The Hachiko interviews Burgess & Gardiner on Point Lookout and Mothership Zeta.<blockquote>I've heard that this area is a kind of left behind place and very swampy. When I think swamps I think things like redneck psychos in Deliverance. Is there going to be an element of that when it comes to the content and its main threat, or are we looking at the Enclave still or a more monstrous/mutated one? What type of enemies can we expect?
Joel Burgess: Another goal with Point Lookout was a deliberate shift towards a more low-tech environment. This area wasn't ground zero for any bomb strikes, but its felt the effects of the Great War in its own way. New weapons are things like a double-barreled shotgun and lever-action rifle, and our enemies are the sub-human swampfolk. While Point Lookout features some elements footed firmly in sci-fi, we really wanted to get back themes of survival and the unknown with the atmosphere of this DLC.</blockquote>They actually got quite a few answers on Mothership Zeta, though none very detailed.<blockquote>The "Easter Egg" UFO always seemed like a funny gag more than anything. Was content based around this ship always planned? If not, where did the idea come from to use this specific piece of the currently existing Fallout 3 game?
Jeff Gardiner: No, this content was not always planned - it seemed like a fun and natural fit for our 5th DLC. The idea came out of a big brainstorm meeting we had for pitching DLC themes - this one was Istvan Pely's, our Lead Artist.
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What's the main story of Mothership Zeta? Are players going to be tasked with just surviving and finding an escape or is there going to be more involved than that? Are we going to have to stave off an alien invasion, for example?
Jeff Gardiner: The general plot starts out as an escape attempt until the player figures out what the Aliens are actually up to. There are a number of other abductees for the player to interact with, and from whom they can solicit help.
What's the alien ship going to be like? Is it going to be all metal and corridors or will there be more variety or organic type elements in play too?
Jeff Gardiner: It's metallic and sterile - it's a got a great aesthetic, something totally new to the Fallout 3 fans.</blockquote>Spotted on GameBanshee.
Joel Burgess: Another goal with Point Lookout was a deliberate shift towards a more low-tech environment. This area wasn't ground zero for any bomb strikes, but its felt the effects of the Great War in its own way. New weapons are things like a double-barreled shotgun and lever-action rifle, and our enemies are the sub-human swampfolk. While Point Lookout features some elements footed firmly in sci-fi, we really wanted to get back themes of survival and the unknown with the atmosphere of this DLC.</blockquote>They actually got quite a few answers on Mothership Zeta, though none very detailed.<blockquote>The "Easter Egg" UFO always seemed like a funny gag more than anything. Was content based around this ship always planned? If not, where did the idea come from to use this specific piece of the currently existing Fallout 3 game?
Jeff Gardiner: No, this content was not always planned - it seemed like a fun and natural fit for our 5th DLC. The idea came out of a big brainstorm meeting we had for pitching DLC themes - this one was Istvan Pely's, our Lead Artist.
(...)
What's the main story of Mothership Zeta? Are players going to be tasked with just surviving and finding an escape or is there going to be more involved than that? Are we going to have to stave off an alien invasion, for example?
Jeff Gardiner: The general plot starts out as an escape attempt until the player figures out what the Aliens are actually up to. There are a number of other abductees for the player to interact with, and from whom they can solicit help.
What's the alien ship going to be like? Is it going to be all metal and corridors or will there be more variety or organic type elements in play too?
Jeff Gardiner: It's metallic and sterile - it's a got a great aesthetic, something totally new to the Fallout 3 fans.</blockquote>Spotted on GameBanshee.