The Hachiko interviews Joel Burgess & Jeff Gardiner

Brother None

This ghoul has seen it all
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The Hachiko interviews Burgess & Gardiner on Point Lookout and Mothership Zeta.<blockquote>I've heard that this area is a kind of left behind place and very swampy. When I think swamps I think things like redneck psychos in Deliverance. Is there going to be an element of that when it comes to the content and its main threat, or are we looking at the Enclave still or a more monstrous/mutated one? What type of enemies can we expect?

Joel Burgess: Another goal with Point Lookout was a deliberate shift towards a more low-tech environment. This area wasn't ground zero for any bomb strikes, but its felt the effects of the Great War in its own way. New weapons are things like a double-barreled shotgun and lever-action rifle, and our enemies are the sub-human swampfolk. While Point Lookout features some elements footed firmly in sci-fi, we really wanted to get back themes of survival and the unknown with the atmosphere of this DLC.</blockquote>They actually got quite a few answers on Mothership Zeta, though none very detailed.<blockquote>The "Easter Egg" UFO always seemed like a funny gag more than anything. Was content based around this ship always planned? If not, where did the idea come from to use this specific piece of the currently existing Fallout 3 game?

Jeff Gardiner: No, this content was not always planned - it seemed like a fun and natural fit for our 5th DLC. The idea came out of a big brainstorm meeting we had for pitching DLC themes - this one was Istvan Pely's, our Lead Artist.
(...)
What's the main story of Mothership Zeta? Are players going to be tasked with just surviving and finding an escape or is there going to be more involved than that? Are we going to have to stave off an alien invasion, for example?

Jeff Gardiner: The general plot starts out as an escape attempt until the player figures out what the Aliens are actually up to. There are a number of other abductees for the player to interact with, and from whom they can solicit help.

What's the alien ship going to be like? Is it going to be all metal and corridors or will there be more variety or organic type elements in play too?

Jeff Gardiner: It's metallic and sterile - it's a got a great aesthetic, something totally new to the Fallout 3 fans.</blockquote>Spotted on GameBanshee.
 
I think it went more like this Black.

The staff probably all had very cold ice cream or milkshakes during a hot day and as they gulped it all down they suffered from 'brainfreeze'.

This idea probably popped up as their brains started to thaw out.
 
Jeff Gardiner: It's metallic and sterile - it's a got a great aesthetic, something totally new to the Fallout 3 fans.

Yes, something completely new.

I guess they never cleaned out the hallways of the Enclave bases, thus they were technically never sterile.
 
generalissimofurioso said:
I guess they never cleaned out the hallways of the Enclave bases, thus they were technically never sterile.

Raven Rock was at least somewhat clean but the mobile base crawler did have the decorative corpse here and there.
 
The Rivet City science labs aren't clean and sterile (well it was obvious they were metallic)? Shows how good they are at science I guess, they did decide to build a water purifier at the end or a river after all.

I bet the aliens have jet on their ship, it's everywhere else after all.
 
The idea came out of a big brainstorm meeting we had for pitching DLC themes

More like a brainfarting meeting.... I guess that's why everything they put out mostly STINKS (:=o
 
It's obvious that Betehsda blew their load way too quickly.

Since they used up all the previous designer's ideas and now have to come up with their own, we're really seeing what they bring to the table.

It's going to be fun seeing the halfbaked shit they come up with now that there's no other Fallout material they can cheat off of.
 
You're forgetting FOBOS/Tactics 2 Cimmerian Nights.

They could still use the 'corrupted' GECK/mutant jungle storyline for a DLC or Fallout 3 part 2.

Edit;

And of course repeat Tactics storyline with a Vault full of killer robots.
 
Fallout 3 DLC 6: Attack of the NCR.
Fallout 3 DLC 7: Attack of Vault City.
Fallout 3 DLC 8: Uh... Attack of the Super Mutants... again.
 
Joel Burgess: Another goal with Point Lookout was a deliberate shift towards a more low-tech environment. This area wasn't ground zero for any bomb strikes, but its felt the effects of the Great War in its own way. New weapons are things like a double-barreled shotgun and lever-action rifle

..that still will probably manage to be stronger than Enclave weapons.
 
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