The Omega Project RPG Game!

SeanyD

First time out of the vault
Does it bug you that there arent any more classic style games out such as the likes of Fallout and Baldurs Gate? It does? Well it does with me and my team too!

Thats why were in the process of making a brand new RPG game with an isometric view. This games story is amazing which im sure will be in league with games such as Fallout and Baldurs Gate.

The game will be for mature audiences only such as Fallout was. With a brand new engine developed by our head programmer and much better graphics to boot! The key point i think gamers will like this game is primaraly down to the story though, which has twists and turns and will keep you on your toes to the climatic ending!

We have just made our own website where we will be giving out sneak peaks at artwork, story details and an art contest for those creative of you all! There isnt much content to show as of yet but we plan on updating at least once a week with new images etc.

We are recruiting artistic talent! If your a 2D concept artist or 3D modeller then please leave a message in the recruitment section. Then if you get in, we will show you the hidden team only forum! :)

Here is the website! : http://www.omega-project-rpg.com
I hope you enjoy your stay and i hope this project will ultimately give to you as a gamer what you want!

Yours Sincerely
Sean Donaldson
 
DirtyDreamDesigner said:
Well, good luck to you guys, I hope you finish it and I hope you make it a good one.

Im sure we will. :) Thankyou for taking a look!
 
So this isn't going to be the same game as The Omega Syndrome? It'll be a whole other omega thing? An omega project? Do you have screenshots? I couldn't find any on the site...
 
/rolls eyes

Sorry, but I can't help rolling my eyes and shaking my head in disapproval when another wanna-be developer comes to ballyhoo his product on a forum where advertising isn't allowed. Just wonderful, as if NMA hasn't seen enough overambitious newcomers hyping their game/mod/whatever to the point where it only made more people sneer when the project got abandoned and cancelled while still in the pre-alpha phase.

Without making any potentially erroneous assumptions about your talent and ability or talents and abilities of your team members, let me pose a question to you: do you really think it is reasonable to make bombastic claims such as "This games story is amazing, and i have never seen another game use a story as different as this" and "The Omega Project is just starting out but will be following the in the footsteps of fallout" when all you have to show are several unremarkable concept drawings? Don't you think your time would be better spent negotiating with publishers and *developing your game* than spreading hype on a *Fallout* fan forum which has rules that *specifically* forbid advertising. Which brings us to another important point - other than isometric engine and allegedly mature theme, what's supposed to indicate that the Omega Project "follows in the footsteps of Fallout"?

Don't get me wrong, I'm not making a precipitate assessment of TOP (because you haven't actually given me anything to assess), but merely pointing out that your conduct isn't very professional and won't gain you much respect here. Do your team a favor and refrain from making pompous proclamations until you have something more tangible to show.

Greetings and good luck with your project.
 
Hey, is this supposed to be another "Omega" project much like "Conflict Omege", the vaporware MMOG of dubious development? Really, I like seeing projects with "Omega" in the title, because that generally is the last of anything we'll see from them as they crash like a Kennedy from going about game development the wrong way, and will claim a LOAD of shit before they have even al alpha to show for anything; CONFLICT: Omega's devs were actually so ballsy as to claim that their game was...well, it's just easier to let their own words do the talking.

VoodooFusion Studios is proud to announce that development of this highly-addictive, fully immersive MMORPG is underway!

Let me guess, you're still looking for someone to code this pipe dream, but otherwise I don't see much else to get excited over when it seems to consist of under a dozen pieces of art and something that wipes its ass with the term "fanfic". Kind of like Conflict-Omega. Chances are, over a year and a half later, they still haven't gone anywhere.

GameDev said:
We're keeping low-key about the work we're doing but xpect to see a brand new website and a full media release in the next month - month and a half!

Nope, still haven't gone anywhere. "Low-key." Yeah, like they have been for the time this project has been going on, how this fool had been advertising forever for a team for years on GameDev.net like a limp record, how this nutjob thinks that after all this long that a few skill charts make anyone impressed, and again all that has been done in over two years is make two or three different incarnations of websites and pretty much the same concept art and renders. ETA on this project, sometime around 2050.

