#1. I often play evil characters as it seems to be “the path less traveled”
#2. It always seems to me, right or wrong, that evil characters make more money and good characters get more experience / fringe benefits.
Take “The Den” in fallout 2 for example. A good character can return the bones of the dead chick, bring smithy his meal, and listen to the story of the one chick’s cat. None of these quests bring money, but they do bring karma and XP.
An evil character can join the slavers and make tons of cash.
There are of course lots of other quests either side can take that turn out mostly “neutral” but they don’t really pertain to this thread.
I also find it fairly easy to play an evil character. You just can’t consider things like light side/dark side or Karma reflections of how well you are doing on your quest to be evil or good. You also can’t say to yourself “I did that wrong because I gained karma points.”
Being evil in games is a state of mind. It is going into every situation and thinking “How can I get the most out of this for me?”. When Sulik (spelling?) pisses you off for the 40th time, instead of just using a stimpack and moving on, sell that son of a bitch into slavery.
When an evil character comes across a caravan and sees that they have a weapon he or she wants, he or she kills the caravan. A good character wouldn’t attack a caravan either way.
When an evil character comes across “NCR Rangers fighting remnants of the Masters Army” he waits until the fight is over before stepping in and finishing people off. A good character jumps in and helps the rangers right away.
Games seemed to be geared for good characters with bad characters added as an afterthought. It is pretty tough to be a Vault City citizen without doing some form of good deed or another.
If you stop and think about it, the work that goes into making a fallout system with even a small amount of divergence between good and evil is a huge under taking for a company VS something like a standard adventure game without dialog trees so to even have the option to be somewhat evil is good enough for me.
That being said, I agree with whoever said they wished the system took it further. Like if the Khans could take over shady sands or if you could join the Super Mutants and ravage the country side.
On a final note of this rambling post, I’d like to say my single favorite moment of evil was in KOTOR 1, on the desert planet. I walked into a bar and told some patron to get out of my way, he asked what I was going to do about it so, all in the dialog tree, I forced choked him. Then every time I walked up and talked to him the game said “The patron is ashamed and can not meet your gaze.” I felt so bad ass and so evil it didn’t matter how many dark side points I lost or gained.