Talking Heads

Awesome, but the stitches look very weird ;) , and no craftsman in his right mind would do it like that. Take a look at this:


That's the correct way to stitch leather, and especially if you want to pieces of leather to stick together (which would be the only reason for stitching at all) you would do it like that.
 
Thank you gentlemen.

Mr.Wolna said:
hey the smbol on the armor shoudler will be the same as his forehead brand mark?
Are you obsessed with this branding or something, Mr. Wolna?

ingame.gif


I was forced to design something by my own obviously...


Kahgan said:
the stitches look very weird
I'll see what can be done with it.
 
Don't bother changing the stitching - modern stitching is done with machinery - anyone think that machines are being used to stitch or weld armour for that matter in the Fallout Universe?

Conti, the work is great! I consider this last version finalized.

Cheers,
Glovz
 
The current armor looks good, but it might look even better if it were a darker shade and maybe more earthy in colour (its meant to be leather after all)?
 
Are you obsessed with this branding or something, Mr. Wolna?

what you mean? i just sai that because fallut says he has a branding on the forehead.


the TH si very sexy, anyway.

@armor color, i do not know but my unfinished metzger mod, he has a uniq black (fire gecko armor) leather armor. The critter is also nearly final.

metzgermm5.gif
 
Glovz said:
I consider this last version finalized.
I still need to polish things up...

Mr.Wolna said:
what you mean?
You're often asking about it.

As for that branding thingy on the side of the skull: I tried to put it more to the front, but it looked like some Alien monster sitting on the top of his sadistic head and forcing him to bad things (some sort of mind control). Looked really weird... And I don't want to make anything similar to what Sulik has, since it looks funny...

But I'm still experimenting with this...
 
Ok, and yes maybe i ask often things. i think it is because my bad English. I often cannot say thinks that i will^^
 
I think the brand you came up with looks pretty great--a combination of the classic Chaos Symbol and an S for Slaver.

Of course, as Mr. Wolna pointed out, the game states that the brand goes on the forehead, however, I don't think it's the end of the world if you don't choose to follow that precisely. After all, Metzger was most likely branded a long-ass time ago, and perhaps back then they didn't have a specific place for the brand, as long as it was somewhere prominent.

Or, perhaps when they started doing the branding, Metzger was already a high ranking, well known Slaver, and thus was able to choose where to put his brand.

There's always ways around it.
 
Continuum said:
Thank you gentlemen.

Mr.Wolna said:
hey the smbol on the armor shoudler will be the same as his forehead brand mark?
Are you obsessed with this branding or something, Mr. Wolna?

ingame.gif


I was forced to design something by my own obviously...


Kahgan said:
the stitches look very weird
I'll see what can be done with it.

Wow! Continuum, you have talent, man! :)
killap knows you are making Metzger's head?
This would be a very good TH for Restoration Project 1.3! :ok:
 
Continuum said:
Drelm287 said:
killap knows you are making Metzger's head?
I don't know. He's the person you should address this question ;)

Anyway, all animations preview of Mr. Whip:


quite impressive, almost same as my mental representation of metzger. It needs only one thing to perfection and it is movement of body during his speech.

I tried to make some talking mutant, but virus struck again and i lost all source data.
btw i recommend to use zBrush, its very easy to comprehend and very very effective

 
What an ugly beast! Mutation knows no mercy! :o

nyibelunger said:
quite impressive, almost same as my mental representation of metzger.
Thanks nyi.

nyibelunger said:
It needs only one thing to perfection and it is movement of body during his speech.
What movement? Besides, it has been already discussed: talk animation is repeated all the time, so animating things other than jaw and lips will cause weird results. ALL original THs have talk animation done in this way - so far no one posted any proof that I'm wrong.* But I'm waiting, since I must finish with textures.

Been considering for a while changing body's position little a bit for angry, neutral, and happy, but then again - do the original THs act in this way?* If not, then why bother with it? :ugly: Not to mention that you don't see body at all (it's not next-gen crap obviously :ugly:), so everything may look weird. The only thing that could somehow work is the shoulder-pad(s) shake for Shake or Nod thingy, but then again I have no idea when engine is using them. In the same way as blink? Maybe between talk sequences? I don't know.

*In both cases I don't care about muties, or zombies - only humans count
 
Great stuff Contie. I really like the fully animated result. I think he makes an excellent Metzger. :clap:

I have two suggestions:

a) He looks quite young to me. I don't know why but i always imagined Metzger as being about middle-aged - maybe a little grey in his beard?

b) The only thing i definately don't like is the tatoo. It's looks way too 'trendy' for me, something like a teenager would have. I imagine slavers would have something more pratical and easily recognisable. After all, you can get attacked on-site (in-game!) for having this thing so i think there should be no doubt about it.

How about something like this?:



A simple 'S' for slaver. I used PS to put it in so it looks a little off. I think it would look better rendered in 3D.
 
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