I hope for your sake that this is different, SeanyD, but so far I have to give what I give every other idea based almost solely on a site that has nothing but a forum. So far, your project looks like a piece of vaporware that will grace the few message boards you spammed it upon, but otherwise will be little more than a running joke as three years later everyone is still waiting for a simple announcement of an alpha build and enough on-site resources to justify interest in the game. All you really have to show is a forum with one info post that reads like bad, disjointed fanfic from a 4th grader, and another with a couple of art pieces. A massively out-of-date version of phpBB, at that, so don't get too attached to anything you post on it, or for that matter, your entire site.

In other words, don't bother advertising for what isn't there. If you need to advertise for people to come up with ideas for you or to make your game for you, do it elsewhere.

In addition!

Does it bug you that there arent any more classic style games out such as the likes of Fallout and Baldurs Gate

Fucking comical, kid. Even more comical when Baldur's Gate wasn't classic-style, but was instead RTS style combat with Fallout's speech system. it is even MORE comical when your site lists Final Fantasy 7. At this, I am not interested in your project, I am frankly scared at what kind of mess you think all of that comprises into a "classic style CRPG".

Now learn what a classic, P&P RPG style CRPG is before you try to claim this elsewhere. Free chance, newbie. Chances are, if you have posted this at RPGCodex, you will have been reamed similarly.
 
Roshambo said:
Let me guess, you're still looking for someone to code this pipe dream, but otherwise I don't see much else to get excited over when it seems to consist of under a dozen pieces of art and something that wipes its ass with the term "fanfic".
Well, these guys claim to have an in-house engine ready, whereas Alfred and his team had nothing but delusions of licensing Unreal 3. I'm willing to give them benefit of the doubt and state there is a small, but reasonable chance they will at least exist long enough to put together a playable build (upon which publishers will either cringe at amateurish design or cautiously predict potential for a budget title).
 
Hi guys

I will start off by just saying sorry if i offended anybody in the forum, mainly due to the advertising look my post had. I just thought as TOP will be following in the footsteps of Fallout using a classic isometric perspective and roleplay elements that you all might be interested in it.

Secondly, i dont feel its fair if you judge another game starting out that might have the same word (omega) as those other games that crashed and burned. They died mainly due to either 1) Bad leadership or 2) non dedicated team memmbers. This is also steriotyping and if thats the attitude you take then its clear that you shouldent be the one making games.

I felt sorry more so for reading your reply as you obviuosly speak from failures in your own life and projects we already have a small but dedicated team together with very accomplished programers and artists however needless to say we do not want members like yourself as this would be the sure route to failure - I direct you to the following site for your comments i think you will be in good companie there http://www.lhup.edu/~dsimanek/neverwrk.htm(Sorry if that sounded rude by the way, just getting out the point im trying to make)

Currently we have no screenshots as of yet, we are still searching for talented 3d modellers to help with the in game graphics. For now were using simple designs in the game engine so we are moving along and hopefully when the time comes and we find some modellers we will re do the simple designs with the 3d ones.

The story plot has been written out allready with a Design Document to boot which is very detailed. Ive played nearlly all RPG games and the story we have is fresh and has nice twists and turns that im sure you will like.

The Omega Project has nothing to do with any other Omega game. (when i first made the title for the game i had no idea there were any other games with Omega in them!)

And currently we have no problem with coders, our head programmer has a lot of experience in programming and he is the one who has allready built the game engine. If we need other programmers he knows where to find them.

Hmmm, ill tell you guys what. Instead of arguing over this and wasting my time i will just re post in this forum when we have a playable demo for you all to download and just see for yourselves. ;) and i hope at that point you can eat back your own words. hehe.

its far eaiser to be negative but negativity does not get things done.

Quotes :

That is the biggest fool thing we have ever done. The bomb will never go off, and I speak as an expert in explosives.
- Admiral William Leahy. [Advice to President Truman, when asked his opinion of the atomic bomb project.]


Heavier-than-air flying machines are impossible.
- Lord Kelvin (1824-1907), ca. 1895, British mathematician and physicist


Thanks
Yours sincerely
Sean Donaldson
 
Re: Hi guys

SeanyD said:
I will start off by just saying sorry if i offended anybody in the forum, mainly due to the advertising look my post had. I just thought as TOP will be following in the footsteps of Fallout using a classic isometric perspective and roleplay elements that you all might be interested in it.

Just because something is isometric and "follows in the footsteps" does not prevent it from being what we all fear it will be: an embarrassment.

Secondly, i dont feel its fair if you judge another game starting out that might have the same word (omega) as those other games that crashed and burned. They died mainly due to either 1) Bad leadership or 2) non dedicated team memmbers. This is also steriotyping and if thats the attitude you take then its clear that you shouldent be the one making games.

