Testing Personalities with Fallout 3

Brother None

This ghoul has seen it all
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The Escapist reports on a scientific study testing personalities by way of decisions made when playing Fallout 3, after earlier doing a study with a custom-made NWN module.<blockquote>As with the Neverwinter Nights study, participants who had never before played Fallout 3 were given a period of time to complete the chosen scenario. After the time was up, players completed the NEO-FFI personality test, which ranks individuals in terms of Openness, Conscientiousness, Extraversion, Agreeableness, and Neuroticism. "From our results," the study reads, "we may conclude that personality effects on game behavior exist for all five traits of the Five Factor Model."

While correlations between player personality and character behavior weren't as prominent as those in the Neverwinter Nights study, the authors still found the results to be statistically significant. For example, players with high openness rankings generally explored their environments at a fast rate while conscientious players avoided confrontational dialogue options. Players with high rankings in neuroticism, meanwhile, tended to avoid conversations altogether and usually took much longer to complete the scenario.</blockquote>Read the full report here.

Thanks Kilus.
 
Well, it seems like a rather limited set of options for this study to observe, considering the limited amount of choices in FO3.
 
I guess if they answered: "[INTELLIGENCE]So you're fighting the good fight with words?"; they scored higher on their IQ-tests too.
 
Player may choose what character he wants to play and this don't show personality buy way he want to be entertain playing game. Secondary: its limited to options you have presented and curiosity of player to pick them.

Its just scientific bullshit
 
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