Lumpy said:
Then, don't have the Radscorpion quest in the first place. The dynamite thing was too hard to figure out anyway, considering that most players probably didn't even know that dynamite existed in the game, or that it could be used in that way.
...
What the fuck? Are you this dumb or am I that smart?(name that quote)
If you examine the wall it says something along the lines of 'Hey, this spot looks weak, an explosion could probably collapse it'.
Think, buck-o.
Also, your solution of 'Put only quests with lots and lots of choices' in the game is actually a very silly proposal. Not every quest needs to have multiple possible paths.
Lumpy said:
And yes, many of those quests offered some choices, but not too many.
It's impossible to fit in infinite choices. To put it simply: Fallout had more choices than any other game.
Lumpy said:
Yes, but what are the chances to achieve that in the first play through?
If you want to do that, it isn't that hard. Most people don't try.
Lumpy said:
And is that style of play as rewarding as combat? How many quests do you have to avoid, how many random encounters to run away from, etc.
Ehm, not that many, really. Go try it.
It's also part of the setting. If you don't want to fight a bunch of *raiders* you'll probably have to run away from them.
Lumpy said:
It's still a story about defeating a bad guy.
As opposed to what? Defeating a good guy?
It's a roleplaying game, Lumpy. What would the fun in a game be if you didn't actually have to defeat, you know, something.
Lumpy said:
There was some moral ambiguity, but it was worthless considering that you couldn't join the Master.
And how does that make the story cliched?
Lumpy said:
Well, you could, in a way, but it was about as much of an ending as death was.
True, but at least it was present. And you got a cool ending movie.
Lumpy said:
You sound like an Oblivion fanboy. "You can do the main quest, or not do it." But you have to do it, because otherwise there's no point in playing.
Nice going nitpicking one bit from my entire piece of text.
Try again, pal.
Lumpy said:
You had to go to Necropolis to get the water chip. You had to destroy the Cathedral and the Military Base. That's not non-linearity. A truly non-linear game would give you 5 places to find a water chip,
Why?
What's more non-linear about that? There are tons of different ways to end up at Necropolis, or the Military Base, or the Cathedral.
Now think logically. There's an enemy army. It has two bases. Gee, would you perhaps have to visit these bases to stop them?
Also, here's some more non-linearity for you:
- The BoS could help you destroy the Military base, or not.
- There is no set order in which you have to do stuff. You can destroy the Master first, then find the water chip and then destroy the Military base.
- You can use the Followers, or not.
- There's a ton of options on how to handle things in the Cathedral and Necropolis. Fewer in the Military Base.
- Little specks of information are left in lots of places. The Super Mutant/Deathclaw encounter. The Children in the Hub. The problems the Brotherhood is having with raids to the north. The raided caravans.
- If you carefully collect information, you can find out about the sterility of Super Mutants, which is very important in the endgame.
Lumpy said:
while still not punishing you for not finding one and the Vault Dwellers leaving to found a village. It would allow you to find out about the Master in multiple ways,
..
You could.
Lumpy said:
to influence the final confrontation through several events,
You could.
Lumpy said:
or to join the Master and actually play as a Super Mutant.
And degrade the game into a 'wee shoot everything' game. Good going!
Yeah, they could've put that in, though. But that's not nearly a huge gigantic flaw.
Lumpy said:
Perhaps. I only played Fallout once.
...
Bwahahahahahaha.
Lumpy said:
All right, it was a story about a big neutrally who wants to save the world by taking over it. End result is the same. I still have to kill him.
No, you don't.
As I said, you do not know what you are talking about.
Lumpy said:
As I said, they could have done much more with a post-apocalyptic world.
Yeah, they could've. The game was short. Whoop-di-doo.
PS: Don't double post.