just stand there going "What's the point? We're dead anyway."

EDIT: Paraphrasing, it's something like that.
 
Then there's the crazy guy in paradise falls who you can do literally nothing to free. The whole game is unsatisfying moments like this.
 
Then there's the crazy guy in paradise falls who you can do literally nothing to free. The whole game is unsatisfying moments like this.

Smiling Jack. Who doesn't give a shit if you kill all of his customers essentially. Also apparently a Vampire: The Masquerade reference.

Fallout wiki said:
Smiling Jack is an obvious reference to Smiling Jack from Vampire: The Masquerade - Bloodlines, a game developed by former Fallout developers Tim Cain and Jason Anderson. Besides sharing the same name and both having a jovial disposition, Smiling Jack warns the player character in Vampire to 'watch out for shotguns' as they are more volatile to vampires than most guns.
 
Exactly, they'd just be mook standard NPC's.

That bothers me.

Hell, even then the backstories aren't even explained.

To use Creel as an example, did he kill her parents? Or did he genuinely save her? You never find out.


What also bothers me about some characters. I can come up with better backstories for Megaton Settlers than Cromwell, Stahl or Doc have.

Also why "flesh out" Creel, but not that mercenary that works for Moira?

Guy has unique look, sleeps with her, but no one ever mentions him. And he has one line of dialogue.
 
Smiling Jack. Who doesn't give a shit if you kill all of his customers essentially. Also apparently a Vampire: The Masquerade reference.

I think that was one of stupdiest things in the whole of the game. It sort of remind me of RE 4 and the traders there. Who do the traders actually trade with ? You kill all his friends who does he trade with and how does he make money does't make sense at all.
 
I think he meant deaf old guy.

D'oh, yes I was mixed up with Evergreen Mills.

Deaf old guy? I vaguely remember him. Couldn't give you a name though.

What also bothers me about some characters. I can come up with better backstories for Megaton Settlers than Cromwell, Stahl or Doc have.

Also why "flesh out" Creel, but not that mercenary that works for Moira?

Guy has unique look, sleeps with her, but no one ever mentions him. And he has one line of dialogue.

Yeah, he's just there. Why does Moira need a merc anyway?

Exactly, they'd just be mook standard NPC's.

That bothers me.

Hell, even then the backstories aren't even explained.

To use Creel as an example, did he kill her parents? Or did he genuinely save her? You never find out.

I always assumed he did or was at least involved with the events. I don't mind a character not opening up to any old stranger but he's another character that ultimately is just there, he doesn't really do anything.
 
I'd have liked to seen a Vault City-esque settlement, or maybe a Vault that had intentionally less food supply and thus it became a Raider-type settlement. Wouldn't really work though with the wasteland Beth created.

The Vaults in general are pretty weak. I'm a bit divided over the whole Vault experiment premise, but they should have kept to social experiments that make some degree of sense not wacky "let's flood the place with drugs" or "let's make super soldiers with drugs/weird mind raping sound signals!" In this regard, Vault 101 could have been something really memorable, seeing as no one was ever meant to leave and was essentially run by a supreme leader of sorts with a personality cult. We could have had Vault dwellers actually revere the Overseer, which if written well could have even turned out to just be a ZAX unit or something.

But alas, we get crappy father with annoying daughter who boots you out regardless..
The Vaults annoyed the crap out of me. Even I knew that the Vaults weren't supposed to be science experiments. How can you justify drugging a population as a social experiment? I could get Vault 92's experiment if it weren't about super soldiers and just keeping people passive generally, but that's it. Vault 108 had the only half way believable experiment minus the clones.

The bit about the Vaults that annoyed me is why did the science experiments even go on? Even if I were some Enclave operative in lets say Vault 92, why would I drive my people violently insane in a tin can? The Enclave couldn't get to me to kill me, I'd have no reason to potentially get myself killed over some data. Especially considering the Vault might be one of the few clusters of humans and tech in the world. It would have made more sense and been more interesting if the Enclave operative there used the sound tech to pacify everyone and became a megalomaniac bent on building a wasteland empire. But I would have preferred the 3 and 4 being set in 2177 to make the time line more interesting, but Todd Howard has no vision, he could have gotten away with something halfway decent back then.
 
What's your point?
Brycen's got no point (plus the vid, that Brycen did not watch, clearly addresses that New Vegas was far superior to 3 & thus, not 3's equivalent). Just ignore it and it'll get bored enough to leave.

Besides, the devs needed to be inspired by something to help shape the final product so they obviously needed to look to 3 as an example (since they've never made a fully released 3D Fallout game that worked before).

An example they surpassed.
 
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Brycen's got no point (plus the vid, that Brycen did not watch, clearly addresses that New Vegas was far superior to 3 & thus, not 3's equivalent). Just ignore it and it'll get bored enough to leave.

Besides, the devs needed to be inspired by something to help shape the final product so they obviously needed to look to 3 as an example (since they've never made a fully released 3D Fallout game that worked before).

An example they surpassed.


If it doesn't contain secret weed agenda it's not good enough for him.
 
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