The absolute rock-hard of gaming experiences

Makenshi

Ahoy, ye salty dogs!
Inspired by Horst's thread, I made this to ask what games were the hardest you've ever played; but not games that are easy yet impossible to finish due to one retarded point like the Prince of Persia games. I'm talking about those games that are insanely hard from stage 1.

Here are mine:

Contra 3 (SNes): seriously, beat that on hard and you're a hero. I did it once, bt back than I was young, had lots of free time and tried a thousand times before I finally did it - and only because the complete The End can only be seen on hard. Still, it's a mofo game even on easy, and a pain on normal as well.

Actraiser (SNes): along the side-scroll parts it's hard but manageable; it's on the bosses that things become feudal on the player. The end boss is the hardest beatable thing I've ever faced, iirc. I beated it once to never do it again :mrgreen:

Need for Speed Underground (PC): race nº 72, that's where the game is unnoficially beaten - all races after that are piece of cake. This game was the 1st racing game I touched after Top Gear, and has an interesting... "feature": at the beggining, it's easy to play on all difficulties, if the player is skilled, but by the end, it doesn't matter if you choose easy or hard - you'll be repeatedly pwned by the AI unless you race mint, and I mean MINT.

Get a head start, shift-break-turn perfectly and absolutely don't lose leadership, or it's race over for you - recovery is borderline impossible.
 
wat... sshock 2 was not exactly a piece of cake, but VERY manageable. i have never played it in the highest diffirculty though. it had difficulty settings, right? i normally opt for the second highest in games.

what i found nearly impossible to beat, was operation flashpoint. especially in missions with helicopters. never played as veteran, that would have made it just unplayable. i toned the difficulty up to the grade where you had to read maps and orientate with compass and watch to find your objectives.

there was one mission, i think very late in the game (i think resistance), after the SCUD mission that in itself was quite a challenge. you had to capture guba without alerting the guards. that cost me DAYS AND DAYS of repeating the mission (at that time i hadnt figured out how to alt-tab and re-save).

the whole game and its addons (cold war conflict, red hammer and resistance) took me about a year of on/off playing until i had finished them. AND, i have to admit to my shame, i used the "hide in bushes and sit them out" tactics a lot. i dont recall having played a harder game at all, not only hard in terms of difficulty, but also hard in its aspects of realism and simulation of warfare. at that time, of course. tho no other and newer tactical shooter has impressed me that much on this behalf.

ah... there is a direct referral to my thread... remember the pathfinding in opflash? the one mission where you sat on the shotgun seat while your cic or lieutenant or whatever he was slowly meandered his way towards your objective? literally taking curbs on EVERY F&%$%ING METER OF THE DRIVEWAY? and then, getting stuck on a treestump. yay. reload.
 
Heres the hardest games I've completed in order of difficulty:

Halo - Legendary (coop)

DMC 4 - Legendary Dark Knight

CoD4 - Veteran

OFP - Veteran

Gears of War - Insane (coop)

Serious Sam 2 - Serious (coop)



Can't think of any older games off the top of my head.
 
Dude modern shooters are totally cake compared to like Doom or Quake on Nightmare. They sooo replaced speed and intensity with tedious repetition man.
 
Doom wasn't tedious/repetitious? Wha?

I bought that steaming pile of shit for the SNES back in the day ($60 expensive as hell) and got bored with it in two hours.

Enter Gray/Brown room A. Door to B is locked. Find Keycard while killing all of the enemies that just spawned. Enter room B. Repeat ~5x until you fight a large monster, then repeat again. The only redeeming quality the game had was the deathmatch mode.

You look back on it fondly behind the veil of time. Fire it up now and see how it compares to any modern shooter (gameplay wise) and you'll see how frustratingly terrible and unrefined it is.
 
doom etc were a bit hard, but nothing compared to final doom. that bugger kept you on your toes, always. sick it was, just sick.

and quake 1 was and is by far the most difficult multiplayer shooter. if you dont time your strafejumps perfectly and aim like a god* you will be eaten alive by those people who still play it. most of them are either AIs or have grown neural implants that directly connect them to the game.



*- quentin
 
Phil the Nuka-Cola Dude said:
Doom wasn't tedious/repetitious? Wha?

I bought that steaming pile of shit for the SNES back in the day ($60 expensive as hell) and got bored with it in two hours.

Enter Gray/Brown room A. Door to B is locked. Find Keycard while killing all of the enemies that just spawned. Enter room B. Repeat ~5x until you fight a large monster, then repeat again. The only redeeming quality the game had was the deathmatch mode.

