The Last of Us released to great reviews and bugs

WorstUsernameEver

But best title ever!
Naughty Dog's PS3 exclusive The Last of Us, a post-apocalyptic story-driven action game, has been released today.

The game has received excellent reviews judging from its 95 metascore, with plenty of 10/10 even from more critical publications such as EDGE:<blockquote>The Last Of Us strips away the geek-centric fan service so commonplace in contemporary games. For every highbrow idea explored, developers seem compelled to throw in a lowbrow one to counterbalance it. The Last Of Us resists such compromises, and does so without disappearing up its own backside. Naughty Dog has delivered the most riveting, emotionally resonant story-driven epic of this console generation. At times it’s easy to feel like big-budget development has too much on the line to allow stubbornly artful ideas to flourish, but then a game like The Last Of Us emerges through the crumbled blacktop like a climbing vine, green as a burnished emerald.
</blockquote>That doesn't mean, of course, that absolutely everyone thinks it's an excellent game, as this review from Tom Chick proves:<blockquote>“Did I do good back there?” she asks after she’s stabbed a guy in the leg while you grappled with him or she called out a target that was flanking you. These things don’t always happen, so they’re all the more important when they do. Yes, sweetheart, you did. You did real good. And I couldn’t be happier to be talking to you now instead of playing that turgid stealth shooter.</blockquote>It's worth noting that, if you're thinking of buying the title right now, the game appears to be plagued by some nasty savegame bugs. IGN has the skinny on it and is also reporting that it *should* be fixed, but it's still best to be aware of the details so that you can spot it if it's happening to you.
 
you know, I really hate it when that happens (who doesn't?) I mean there are a lot of bugs I "can" tolerate, if the game is great. But if they really should do one thing, then it is to make sure that savegames never get corrupted, deleted or something like that. The game can be the best thing on the planet, but if constantly destroys hours of progress ... then yeah, its at least for me the number 1 reason to simply stop playing the game. Anno 1402 was one of the worst games because of that. Saving could take several minutes, a painful long wait ... and the game would constantly make those savegames useless. You would only realize it when you try to reload as the game tells you it cant ... and in Anno you can lose almost days of playtime. Its a rather complex strategy game.
 
I always found it interesting, that game can be FUBAR because of all the bugs on release (I am looking at you, every Bethesda game ever, especially Buggerfall), including numerous game-breaking bugs, yet still get perfect score. It's like selling a car, that's fast, efficient, comfortable, but sometimes explodes without warning.
 
DarthBartus said:
I always found it interesting, that game can be FUBAR because of all the bugs on release (I am looking at you, every Bethesda game ever, especially Buggerfall), including numerous game-breaking bugs, yet still get perfect score. It's like selling a car, that's fast, efficient, comfortable, but sometimes explodes without warning.

The reviewers didn't get this bug because they were running the game on debug units which didn't have version 1.01 which is where the bug was introduced. Read the article, they mention that.

Also, it's confirmed fixed now as far as I know.
 
DarthBartus said:
I always found it interesting, that game can be FUBAR because of all the bugs on release (I am looking at you, every Bethesda game ever, especially Buggerfall), including numerous game-breaking bugs, yet still get perfect score. It's like selling a car, that's fast, efficient, comfortable, but sometimes explodes without warning.


True story. My Dad bought a brand new Trans-Am for well over $30,000 (I think...it was around 2001. Either way it cost a lot.). By the time we drove the car home the air conditioner had stopped working and the engine was overheating. A brand new car was essentially a piece of shit. Brand new buggy games, like Skyrim for instance, are praised to death, yet they reek of shitty game breaking bugs/glitches/exploits/etc....Even my favorite game in recent memory, Fallout: New Vegas, was launched with some severe bug issues. They simply ran out of time and were forced to release unfinished content....

Unfortunatly, this is becong a major habit in the game industry. Patch it to death, if that doesn't work, you're screwed. Save game bugs are the worst. Dead Space 2 had one that made the game unbeatable for me. All Bethesda games suffer from this. If you need a mod to better manage save games because the vanilla game is so bad at it, it's probably a problem...*cough* Fallout 3 and New Vegas *cough*....

Anyway....still want to get the game/end rant.
 
