The Book of Sunrise

alec, thank you!

Candlejack, well... it's kind of complicated topic. "Realistic" armor is good for some games while it's not a best choice for others. I think this game is close to the second group. Probably I'll try some concepts with more closed armor, but I can't promise. Anyway thank you for the point! I appreciate it.

By the way, as an explanation: probably, in the world where magic and firearms exist armor will play a smaller role in the protection. Probably "magic qualities" of clothes will be more important here, or it just shouldn't hamper your movements and so on. There are a lot of "explanations", but actually it's all about a particular game and the player preferences.

Don't get me rude. I respect that point, but I have nothing against when an "armor" looks like that: Fantasy Wizard Girl.

I'm not an expert, it's just my opinion for this moment.


Anyway, here are some 3d stuff. A steampunk rifle:


And some practice in Asian-style buildings:
 
woo1108, you mean these blue lights around the swords in demo? I just tested particles with it, huh. But I have nothing against laser blades in steampunk setting though.

Akratus, thank you! I hope so.

Some more concept stuff. Characters sheet for this time:


Feel free to tell what you like / don't like / hate about that.
 
no, I'm just curious because light sabre is common for SF but not for steampunks.

and what is model for your game?
I recommend you to try Arcanum if you didn't tried.
 
woo1108, Arcanum is one of my favorite games of all time.


That is the problem with the setting. I think about setting more as about a base where to start develop a world, not as a guideline I should follow accurately.

If some cliches could be removed or some things could be added, and it makes the world better (I know that is a very complicated and relatively personal word, but anyway) - it should be done (I think). Yes, I know that some people will hate that "steampunk looks not like steampunk as they used to see", but I hope some people will love it as much as others hate. It will be the biggest reward for me if somebody will love the world I develop.

If laser swords or any other thing that is not common in steampunk or fantasy suits for this particular game - why not to bring it to the game? But of course I'll try to be careful, because in that way it's easy to have some messy thing with no style in the end.

I don't want to rush world design because I think that is a very important part of the game, especially when it has no unique gameplay features. If as a result it be 5% of steampunk and 5% of fantasy and 90% what-the-hell-is-it but it looks, plays and feels good - I will be glad. If it be quite solid pure steampunk world it also will be ok.


Speaking about Arcanum: for now I don't want to follow that magic vs. technology feature. It really cool part of Arcanum (as for the gameplay and as for the game world), but it's Troika's concept and vision that I respect. I have some references in rough design document for it, but nothing more than references (that only fans could notice).

Speaking about Steampunk: for now I don't think that rusty-looking design so common in steampunk today is a thing that I will use in the game. Probably some few influences, not more than.


Sorry for so much words on my "English", but I don't know how to explain this idea better and shorter.
 
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