Surprise - a talk with Leon!

Gnidrologist - let's take SW:Knights of the Old Republic for an example. The real time-pase combination worked quite fine. At least gave no need to complain to me. And there were ranged weapons, and there wasn't a turn-based system.
That was the politicly correct answering version.

And now a bit of Latvian language which Gnidrologist will surely understand: Nedirs veciit. Es te censhos shiem Fallout fanaatiem iemaaciit, ka ne visur vajag turn-based kaujas. :P
 
ooo, going a little off topic here. But he just made me imagine a Star Wars game with all the fallout settings.

Turn-based, isometric, great dialogue tress&npc interaction.

Now that I think about it, I think KOTOR would of been better turn-based. :P
 
GameMaster said:
Gnidrologist - let's take SW:Knights of the Old Republic for an example. The real time-pase combination worked quite fine. At least gave no need to complain to me. And there were ranged weapons, and there wasn't a turn-based system.
That was the politicly correct answering version.

And now a bit of Latvian language which Gnidrologist will surely understand: Nedirs veciit. Es te censhos shiem Fallout fanaatiem iemaaciit, ka ne visur vajag turn-based kaujas. :P

Watch it dude, we have people to translate just about everything.
 
I like the screeny... imagine if these tech demo screens motivated Bethesda to license the engine for FO3. Teehee, it'd be interesting though I guess it's not really feasible :(. It would be a nice thought though if Bethesda actually did contact Troika with questions about the setting and story ideas. I think I could go for that niceness.
 
GameMaster said:
Gnidrologist - let's take SW:Knights of the Old Republic for an example. The real time-pase combination worked quite fine. At least gave no need to complain to me. And there were ranged weapons, and there wasn't a turn-based system.

ow yeah i really loved the *superhack&slashmove* *superhack&slashmove* *jump towards enemy* *superhack&slashmove* *superhack&slashmove* gameplay from KOTOR, it's so refreshing and so tactical... :roll:

ok it might not have been THAT bad, but it came really close.

lilfyffedawg said:
imagine if these tech demo screens motivated Bethesda to license the engine for FO3. Teehee, it'd be interesting though I guess it's not really feasible :(. It would be a nice thought though if Bethesda actually did contact Troika with questions about the setting and story ideas. I think I could go for that niceness.

Beth has their own engine now: *ooooooooh look at the shiny armor in our screenshots* :P

chances are slim to none that Troika will get contacted by Beth i'm afraid...

however it would be marvelous to have them outsource it to Troika, but thats just ultra_extreme_hyper-wishful_thinking by a semi-Troika fanboy
 
SuAside said:
however it would be marvelous to have them outsource it to Troika, but thats just ultra_extreme_hyper-wishful_thinking by a semi-Troika fanboy

Aye, I think I lub Mr Boyarsky. I wouldn't mind having him on anything and everything relating to fallout.
 
GameMaster said:
Gnidrologist - let's take SW:Knights of the Old Republic for an example. The real time-pase combination worked quite fine. At least gave no need to complain to me. And there were ranged weapons, and there wasn't a turn-based system.
That was the politicly correct answering version.

And now a bit of Latvian language which Gnidrologist will surely understand: Nedirs veciit. Es te censhos shiem Fallout fanaatiem iemaaciit, ka ne visur vajag turn-based kaujas. :P
It worked fine for a starwars game where meelee weapons are the main tools of destruction and if we talk about phase-based combat, I preffer Wizzardry's.
Quit denieing that TB is the only good option for ranged combat. It gives you more tactical approach and complete freedom of choice on how to do things. Just imagine BG's style massacre using shotguns and stuff, people crowding all over each other blasting each other's balls away.
For GM. Btw, Arii es esmu viens no tiem fallout ''fanaatiem''. Visur varbuut arii nevaig TB, bet, shaudiishanaas speelees vajag.
 
I like the idea, but some other people here have said that they think it would be a bit redundant to have both turn based and paused real time. What do you guys think? Would that be redundant?
To be honest, I'd rather leave it up to you designers at Troika. You have a better idea of how much extra time it would take to implement turn-based, and the effect it would have on the game. Personally, I think if pausible real-time is done really well, resources that would be spent adding turn-based might be better off otherwise making the game better/funner/cooler.

I loved turn-based in Fallout 1 & 2, and don't think the combat would've been as fun if it had been real-time only. But yeah... it's your game, your design... I'm fine with whatever you guys decide to do. I'd agree that it's better to have a real-time combat post-apoc RPG than none at all.
 
The character on the screenshot reminds me of Dark Earth (old french adventure/action game by Kalisto).

Very cool interview, Leonard seems to be a nice guy, except maybe for that lines about the knives...
 
The Nay-Sayer said:
Well as far as I'm concerned it's because it offers CHOICE. It allows people the freedom to sometimes go into planning mode and sometimes just rush through the fight.

If you think about it real time with pause almost is turn based. In a turn based situation the majority of the time you make your decision in about a quarter of a second so what's the difference whether that quarter second decision occurs in real time or in a turn? The rules still govern the fight as though it's turn based, even in real time. Then whenever you need to make a decision that requires some more planning you simply pause the game.

It seems someone else has bought the RT&P Fallacy, which has been debunked a number of times. Besides, there's a difference between turn-based and real-time, distinctively. Unfortunately, I have no idea where to begin to cover the extent to your ignorance of the subject (mainly because your babble has no connection with game design nor reality), so I'll just say you're completely fucked up.

Then you had to try and use the "well...it doesn't matter if they deviate from the formula fans expect, in that it resembles a P&P RPG, all it needs is the story and setting". Try telling that to the number of other people chafed by the license-whoring of other titles...

