The End Is Nigh: Fallout 3

Brother None

This ghoul has seen it all
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Resolution Magazine's The End Is Nigh column discusses narrative in Fallout 3.<blockquote>This goes against the grain of naturalistic gamer tendencies. I initially worried far too much about doing things wrong, investing the wrong points into the wrong stats or fretting over whether my preferred choice of weapon was the most suitable. Areas had to be discovered via exploration, and the game effectively dumps you into the massive expanse with nothing more than flimsy directions towards the starter hub. It’s easy to get lost, and it’s easier to get killed. Items are far too expensive, and there’s the continual niggling feeling that if you stray from the track you’ll probably get your chops lopped off by a mutated bear. It’s a lot to take in.

Mirroring the in-game character’s inexperience to the surface world, the biggest challenge in the game for players is to overcome the formidable early stages. At the end of the experience the player has adapted to the hostilities of the environment, they’ve got about a billion bullets and the resulting heaps of experience points have given them the skills to land a perfect headshot from a mile away. It’s like Robinson Crusoe, only with mutants and dismembering.

The realisation eventually dawns: there’s no wrong way to play. Apart from specialising in melee, that is, because melee is terrible. Provided the player’s equipment is up to scratch, and that doesn’t take long, the world becomes their oyster. Most areas, despite their visual repetition, even have their own touch of aesthetic uniqueness to make an expedition worthwhile. It’s at this point I realised that a traditional design would have stymied the entire game.</blockquote>Spotted on GameBanshee.
 
Looks like the article has no point, except that Broken Steel did the right thing by allowing for a different ending in Fallout 3.
 
And concluding Fallout 3 protects the player from his own stupidity. Which...is....a good thing apparently?
 
Corporate Hand Holding

Corporate Hand Holding



B-soft knows the target demographic, egos too big to fail.





4too
 
By God, that article is amazing. There's hardly a sentence that makes any sense at all. Most sentences seem to say something deep or interesting but on closer inspection they say nothing at all. Hell, he even manages to contradict himself within two paragraphs.

As a 70-hour trek through a series of repetitious quests, textures, dungeons and characters, my experience with Fallout 3 was no different. The game’s beautiful ruined vistas initially hid the grim reality of the game’s graphical and atmospheric replication, but it was an engagement with the in-game world that gave me the fortitude to see it through. It’s no small feat, either: it took me almost three days.

The marriage of the series’ compelling faux-retro design aesthetic to Bethesda’s distinct RPG mould resulted in success for both parties: as much as I enjoyed Oblivion, it lacked Fallout 3’s detail in its homogenous features, with each new indistinguishable goblin dungeon becoming noticeably harder to slog through.

Seriously, if I didn't knew that the Internet generally produces large quantities of unintelligible bile every second, I'd almost interpret the article as a sarcastic eulogy on F3.

There are some epic sentences in there though, damn. It's hard to come up with such distilled and refined nonsense. It's as if the author has received training in Orwellian dialogue.

"The narrative is fleshed out through the player experiencing the environment (...)"
- Actual meaning: You can walk around and find stuff.

"The emphasis on exploration is strengthened by the relative ignorance of the player."
- Actual meaning: Player doesn't know shit. Go figure.

"The realisation eventually dawns: there’s no wrong way to play. (...) It’s at this point I realised that a traditional design would have stymied the entire game."
- Actual meaning: All there is to do is walk around and shoot things. In Newspeak we will call this the narrative.

Quite amazing really.
 
Brother None said:
RI initially worried far too much about doing things wrong, investing the wrong points into the wrong stats or fretting over whether my preferred choice of weapon was the most suitable. Areas had to be discovered via exploration, and the game effectively dumps you into the massive expanse with nothing more than flimsy directions towards the starter hub.
Sounds like he doesn't like RPGs, Fallout 3 must make him feel like a pig in shit.

Seriously, Bethesda are pioneers in the field of hand-holding, spoon-feeding and putting training wheels on their products so as not to make things too inaccessible for the lowest common denominator.
 
It's amazing to me that people can say Fallout 3 is a great RPG, after going over the fact that you don't even have to worry about how you spend your skill points, or what type of weapon you use, or the fact that a lot of the exploration is pointless.

I guess today's crop of gamers likes it that way.
 
It’s easy to get lost, and it’s easier to get killed.

waaaat

It's impossible to get lost. Getting killed takes some effort. Until you run into those hillbillies with armour-piercing slugs.
 
Yeah I really don't see how you could possibly get lost in Fallout 3. If the compass points, which point you to every location in the game wasn't enough, the pipboy map should be able to guide any half-sentient person around.
 
maybe he was just blown away by the choices you had in the dialogues which confused him so much that he forgot about the magical compas in the small corner of the screen ?
 
I didn't understand a single thing you just said, Dev.

Incognito said:
Brother None's avatar and this..."text" make a very harmonious combination.

REPOST!
<hr>
Resolution Magazine's The End Is Nigh column discusses narrative in Fallout 3.<blockquote>[youtube]http://www.youtube.com/watch?v=SMWi7CLoZ2Q[/youtube]</blockquote>Spotted on GameBanshee.
 
This reminds me of a political speech.

"Hey look I used allot of big words and inflated each sentence by putting even more big words in their and still didn't say a god damn thing that made sense! I r Teh W1n!"
 
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