What you were being criticized for was the high chance that this is vaporware, like another game-in-limbo with a similar name.

I felt sorry more so for reading your reply as you obviuosly speak from failures in your own life and projects we already have a small but dedicated team together with very accomplished programers and artists however needless to say we do not want members like yourself as this would be the sure route to failure - I direct you to the following site for your comments i think you will be in good companie there

Oh good. First you get defensive. Then the counterstrike against personal lives that we all so dread! :roll:

http://www.lhup.edu/~dsimanek/neverwrk.htm(Sorry if that sounded rude by the way, just getting out the point im trying to make)

The point is that you're an idiot.

Currently we have no screenshots as of yet

Wow. Sounds like you guys are really far along with this project that you saw fit to advertise like diarrhea on this board.

, we are still searching for talented 3d modellers to help with the in game graphics.

If you don't even have a full team, then what in the hell are you doing insulting people on "failed projects"? Yours is doomed!

For now were using simple designs in the game engine so we are moving along and hopefully when the time comes and we find some modellers we will re do the simple designs with the 3d ones.

Amazing that this doesn't sound like the knells of death to you. Really.

The story plot has been written out allready with a Design Document to boot which is very detailed. Ive played nearlly all RPG games and the story we have is fresh and has nice twists and turns that im sure you will like.

A design document!? WHOA WHOA WHOA! Stop the presses! They've got a document, people. We better not fuck with their shit!

And you say you've played "nearly all RPGs?" <snigger> I guess you either played them real quick like or you are lying through your teeth, since the vast number of them out there says you'd have spent a large percentage of your life playing them. And this "fresh" plot with "nice twists and turns"... Sounds like every other PROFESSIONALLY advertised game I've ever heard of. But you are different. You're special, and we should take your word at it that this plot is the fucking BOMB, right?

The Omega Project has nothing to do with any other Omega game. (when i first made the title for the game i had no idea there were any other games with Omega in them!)

I don't think anyone here cares if it does or not. Honestly.

And currently we have no problem with coders, our head programmer has a lot of experience in programming and he is the one who has allready built the game engine. If we need other programmers he knows where to find them.

Ok. <snigger> This "experienced" programmer doesn't happen to be your best friend, does he? Let's hope you boys don't have a hissy fit and the project GASP dies.

Hmmm, ill tell you guys what. Instead of arguing over this and wasting my time i will just re post in this forum when we have a playable demo for you all to download and just see for yourselves. ;) and i hope at that point you can eat back your own words. hehe.

OH NOES! He'll make us eat our words! If only you had waited until the appropriate time, you know, WHEN YOU HAD ANY ACTUAL CONTENT, to advertise your bullshit anyways.

its far eaiser to be negative but negativity does not get things done.

And bullshitting about how good something will be when you have jack shit doesn't make things positive either.

Quotes :

That is the biggest fool thing we have ever done. The bomb will never go off, and I speak as an expert in explosives.
- Admiral William Leahy. [Advice to President Truman, when asked his opinion of the atomic bomb project.]


Heavier-than-air flying machines are impossible.
- Lord Kelvin (1824-1907), ca. 1895, British mathematician and physicist

All this proves is that you know how to use the internet to find quotes that you think will make you look intelligent. You aren't a genius, and you are not the only one of your kind.

Thanks
Yours sincerely
Sean Donaldson

kthxbye
 
Re: Hi guys

What you have on your forums, about the 'layered' cities, seems like it is taken rather baldly from FFVII's Midgar, only with more layers. Of course, it could also be from the Hive Cities from Warhammer Forty Thousand or from the game Project Eden. Perhaps that is one of the elements to why you are not being taken very seriously.

SeanyD said:
Hmmm, ill tell you guys what. Instead of arguing over this and wasting my time i will just re post in this forum when we have a playable demo for you all to download and just see for yourselves. ;) and i hope at that point you can eat back your own words. hehe.

That is good, you should at least have waited until you had some screenshots before announcing yourself. There is a large gap between having an idea/concept art and having the project far enough that you can take reasonable screenshots of the progress. Another element for your reception here is that you really have nothing to show for your effort. The best thing you have is concept art, the summery is dismal, and there isn't any proof that you even have an engine.