You look back on it fondly behind the veil of time. Fire it up now and see how it compares to any modern shooter (gameplay wise) and you'll see how frustratingly terrible and unrefined it is.

Uh, I still play it everyday with ZDaemon. The game makes up for the fact that you have to backtrack and etc. by just being insane with its pace. Play on Nightmare where monsters and shit respawn, that's the game at its best.
Also Quake deathmatch is still the best deathmatching experience in existence.

Too many games today try to replace that with unnecessary cinematic gayness and pointless filler.
Serious Sam was the last shooter I enjoyed as much as Quake or Doom.

EDIT: Also you bought it for the SNES - what the fuck, that thing is unplayable, you need a keyboard.
Oh and screw people who play with the mouse now that all these engines are allowing them to do so, pussies.
 
horst said:
doom etc were a bit hard, but nothing compared to final doom. that bugger kept you on your toes, always. sick it was, just sick.
Yeah that shit was insane. First level and they pit you up against Arch Viles, Caco Demons and Pain Elementals when you've barely managed to get the shotgun and minigun.


Also, a quick glace at my CD rack revealed Commandos: Behind Enemy Lines. That thing was tough, though not really the first levels.
 
Really hard to say... is a game that i found hard managable or was it impossible? I guess a lot of games are managable but yeah...

Wizardy VI - Bane of the Cosmic Forge ; Amiga500 - Never got my whole party up beyond Lvl 2. Either half of them was dead when reaching Lvl3 or they were allready dead before... But yeah i also was somewhat green in these days *G*.

DungeonCrawl, NetHack and such....
Also i would count the old Pirates! or Pirates Gold on Amiga500/DOS to them, when you played on some harder level (because i never ever got the whole family, wich was more or less the aim of the game)....
 
any Ghosts'n Goblins/Ghouls'n Ghosts game
any Gradius game
the original R-Type
any Contra, NES
Double Dragon 3, NES
God Hand, PS2
 
I remember how angry I could be while playing the first Broken Sword. I didn't want to check any solution stuff and wanted to find by myself... I can tell ya it's been a long trip. Monkey Island was a damned experience too.
 
Don't laugh.

I actually found The Sims, or rather the Sims 2, as I never played the original, to be too hard.

I quit after 4 hours of trying. My sims were depressed, stupid, non-ambitious hungry bastards.

I also had huge problems with Black and White, but redeemed myself in Black and White 2 :)

Guess I should stick to RPGs, RTS' and turn based games :P
 
I still remember attempting to beat Marathon on the highest difficulty.

I also remember having to come out of my closet after being convinced the Pfhor were going to leap out of the screen and kill me in real life...

Brainwave said:
God Hand, PS2

Two words describe this game's difficulty well, Level Die!
 
Makenshi said:
I made this to ask what games were the hardest you've ever played; but not games that are easy yet impossible to finish due to one retarded point like the Prince of Persia games.

Prince of Persia is eminently winnable. There's one tricky jump on level 9 or something, and I hear some people never got past the mirror image (ha ha), but there's no big evil wall of difficultiness that I can remember. Speaking of that, I just watched the Gamespot E3 presentation of the new PoP, where you can't die, either in or out of combat. That's absolutely ridiculous if you consider the game's roots. Falling three stories and then being impaled on spikes, you'd know you were mortal and didn't have the luxury of slipping up.

Makenshi said:
I'm talking about those games that are insanely hard from stage 1.

Back in the time of 8-bit games without saving, most games actually were insanely hard. There could be a flick-screen shoot-'em'up where you'd struggle to get past three screens, and there were maybe 100 in all. I remember games I can't really think were winnable even with infinite lives. Also wolves would come through the windows and eat us.
 
Well i allready mentioned battletoads in that scum of gaming thread, but heres some others:

Commandos: behind enemy lines
still havent finished this one.....

Castlevania: Simons quest
There was this ridicilous part which can bee seen in one of those AVGN:s videos. Also i remember faintly some absurd climbing thingie with some other character.... yeah its been few years.

Kings field
I menioned this also in that scum thread and beeing such a crappy game its also quite hard.

ADOM
You will only die once, at least if you dont cheat a little :P
 
Um there was a SNES Doom?? Crazy

Anyway:

DMC 3
was super hard

Nightmare Creatures
probably isn't remembered by anybody but I remember having a hard time with it

Original POP
never finished it
 
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