I've said this before, and I'm tired of dealing with you.

Kamaz said:
Interview was OK, but, as I allready said at Codex, I hate the picture. To be more specific - the giant robot or mecha in it. I think it is stupid to build such robots because they'd be useless - you can pretty much do more witch smaller machines, built in special way. Seriously, I dont see reason for building human-like giant robot. Even for military purposes. Automated tank or something in that direction would be much more reasonable. I seriously hope Troika's PA wont feature too much of those kiddy fancy things like robots or suppa-blaster rifles. I know, there was mecha-like armour in Fallout, but to be honest I never liked the idea. I know some of you dont like the cars in Fallout universe. In this case its even worse.

I'd also like to give a hearty welcome from the science fiction community. Enjoy your stay, but please experience a few more works before you make such judgements.

Running out of a finite resource is about as practical and probable as a world having advancements despite never developing the semiconductor, and why humans have aesthetics. There's a little POS commercial out right now. Guess what it is called? Robo-Sapiens. Guess what it looks like? Then there's that silly EMP thing involving nuclear weapons...
 
After reading that interview I'm pretty sure Leonard and the team can kick Bethesda's nuts and so get their revenge.

As someone already said, by now I'm more excited about the Troika game than about FO3. I really hope Troika can redirect all the media attention fo3 is getting to their rpg...
 
Roshambo said:
It seems someone else has bought the RT&P Fallacy, which has been debunked a number of times. Besides, there's a difference between turn-based and real-time, distinctively. Unfortunately, I have no idea where to begin to cover the extent to your ignorance of the subject (mainly because your babble has no connection with game design nor reality), so I'll just say you're completely fucked up.

I'm the ignorant one and yet you're the one calling me names and on top of that people are messing with my account?

I don't see why my theory is so wrong. Take Baldur's Gate for example, it is NOT turn based in the strickest sense. HOWEVER all of the combat actions, the ability to hit the enemy, how much damage is done etc is all governed by turn based dice rolling. Right?

So whilst the game appears to be moving in real time the result of the combat adheres to a turn based system (eg. your turn, enemies turn, your turn, enemies turn).
It's not as simple as "click faster to win". Even if you attack someone and then quickly change your target to a different enemy the next attack will not occur until your turn roles around again.

the only difference is in movement, but even then it's possible to have a system whereby the distance you move is calculated into the next couple of automatic turns that occur simply as code and make it so that you're attack might not come until the enemy has attacked.

Part of my point was that even when a game is completely real time rather then turn based the pattern of decision making (the choices you're going to make) stays relatively the same.

Moving a team mate into a flanking position in real time is the same as moving a team mate into a flanking position in turn based because they BOTH achieve the ultimate goal of moving the team mate into a flanking position and isn't that what's important? If you think that you can't achieve the same amount of micromanagement in real time isn't that what pausing is for?

Anyway, I'm not going to argue anymore, I've said my piece.

But I do want to say that if you want to be seen as an intelligent person don't lambast someone just for not agreeing with you and definately don't mess around with their account, I don't appreciate it and it completely cheapens any arguments you might've wanted to make.

If we're both sensible people we should be able to discuss or argue things without resorting to personal attacks.

Roshambo said:
Then you had to try and use the "well...it doesn't matter if they deviate from the formula fans expect, in that it resembles a P&P RPG, all it needs is the story and setting". Try telling that to the number of other people chafed by the license-whoring of other titles...

So agreeing with everyone is what's important to you then is it? So what if no one agrees? There's a reason that expansion packs are made up mostly of new areas, quests, characters and storylines... because they're what makes up the substance of the game, not fights.

Sure most expansions have new monsters in them but never ONLY monsters. My points are just as valid and there are many people who care about PA games or the PA setting without having the whole thing have to be hinged on turn based fighting.
 
Gnidrologist said:
Quit denieing that TB is the only good option for ranged combat..

Well..I think it's about time that RPG devs should look at RTS combat. Real-time ranged combat works in RTS games, why can't it work in RPG? Just because nobody has done it right so far doesn't mean it's impossible. especially since real-time has some advantages like speed and realism(while TB is completely unrealistic).

I would prefer TB PA game from Troika, but let's be honest...no big publisher will give money for that.
 
AdrianWerner said:
Real-time ranged combat works in RTS games, why can't it work in RPG? Just because nobody has done it right so far doesn't mean it's impossible

:rofl: :rofl: :rofl: :rofl:

you're funny, you know that?
 
LOL... I like the picture! with the hat and everything...

nay sayer, real time with pause is not just like turn based... i don't know if you remember or not, but in baldur's gate, they had turns, and how many times you can hit per turn... but everyone moves simultaniously in that same moment! it's not like in fallout, where you make all the moves you can in a turn, and only then someone else does it. the difference between those two was... like light from darkness? a whole 2 different strategies in the games, and a whole different feel(turn based pwnz realtime+pause btw).
rosh just didn't have the patience to explains this, as if you don't understand this comes from 2 reasons: either you're special, or you didn't play the 2 games... assuming you played them... hence the picture!
 
I`m sorry Nay-sayer (edited) but you are completely wrong, the RT with Pause combat from BG is real time, the idea it`s something like TB under the hood was a marketing gimmick. We`ve been through this a million times, therefore Rosh becomes impacient whenever someone shows up with that type of argument.

Here`s an article that goes a bit beyond the surface of things that will help you understanding the differences
http://www.rpgcodex.com/content.php?id=21
 
emm... i don't get it how i'm wrong, and how what i said contradicts what you said...
i said, that baldur's gate is real time, just like you said right now... what's the problem?
 
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