Morbus said:
That's American car's for you. Buy something decent next time.

Heh. Well...our trucks kick ass my friend. That and I've always wanted a Dodge Viper.
 
The problem was server side, so it did not require patch, and was fixed on first day.
Still sucks though.
I am quite looking forward to playing this myself, really liked Uncharted 2 and I am quite curious what ND will do in post-apo, my very favourite of settings.
 
So what? is this yet another overly scripted TPS that is too confident in it's own linear and trite plot to carry it over subpar gameplay? Or is this one actually a good game?
 
I only played first 20 minutes so far, and the intro prologue is fantastic. Linear, but atmospheric and very well done. It has a good movie-like quality.

I would not expect open world gameplay or huge RPG elements from Naughty Dog game, my expectations are in check. But the intro impressed me.

However, after being used to PC gaming in 1080p@60fps, the image quality of this (as all console games) is horrendous.
 
hands down, games had always bugs. Sometimes more. Sometimes less. Or well, at leats most games had "glitches" to say that.

But, I think it has gone somewhat out of hand these days. I mean seriously. I can not remember games in the past beeing THAT buggy compared to now. The popular games at least. Like Command and Conquer or Sim City, Blood 2 and many more.

It really seems like either they care less about it, or they have to work in totally unrealistic shedules.
 
Games don't have to be open world rpgs to be good games, but AAA games are more movies with subpar gameplay between cut scenes than actual games. Everyone goes on about games as art because they have plots, but that's like saying a rusty truck is art because it's transporting a painting regardless of how good the painting actually is. And the "Gaming community" has become a giant circle jerk whenever a big company releases anything with an overblown plot.
 
Played about 20-30 minutes, so far it's been a lot of cutscenes and not much gameplay, but so far the gameplay has been great and the world very reactive. A few things I noticed that I haven't seen much in other games:

I was standing next to two people having a conversation, smirking over the fact that they probably weren't scripted to do anything, they then looked at me and asked what I thought on the matter.

Another case was walking through an overgrown building and noticing a person squirming underneath a book case. I put him out of his misery with a headshot and my companion quickly chirped, "poor bastard". Great reactivity to my in game actions and behavior.
 
Walpknut said:
Games don't have to be open world rpgs to be good games, but AAA games are more movies with subpar gameplay between cut scenes than actual games. Everyone goes on about games as art because they have plots, but that's like saying a rusty truck is art because it's transporting a painting regardless of how good the painting actually is. And the "Gaming community" has become a giant circle jerk whenever a big company releases anything with an overblown plot.

Personally in general I've always seen the argument of "VGs are art" in relation to the way they can mix the active role of the player with the narrative, regradless of how good the plot actually is. I've never heard anyone refer to Uncharted as art, while it happened multiple times with games like MGS2 or Spec Ops: The Line.

And then of course there are games like Rez that don't even have a real plot to speak of.
 
I always found it interesting, that game can be FUBAR because of all the bugs on release (I am looking at you, every Bethesda game ever, especially Buggerfall), including numerous game-breaking bugs, yet still get perfect score. It's like selling a car, that's fast, efficient, comfortable, but sometimes explodes without warning.

I think that is somewhat of a good analogy, however explodes without warning would be taking it to far because as far as I know , none of their games self-delete all saved games and corrupt the install, and the disc at the same time, which is the equivalent of a car exploding.

That's American car's for you. Buy something decent next time.
Spoken like a true asshat, that knows nothing about automotive engineering and its relation to the market.


True story. My Dad bought a brand new Trans-Am for well over $30,000 (I think...it was around 2001. Either way it cost a lot.).By the time we drove the car home the air conditioner had stopped working and the engine was overheating.
Seems pretty obvious that you got a bad manufactured vehicle, which in terms of mass production, happens. Those cars are actually engineered very well. Happens to all major manufactures at some point.

Nissan Recalls 841,000 Vehicles, The recalls affects vehicles built between 2002 and 2006 that were produced in Britain and Japan. The recalls affects vehicles sold to worldwide markets however, including Nissans sold in Japan, Europe, Asia, Oceania, Africa, Latin American and the Middle East.
The steering wheel bolt was not properly tightened in these vehicles and could cause the steering wheel to stop functioning.
 
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