Briosafreak
Lived Through the Heat Death
You have seen a comment about the Fallout3 techdemo interface we`ve showed earlier made by Huggies:
<blockquote>The main menu is nothing compared to the actual game. Many jaws hit the floor the first time we saw a complete level. The PC strode into a burnt-out cityscape, the ruins of tall buildings casting deep shadows on the ground, the wind kicking up dust as the PC walked along. There was even Fallouty funeral music Sawyer found somewhere.</blockquote>
That post was followed by another one made by Chad "Briareus" Nicholas:
<blockquote>If you're referring to the traincar texture, yeah. We just never got aroundt o doing a higher res texture for it. If you're talking about the two people, those are the same textures that are used in the game. Since during normal gameplay you'd never get that close, they stayed sharp and crisp at the game's max zoom level running at 1024. You didn't start seeing bluring of textures in the game 'till you bumped it up to 1600 res.</blockquote>
Then he added this on DAC:
<blockquote>[the characters] were placed on the level and animate.
As for the lack of shadows, whoever released the pic had their shadow setting set to off. There are 3 modes, off, drop shadow (circle under feet), and volumetric. Volumetric looks sweet in-game, but ass this up close.
The power armor looks MUCH better from the "isometric" view we all know and love.</blockquote>
So we started to wonder how that would really be ingame, and found a couple of pics that we`ll be showing in one hour (22:35 GMT)
<blockquote>The main menu is nothing compared to the actual game. Many jaws hit the floor the first time we saw a complete level. The PC strode into a burnt-out cityscape, the ruins of tall buildings casting deep shadows on the ground, the wind kicking up dust as the PC walked along. There was even Fallouty funeral music Sawyer found somewhere.</blockquote>
That post was followed by another one made by Chad "Briareus" Nicholas:
<blockquote>If you're referring to the traincar texture, yeah. We just never got aroundt o doing a higher res texture for it. If you're talking about the two people, those are the same textures that are used in the game. Since during normal gameplay you'd never get that close, they stayed sharp and crisp at the game's max zoom level running at 1024. You didn't start seeing bluring of textures in the game 'till you bumped it up to 1600 res.</blockquote>
Then he added this on DAC:
<blockquote>[the characters] were placed on the level and animate.
As for the lack of shadows, whoever released the pic had their shadow setting set to off. There are 3 modes, off, drop shadow (circle under feet), and volumetric. Volumetric looks sweet in-game, but ass this up close.
The power armor looks MUCH better from the "isometric" view we all know and love.</blockquote>
So we started to wonder how that would really be ingame, and found a couple of pics that we`ll be showing in one hour (22:35 GMT)