Sander said:
You still have the large advantage of World Map travel, but it eliminates the exit-grid escape 'exploit'.
the biggest downside would be wasted development time. i'm sure you can put time in more meaningful stuff than endless SHINY (TM) wastelands
Sander said:
Plus, to be true to its roots, it would be impossible to escape from a critter by moving into an 'exit grid'.
no, but you'd have the ability to make an escape roll, no?
Per said:
Not that it matters a lot for the discussion, but do you have a reference for this? I don't think I've ever played an RPG that had anything like that.
never played a pnp rpg where outdoors combat has escape rolls?
where are your boots of escaping, man?!?
pfuh, cant really give you an example, i'm horrible with names. but since we always played with the same GM i suppose it could've been one of his personal quirks, but i doubt it. i never questioned it anyway.
Per said:
well, with an exit grid it's clearcut. you either make it or you dont.
if you're going with rolls you'll need to find a plausible explanation for the player. in pnp it's just 'you failed your roll, you're fucked'. however ingame, you'd have to invent plausible conditions to tell the player why he could escape at an arbitrary point or why he failed to do so.
it's not like you can say "the enemy catches up with you", since you weren't running visually running more than a square. or even your enemy could be on the other side of the map, but you'd could still fail a roll for some odd reason (being bad luck).
Per said:
Also, didn't you use capital letters before?
in normal posts? rarely. usually just for abbreviations or stuff like SHINY (TM).
call it bad netiquette but i dont really bother unless it's formal or if i initiate the thread.
(look on the bright side though: at least i try to use some punctuation!)
i think my dislike for capitals in forum posts has grown from my dislike of having to write I with a capital letter.