Suggestions for FO3

Xenodamus

First time out of the vault
I've had suggestions for a new FO3 a while ago, but it's unlikely that they would be materialized. Anyhow here's the list anyway just to prevent it from going into complete oblivion. Tell me what you think about it.

Suggestions for FO3

Game engine: moddified Half-life 2 engine with real time facial expressions.
3d world map, with very small ratio like in previous games.
Trainways / Train bandits
Vertibird protojet transportation. Radioactive dustbowl prevents travel to the west for protagonist.

Protagonist: Original wanderer’s bastard child. A few years before his half-brother, the hero of Arroyo, departed on his quest.

Suggested gameplay:

  • Turn based
  • Food system. Starve if not enough food
  • Different ways of ending the game
  • More control over NPCs
  • Better boyfriend or girlfriend possibilities. Developping deep relationships with certain NPCs like in Baldur’s Gate and Star Ocean (gay combinations possible wth interesting social and NPC disposition results :p )

Suggested locations:

  • East coast
  • Irradiated forests
  • Vault-Tec World Conglomerate Headquarters
  • A Posseidon Oil oil depotsitory secured by the Enclave
  • Radiated ruins of metropolises
  • That EPA military joint project facility that never materialzed in FO2

Scene:

Technocratic / corporatist faction reminscient Vault-Tec World Conglomerate and industries that assisted the former US government. Was one of the heads of the secret Enclave and was the supplier of advanced technology surpassing those of the Brother hood of Steel, but seperated from the Enclave over trivial disputes. Brotherhood of Steel is also a rival of the VTWC and consideres that cabal to be the main threat of its existance.

Enclave supplying Jet to the east coast via vertibirds as an assult to VTWC ‘territory.’

New technologies:

  • New Vault-Tec electromagnetic radiation visor
  • Flyable vertibird protojet
  • ‘Dirty’ bombs
 
APTYP said:
The ideas suggest reasonably developed industrial infrastructure.

LOL There were already ideas of industrial infrastructures in FO2 regarding the NCR, a drug industry, operational gold mines, uranium mine powering an existing power plant and of course... technological enclaves devlopping new technologies (Brotherhood of Steel, Enclave). It's only natural that humans start re-building from the ruins. What the fallout sequels bring are interesting plots from fragments of organized entities amidst a chaotic world.

This VTWC faction which is a reminscent of the compagnies that assisted the US government (now the enclave) does fit within' the fallout world and 50s post-apocalytic theme.
 
I didn't say the ideas are illogical. It can be reasonably expected that at one point or another United States will be rebuilt.

That does not make the ideas to fit in the post-apocalyptic theme. Rather the War and the devastation that followed is used as a dull prop to a description of the futuristic society that has all the signs of a developed industrial civilization.

Ask yourself, and be honest when you answer : do you really want a generic hard sci-fi setting? I can think of a dozen games that had nuclear war as an afterthought.
 
APTYP said:
I didn't say the ideas are illogical. It can be reasonably expected that at one point or another United States will be rebuilt.

That does not make the ideas to fit in the post-apocalyptic theme. Rather the War and the devastation that followed is used as a dull prop to a description of the futuristic society that has all the signs of a developed industrial civilization.

Well these are only suggestions and fragments on what a next Fallout game could have if it is ever released. My original point is that this faction that I suggest is no different in industrial development than the enclave seen in Fallout 2 and can be easily incorporated into a post-apocalytic theme that has been proven to have a deep conspiracy involved.


APTYP said:
Ask yourself, and be honest when you answer : do you really want a generic hard sci-fi setting? I can think of a dozen games that had nuclear war as an afterthought.

What I really want is a game that fits within the frame of the fallout universe and brings new post-apocalyptic concepts rather than repetitive dullness and clichés. The Fallout 2 ending poses from questions on why a couple of idiots on a oil platform believe they're the US goverment should be one that is answered in the next sequel.

Also, because the war and oil shortage devasted the heavy industrial infrastructure, it can also show different forms of development mostly based on biotechnology that is reproductive in nature. Imagine a scnario where an enclave or town of hicks suddenly runs out of conventional ammo while a new enemy uses bioweapons and ammo that grows out of the radiated soil to defeat them. Scenarios like these bring more originality to the post-apocalyptic genre.
 
Fallout 2 wasn't big on post-apocalyptic theme either. In fact it pretty much sucked in that department.

If you want originality outside the constraints, pick another game.
 
Xenodamus said:
LOL There were already ideas of industrial infrastructures in FO2 regarding the NCR, a drug industry, operational gold mines, uranium mine powering an existing power plant and of course... technological enclaves devlopping new technologies (Brotherhood of Steel, Enclave). It's only natural that humans start re-building from the ruins. What the fallout sequels bring are interesting plots from fragments of organized entities amidst a chaotic world.

This VTWC faction which is a reminscent of the compagnies that assisted the US government (now the enclave) does fit within' the fallout world and 50s post-apocalytic theme.

Technically speaking, the many thousands of years after an ice age is considered "post-apocalyptic" as well. We're already living in a post-apocalyptic world to the nth degree, by that broad definition.

So you'd like to see things progress into Future, But With Really Fucked Up Landscape? That's nice, but it's not quite post-apocalyptic in the sense people enjoy the genre for.
 
... and...

Don't forget that the first thing the player hears must be...

*drum roll*

War. War never changes.
 
Ok, the post nuclear war setting stay's more interaction with NPC's some new weapons (i like the idea of biotech being employed)

However if Fallout 3 is a fps then it will be to much like Half-life or Halo, also if it's done in 3rd person it will be to much like Grand Theft Auto.