By the way, have you noticed that there are a fair number of accomplished people and a few geniuses on that page? It really is good company. But comparing your project, which even when completed will be only one of a number of such, to technological and scientific development is absurd.

So please, come back when you have something to show us.
 
Ok i wont even bother replying to Lazerus. lol!

Katario : Yes i know that now, i just meant to tell you guys about a new game that is being made. Obviously there isnt much artwork or anything to show right now to the memmbers section as we are only showing a few images a week. (The website has just been made by the way).

Theres much more artwork in the memmbers only forum where we work on so more will be shown soon. The story is mostly kept secret for now.

Anyway, ill be back with a demo soon for you guys to check out and see what you think.

Take care people!
SeanyD
 
Re: Hi guys

SeanyD said:
I just thought as TOP will be following in the footsteps of Fallout using a classic isometric perspective and roleplay elements that you all might be interested in it.
You assume too much. This is a *Fallout* fan site, not an isometric RPG fan site.

Secondly, i dont feel its fair if you judge another game starting out that might have the same word (omega) as those other games that crashed and burned. They died mainly due to either 1) Bad leadership or 2) non dedicated team memmbers.
We're not judging your project by its name, but by available material (or lack of thereof), your attitude and the way you portray the project. That your project shows resemblances to another one with a similar name is just ironic.

This is also steriotyping and if thats the attitude you take then its clear that you shouldent be the one making games.
Who, me? I don't make games, and I don't know what made you come to that conclusion. As for Rosh, he has likely been in the game industry longer than you have been alive.

I felt sorry more so for reading your reply as you obviuosly speak from failures in your own life and projects we already have a small but dedicated team together with very accomplished programers and artists however needless to say we do not want members like yourself as this would be the sure route to failure - I direct you to the following site for your comments i think you will be in good companie there http://www.lhup.edu/~dsimanek/neverwrk.htm(Sorry if that sounded rude by the way, just getting out the point im trying to make)
You don't want Rosh and I on your project? Oh, no, whatever are we going to do?!

Get a grip, son. If I had intention to get into game development, I would apply for a job at an established and respectable company, not your incomplete crew that might no longer exist two months from now. And if your comment was directed at Rosh, then it's even more comical, because one of the many games said gentleman worked on in his career was Ultima VII (a title you undoubtedly played, seeing as you are such an RPG know-it-all).

Currently we have no screenshots as of yet, we are still searching for talented 3d modellers to help with the in game graphics. For now were using simple designs in the game engine so we are moving along and hopefully when the time comes and we find some modellers we will re do the simple designs with the 3d ones.
Lazarus is right - you don't even have modellers yet and you already presume to hype your game and fling insults at people who opt not to cream their jeans until you show something more substantial than a handful of concept drawings? If your team members are wise, they will have you fired as soon as they read this.

The story plot has been written out allready with a Design Document to boot which is very detailed.
That's supposed to prove... what, exactly? That you know how to use Microsoft Word? Unimpressive.

Ive played nearlly all RPG games and the story we have is fresh and has nice twists and turns that im sure you will like.
Oddly, that describes almost every fantasy or sci-fi story ever written.

Hmmm, ill tell you guys what. Instead of arguing over this and wasting my time i will just re post in this forum when we have a playable demo for you all to download and just see for yourselves. ;) and i hope at that point you can eat back your own words. hehe.
I'll hold my breath.

its far eaiser to be negative but negativity does not get things done.

Quotes :

That is the biggest fool thing we have ever done. The bomb will never go off, and I speak as an expert in explosives.
- Admiral William Leahy. [Advice to President Truman, when asked his opinion of the atomic bomb project.]


Heavier-than-air flying machines are impossible.
- Lord Kelvin (1824-1907), ca. 1895, British mathematician and physicist
More work, less googling. Presenting yourself as Wilbur Wright of gaming isn't the best route to take if you want to be regarded as anything more than a newbie wanna-be developer with an overinflated ego.
 
Re: Hi guys

SeanyD said:
I will start off by just saying sorry if i offended anybody in the forum, mainly due to the advertising look my post had. I just thought as TOP will be following in the footsteps of Fallout using a classic isometric perspective and roleplay elements that you all might be interested in it.

First off, even FOT used an isometric view, so we're not holding our breath. As for roleplay elements, I have yet to see anything determining how you qualify or quantify that statement. Since you used FFVII as an example of "classic role-playing", I can only assume the obvious. Your ability to describe a hive world leaves me...speechless, as if that wasn't already a staple in futuristic settings. So there goes even more of the info that is supposed to interest us.

