QuietAndNasty
First time out of the vault
Mephiston said:I didn't have the pacience to read all the posts so i appologise if this has already been mentioned and dealt with.
So fallout 3 supposetly uses the oblivion engine. What will that mean for gameplay then? the answer IS JACK SHIT. There is no relation between the engine and the rpg system. An engine is a complex set of instructions which define the game enviroment, such as ligthing, terrain, physics, draw distance restrictions and all that shit. It has nothing to do with how a game will be played and will feel like. Now that doenst mean bethesda won't fuck it up anyway, but i wouldnt be concerned just because a certain engine is being used.
Simplest example that comes to mind: Anachornox, a final fantasy style rpg that used ....get ready....the quake 2 engine. In fact, if you've played it didn't know already you would have never been able to figure out that it used that engine.
the graphics in oblivion are nice... but only on screenshots. the animations are ugly as "&§/$. characters and game world dont seem to belong together in oblivion.
they should have created the oblivion world without all the characters and monsters etc.. as a demo showing how great their engine is and how it can create realistic woods, water etc.. and where you can fly through the landscape and just watch the beautiful graphics.
but as soon as an NPC passes the screen everything looks ugly.
and if you want immersion in fallout 3 (and immersion IS important for an RPG, especially for Fallout) you will need good animations (the animations in F1 and F2 were good. they were simple but they looked good). and i dont believe that bethesda will be able to make completely new animations for their characters for fallout 3 because they will use the same engine they have been using for some years now (isnt the oblivion engine an enhanced morrowind engine?) and they wont use new techniques for creating character animations.
one more problem of the engine is ragdoll physics... do you really think bethesda will program death animations (like in F1 and F2) for F3. why should they ? they already have a "great" ragdoll physics engine. its much easier for them. and death animations were one of the features that made fallout so great. i loved shooting people with my plasma rifle
really sorry for my bad english