What they need to put in Fallout 3 is...

1 ) Weapons that can jam when damaged.
2 ) Damagable Armor.
3 ) Geo-mod tech (ie explosions can remove parts of the landscape and any debri that you may use as cover).
4 ) Team NPC's must be smarter (ie take cover, run from explosions... that sort of thing).

Plus, with the number of people that want Fallout 3 to be a mmorpg, they sould have a option for online or offline play.
 
Navarone9942b@yahoo.co.uk said:
Plus, with the number of people that want Fallout 3 to be a mmorpg, they sould have a option for online or offline play.

Herve, and a few that haven't thought how badly the game's setting and construction would have to be fucked over in order to fulfill that pipe dream. As for general Fallout fans, I doubt even Methidox is continuing the FOOL hand fantasy.

Which then I do have to give you a warning for not bothering to read the description of the forum before you posted.
 
Navarone9942b@yahoo.co.uk said:
However if Fallout 3 is a fps then it will be to much like Half-life or Halo, also if it's done in 3rd person it will be to much like Grand Theft Auto..

Uh, you Do see the obvious contradiction in the sentence? I mean, referring to a single notion as "Fallout 3" and "FPS"? Because that's an equivalent of "If cheese is chalk." to me.
 
Navarone9942b@yahoo.co.uk said:
What they need to put in Fallout 3 is...

1 ) Weapons that can jam when damaged.
2 ) Damagable Armor.
3 ) Geo-mod tech (ie explosions can remove parts of the landscape and any debri that you may use as cover).
4 ) Team NPC's must be smarter (ie take cover, run from explosions... that sort of thing).
What we need is more concern over the plot and character interaction and less on the combat. RPG first, everything else second.

Navarone9942b@yahoo.co.uk said:
Plus, with the number of people that want Fallout 3 to be a mmorpg, they sould have a option for online or offline play.
What Haris and who else? The singleplayer should be done and close to perfect first before they worry about mulitplayer.
 
There should also be a constructing/deconstructing area where characters can make and break down almost all items (except quest items of course) like in Star Wars: Kotor 2, with the broken down parts are in the form of junk and the success of the contruction/amount of junk attained by each item/quality of products character should be able to produce should be determined by the repair and science skills

and what the fuck is all this talk about Fallout being a mmorpg? that suggestion digusts me more than my thread about classes!
 
I'd like to see a train in the next Fallout. I think it would suit the post-apoc setting quite well. Also, some new and interesting vault history with settlements surrounding the long since opened vaults. Maybe a new religion or two. A return to bottle caps, which was a great idea from the beginning, and should never have been changed.

I'd particularly like to see rival groups warring. For example, the New California Republic warring with the Brotherhood of Steel. One group would be "evil" and the other "good", giving you the choice to side with either, depending on your characters inclinations. Since I wasn't too fond of the economic progression in Fallout 2, I’d like to see some type of "great drought" or other such story mechanism that gives an excuse for a return to the original Fallouts economics.

And of course, more areas resembling Junk Town, the Glow and destroyed vaults with interesting back stories.
 
I have an idea for Fallout 3-You pick your start.

Let me explain:
Let's say in F2 you donated sperm to Vault City. They used it, but the offspring were reckless. They started riots in Vault City and you're one of the rioters. You fight and fight until you and your rebel faction overthrow the Grand Council. but then the reactor fails and you need more electricty and all hell breaks lose...
Or you could choose:
A new recruit to the Enclave that barely survived the huge fight Navarro. With your armor destroyed and your weapons out, you find yourself on the Californian coast and then you head east, looking for a place in your lost life...
Another alternative:
Arroyo has prospered under the leadership and gaurd of the Chosen One. It has become a major faction in the north, and even has annexed Sulik's village. But when New Reno dealers come to town, it's up to you, the Chosen One's child, to stop the income of drugs.
My last one for now:
In order to get at John Bishop, the Chosen One had sex with Mrs. Bishop. Let's say they weren't protected. Now you, their son, has to deal with drugs, prostitution, crime, and prejuce in New Reno, when all you want is to know your father...
 
uziel said:
I have an idea for Fallout 3-You pick your start.

Let me explain:
Let's say in F2 you donated sperm to Vault City. They used it, but the offspring were reckless. They started riots in Vault City and you're one of the rioters. You fight and fight until you and your rebel faction overthrow the Grand Council. but then the reactor fails and you need more electricty and all hell breaks lose...
Or you could choose:
A new recruit to the Enclave that barely survived the huge fight Navarro. With your armor destroyed and your weapons out, you find yourself on the Californian coast and then you head east, looking for a place in your lost life...
Another alternative:
Arroyo has prospered under the leadership and gaurd of the Chosen One. It has become a major faction in the north, and even has annexed Sulik's village. But when New Reno dealers come to town, it's up to you, the Chosen One's child, to stop the income of drugs.
My last one for now:
In order to get at John Bishop, the Chosen One had sex with Mrs. Bishop. Let's say they weren't protected. Now you, their son, has to deal with drugs, prostitution, crime, and prejuce in New Reno, when all you want is to know your father...

The only remotely interessting there would be the Enclave soldier aproach... wait... Since they are brainwashed even that would suck.....
Everyting else has either to big a change (ala revolution) or to narrow storyline... ( New reno pisswash)
 
uziel, open endedness is great and all, but that’s going a bit too far. There's godda be some structure.
 
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