You are also going to have to do a bit better about describing your game than throw a few buzz-words and name-drop a few games, because you have offered NOTHING else. The kind of combat isn't even mentioned, but it probably will be some hopeless mess since you have "Baldur's Gate" and "Finaly Fantasy VII" in the mix, and who knows what else. You haven't told us anything about the game other than a name and a few name-drops, and that isn't an honest way to develop a game.

And we're supposed to be impressed, or even interested, at that? Sorry, but for my personal interest, you need to come up with something a bit better than what I can come up with from 15 minutes on the shitter.

Secondly, i dont feel its fair if you judge another game starting out that might have the same word (omega) as those other games that crashed and burned. They died mainly due to either 1) Bad leadership or 2) non dedicated team memmbers.

3) They similarly had jack shit on their sites, for the longest time, and nothing to show or otherwise describe the game besides a chunk of bad fanfic and a few pictures. Nothing ever resembling a simple alpha room build of in-game engine. Which is where most successful devs announce their game, because then there is enough for people to take an interest in, versus mock the game like Daikatana.

This is also steriotyping and if thats the attitude you take then its clear that you shouldent be the one making games.

No, that is called "integrity". Really, I wouldn't be so asinine as you or Carsten Strehse and name-drop Fallout without having anything to really show for it. Nor would I do that to any other game. Leeching off of someone else's hard work for instant recognition because you have jack shit elsewise, and expecting it to fly, that is the person who shouldn't be making games.

I felt sorry more so for reading your reply as you obviuosly speak from failures in your own life and projects

I don't consider my small part around Origin as a failure. Perhaps it was that I didn't work fully on-site and didn't fully consider the implications of such a decision, because at a time, I too was foolish and didn't think of what UO would do to Ultima, so I didn't speak up at all. I knew a bit of the EA politics, and they were ugly for even me to see then, and I was mostly still just an interface QA tester/game ringer. If I had my experience then, I would have tried to light a fire under Watson's ass to urge them to not take the direction of the game this way and instead continue with the core Ultimas, because UO destroyed much of what he liked in turn about Ultima. The same goes for most of the other devs. Nor would Shapiro have left for a relatively obscure game much like Loubet did the same for Dransiik.

Yes, I have failures and regrets in my past, nothing that you would ever seem to be able to understand because you are making the mistakes a nooblet fool in amateur game development makes. You have nothing on your site to give interest, you just have a couple of concept art pieces, a piece of bad fanfic, try to prop your weak shit up on the names of other games, and offer nothing else. Not even a team roster for people to see.

There is nothing visible on the site, say like screenshots, that would make us believe that someone is a coding guru on your team, like Jeff Vogel of SpidWeb software.

So, in short, as a team with nothing for past recognition or evident talent (exactly who comprises "DarkEdge Studios"?), a site with jack shit on it, nothing on it for proof of anything being done on the project, or that there is anything of the project that could be considered "advertisement worthy".

I have one conclusion: VAPORWARE.

Really, what makes you think you're so special from the hundreds of other gaming wannabes with a "kewl game project!" site and nothing to really show for it other than a bit of shameless name-dropping?

we already have a small but dedicated team together with very accomplished programers and artists

So every project says, and GameDev had over 30! So far, we don't have any proof of this, nor any proof that anything could be done...since we haven't seen anythng that could indicate that.

however needless to say we do not want members like yourself as this would be the sure route to failure -

You're right. I'd probably want to shoot every incompetent twit like yourself within the week. It also must be great to have to design by subcommitte full of shiny happy people. </SARCASM>

Dennis Loubet, the lead artist for Ultima, had a few choice things to say about certain design ideas, and he didn't say it kindly all the time. He is also where I got a touch of my startling accuracy and debate skills before college. In fact, it was what made sense and what people felt passionately about the game, that made it come to life. People started to think more of the interactions and actual feeling of the game world because they weren't going to use a moronic "stewpot" design scheme that seems to fit along..."Fallout, Baldur's Gate, and Final Fantasy VII".

I can't wait for the next Shiny Happy Idiot to add in "Icewind Dale" and "Lionheart".

