Talking Heads

@Josan12

No, I only have tried it inside the MM.

I missed the hotfix. But, the coding is fine. The voices come up without a problem. I will check it out after work. What was the hotfix about?
 
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Thx Drobovik.

Hopefully that will help MIB - but as always it's scripted for the RP, so you'll need to tweak it.

The hotfix was just Drobovik fixing some errors i'd made in the script.
 
@Drobovik
Thank you! That did it.

@Josan12
I was certain I had the scripting right. I don't do artwork, though. The hotfix actually has missing art files. I would never even have known that was issue... especially since, when I grabbed the archive, I thought the fix was already included. I kept thinking it was some resolution incompatibility.
 
I've started working on my RP expansion pack again... Some teasers.
Torr
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Xarn Enclave deathclaw
4388981a333c1a1aa9a4493edf7f70b3.jpg
Lara
1ca83eac670bb29e2ffe03d47e948a55.jpg

Brain
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Sergeant Stark
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Looks great Ursa, how will you distinguish between the neutral and angry Lobotomite, maybe the head could move forward towards the camera...not seeing the eyes or mouth makes the voice so critical.

The voice actor will make the difference, a great voice will make a character come alive.
 
Keep in mind it is a lobotomite, though. They arent exactly known to talk a lot. :>
 
Except for the Big MT stuff, we've learned a few weeks ago that lobotomites originally appeared in the first iteration of the Fallout 2 story. They were created by the Brotherhood of Steel for whatever reason.
 
Looks great, I think Mutants Rising will have a place for him/her? I have no idea about the sex...I'll fix the FRMs.
 
.Pixote.,
Yeah, that's would be great to see them in MR.
Thank you for creating FRMs.
 
It looks great, but way over the top, imo. I always thought he had the air tank next to him and only ocasionally used it. If it is strapped to his face like that, it would also make it really hard for the player to (realistically) steal the item from him without him noticing it at any point.
 
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