I direct you to the following site for your comments i think you will be in good companie there
http://www.lhup.edu/~dsimanek/neverwrk.htm(Sorry if that sounded rude by the way, just getting out the point im trying to make)

Sorry, kid, but when I don't see a fucking thing on your site, I will say that there is no fucking chance in hell I have interest in it. What part of that do you not understand? When you don't bother to explain or do enough work on your project before you go dry-humping it on other people's sites, what makes you think that I should entertain that glaring breach of netiquette? I know NetFirms specifically mentions using their e-mail service for spamming, but many admins, especially if they are of the old school, will include that to mean spamming for your site in any fashion.

Currently we have no screenshots as of yet, we are still searching for talented 3d modellers to help with the in game graphics.

Any programmer who can do a simple engine build can make objects to go into the engine, regardless of artist presence. At this point, I would have to say that we would need to believe that there is an actual coder on the team for any hope of this project, and that would do it.

For now were using simple designs in the game engine so we are moving along and hopefully when the time comes and we find some modellers we will re do the simple designs with the 3d ones.

Right. Even a placeholder shot will do at this point. Or am I to take it that the game engine is still being worked on like the story/setting and other art assets, and hasn't really been started?

The story plot has been written out allready with a Design Document to boot which is very detailed. Ive played nearlly all RPG games and the story we have is fresh and has nice twists and turns that im sure you will like.

Riiight. Given what you have had to say about this on even your own forum for the general premise, I have to call you a liar. Or at least you are certainly within your own world where "Fallout, Baldur's Gate, and Final Fantasy VII" are considered classic CRPGs outside of console trash. Or you just used the latter to shamelessly name-drop for your little city layer idea.

The Omega Project has nothing to do with any other Omega game. (when i first made the title for the game i had no idea there were any other games with Omega in them!)

Yes, it is the "kewl word" of amateur software developers.

And currently we have no problem with coders, our head programmer has a lot of experience in programming and he is the one who has allready built the game engine. If we need other programmers he knows where to find them.

Yeah, just like how CONFLICT: Omega had a working engine until mysteriously 90% of the team just vanished and the engine was suddenly needed again.

Hmmm, ill tell you guys what. Instead of arguing over this and wasting my time i will just re post in this forum when we have a playable demo for you all to download and just see for yourselves. ;) and i hope at that point you can eat back your own words. hehe.

Right. Don't bother posting until then, because it is obvious you have no clue how to post, or for that matter, develop a game, post about it, anything of the sort that would infer knowledge of game design. The manner in which you present this reeks so goddamn much of noobie, I will gladly see what your programmer has done before they quit from this insane development scheme. :D

its far eaiser to be negative but negativity does not get things done.

So says those who obviously have no clue of the game industry.

Here is a better one, more founded in reality:
Complacency = shit.

Or to use an old Japanese proverb a bit more apropos than the garbage you have been spewing:

"A tall pagoda with walls [and struts] of air will kill all within when the lofty roof falls."
 
lol!

That was a quite the funny read!

I will be back soon to make you guys eat those words, one thing i am not is a liar. I really dont know why they hired a guy like you, your negativity is astounding! Everyone must have been on anti depressents working near you.

Yes, i think i will take my leave and ill say it again, we have a FULL working game engine. A FULL plot for the game and much more to boot! You can believe me for now or you cant. Wait untill the demo and we will leave it at that.

Better yet, close this thread if it bothers you so bad and sit back and wait. ;)

SeanyD
 
Re: lol!

SeanyD said:
Ok i wont even bother replying to Lazerus. lol!

Wow. Dismissing my opinion makes it automatically wrong, in your world, huh? I feel sorry for you.

Theres much more artwork in the memmbers only forum where we work on so more will be shown soon. The story is mostly kept secret for now.

We're sure impressed by stuff that as far as we know is made up. Really.

Anyway, ill be back with a demo soon for you guys to check out and see what you think.

Sure you will.

Take care people!
SeanyD

Choke.

SeanyD said:
That was a quite the funny read!

I will be back soon to make you guys eat those words, one thing i am not is a liar. I really dont know why they hired a guy like you, your negativity is astounding! Everyone must have been on anti depressents working near you.

Ah, the personal insult. The true weapon of the internet netiquette challenged.

Yes, i think i will take my leave and ill say it again, we have a FULL working game engine. A FULL plot for the game and much more to boot! You can believe me for now or you cant. Wait untill the demo and we will leave it at that.

So, you have nothing NOW? Since that's the only possible thing we can read into this when you go ahead and hype something while providing zero content. Real professional.

Better yet, close this thread if it bothers you so bad and sit back and wait. ;)

SeanyD

I'll be here, with bated breath.

No really.
 
Re: lol!

SeanyD said:
That was a quite the funny read!

I will be back soon to make you guys eat those words, one thing i am not is a liar.

You are a liar until you prove otherwise, because you have given us nothing but a forum with a few posts upon it and expect us to believe a game. There is nothing to differentiate you from any other chucklehead who has claimed the same over the years, and we're still waiting for them to give us something to be excited about. They still have what you have on your site. In fact, the "intro" that you use already doesn't sound like it would offer the same gameplay as Fallout, as where would a female character be?

"OHSHIT!! We need to come up with some more stuff for people to look at...quick, churn out some bad FFVII fanfic!"

I really dont know why they hired a guy like you, your negativity is astounding! Everyone must have been on anti depressents working near you.

Hello, it's not that hard to be negative about NOTHING, moron! You have no right to put yourself on the same level as my past co-workers, as you haven't done a damn thing to make us believe a single fucking claim of yours.

Your idiocy in assuming that we will be excited over nothing is even more astounding.

Yes, i think i will take my leave and ill say it again, we have a FULL working game engine. A FULL plot for the game and much more to boot! You can believe me for now or you cant.

I will give you the same credit I give every other amateur developer that advertises their site/project more than give information about their project. And seriously, if the city layers is the best you can do to describe the game setting and such, then I really have to doubt your writing ability. Nothing says "exciting" like a bunch of disjointed crap.

Wait untill the demo and we will leave it at that.

Here are some words of wisdom, if you don't have anything to show for what you're doing, don't bother crowing about it.

Better yet, close this thread if it bothers you so bad and sit back and wait. ;)

I told you this already - until you have something to show, or else you will be treated with proportional respect to what you offer the forum. There is a difference why 1011 was allowed and even encouraged to share more info with us, because he had something to show.

All you have to show is a painting, a couple of pages of shit-fic, and a bunch of empty bullshit that proves nothing. Amusingly enough, www.conceptart.org/forums/showthread.php%3Ft%3D48714+&hl=en&client=firefox-a]I found this thread[/url].

And, also amusingly enough, it seems like you just shat an engine in the span of one month. It is funny when people think I don't watch the GameDev.net forums. The even more ironic thing is, the other vaporware developer, GameDev/Alfred E. Neuman/Spetsnaz, or however the hell he spells it, even makes a comment.

From that thread, about a month ago:

Brief description:
This gaming project has only really just begun; Were about 2 months into it but dont let that brush you off. My team and i are very excited about where the story is leading for this RPG and plan on bringing back the feel of the old classics such as Fallout and Baldurs Gate style viewpoints with the best graphics we can get. We are also seriously thinking about using ragdoll phsics, which will be the first time ever done in this type of game!

So you're three months into the project and still have nothing to show for it. Something tells me that in another three months, you will probably be near the same spot. Just ask Alfred about that, his project has gone nowhere for years.

Technology:
Its too early to say what engine we might be using, thats why im here to find a few programmers and get there view on what they think might work best and then help us actually make the game. Artists are currently using photoshop in the project.

And suddenly you pop an engine out from your ass. Which makes it unlikely that it is any good, or for that matter, real.

Talent needed:
We need animators and 3D modellers and were all set to go. The number of team memmbers needed is relevant to how commited you will be with the project. If you cant spare lots of time, then say so as i will keep this thread open for extra help. :)

Ahhh, nothing says "amateur project lead" than that. Really, the blind shouldn't be leading the blind.

Team structure:
We currently have only 4 concept artists on the project right now and 1 programmer who is very commited to his job and has 9 years experience building the game from his own engine. Im the project creator and leader. I give the concept artists To Do lists to work on in there own pace and time.

If the writing is the same quality as the intro and your ability to sell this engine, ]then I'll have to pass. I'll also have to pass on the flaming main character.

Try comparing this title to something a bit more your speed and ability, Restricted Area.

Ever since playing such classic RPG games as Fallout, Baldurs Gate, Final Fantasy series, Diablo and Dues Ex ive been greatly inspired to create my own world and story with as much diversity as these GODS of games.

It is a good thing you decided to omit some of the idiocy.

1st Chapter : The Gathering Of Talent.
Here is where we will create our main team of people for the project...allthough anyone can add views and comments (and artwork) to the thread the main people i choose will be the ones who have power to speak above all others on the game project. We will need the following talented people :

Storytellers & Thinktanks : Inventive storytellers that have a history of knowing how most RPGs work in games...thinking up plot twists and diologue etc etc.

Artists : These can range from character artists, environment artists, weopon artists, vehicles, ships, aliens, monsters etc, who will work from the storytellers and thinktanks descriptions.

2nd Chapter : Realization!
This will be the fun part! Starting from the beginning of the story we will begin on the game itself conceptually. Storytellers will talk together to agree on a beginning to the game giving character descriptions and the artists will add there vision of the scenes storytellers write to them.
The reason i prefer to work from the beginning of the game and walk blindly into the story and make it up as we go along is mainly because its fun and more open ended for you guys and girls to use ure imagination.

WHAT WE DONT WANT : Please try and keep all art material to the present or past part of the story which is being told. We dont want scenes from further on in the game before we even think up that part.

3rd Chapter : ?
MAKE IT

So I take it that you have gone from chapter 1 to chapter 3 in just two months? And in that time, dropped some of the more idiotic ideas, but still have no apparent clue as to what classic CRPG means.

I want to create something different in a computer game, one where you can play as the good AND bad guys! Like when you read some books where it switches between good and bad guys as the story gets closer to the climatic end so to will this happen in the omega project...only you get to choose what actions these two groups persist in throughout ure gameplaying experience. I want it to be as openended and free as the game Fallout..u could be evil or good depending on ure actions. There should be more then 1 ending to the game as depending on ure actions as the good guys u could ultimately turn them evil by the end and vice versa with the evil guys u play as.

This is just too funny...

Then about three months ago, you were still deciding what view to use.

First and foremost...i want everyone whos interested to please quote if they want to see this game as a first person shooter style view but obviously with strong RPG elements such as deus ex, vampire the masquarade or maybe a 3D top down view like that of baldurs gate and fallout or final fantasy series? Ive asked a few people and 2 said they want a FPS and the other one said he wanted the old traditional way.

Oh boy...

And now, we get to the piece de resistance of stupidity:

Oh and please dont be shy about expressing ideas liek u did...thats what this is all about...even if we did decide to do a top down view of the game we can still incorporate the first person part to some part of the game couldent we? I dont know why all games recently have to rely on one way of playing for your whole gaming experience.

A brief interjection for a moment here.

You don't understand the problems with different viewpoints with game design and style? So apparently style means little in lieu of artistic style and the entire point of designing a game interface. Or is your interface just the simple "click on shit" of Baldur's Gate, whack the space bar like a crack rat?

We want something that isnt going to get old...something that will make the players want more and surprise them along the way. Diddent u ever get that adrenaline rush when the dogs jumped out of the windows in resident evil! Or in final fantasy 7, when u suddenly started racing on a motorbike in an rpg game! These are the kind of things illd like to see in this project.

I see what your saying about it being a mind boggling task to create a game from scratch and to be honest i dont think we could do it unless we found some very experienced players in the game industry that really took to our ideas and artwork and were nice enough to go with it. In life u never know whats behind the corner...

I really can't say anything that would top how fucking hilarious the above has been, just from reading it. Damn, kid, it sounds almost exactly how Alfred attention-whored his project onto these forums, with the same lack of clue. Now, suddenly months later, you're passive-aggressively attention-whoring your half-baked idiocy onto forums again. And you think that somehow consitutes "game development". Comical, kid.

Since you like quotes, I will add one of my own.

"To be honest i have no clue as to how the programming area works...im a concept artist." - Someone who thinks they can design a game without any clue about it.
 
Pweaze wright moi gayme four mi? Pwety pweaze?

(Another Developer Hint to SeanyD: Most people, if they don't want to waste their time dancing around the issue and throwing useless material out or discussing what might not fit into their setting, will describe what the fuck they expect from people. Usually, it is to the other developers, as they have some hope of understanding the setting a bit more than someone in passing. Unfortunately, as you can't seem to accurately describe your game worth shit to anyone, probably including yourself, I doubt that even your co-developers have a clue, either. Really, you're concept-digging on your own forum when you supposedly have a design doc already written. That is PATHETIC.

I can just see the masses of people posting truly creative work on that or the suggestion forum - the same kind of people who OOH! at the nothing of your robot concepts. Yes, that's nice. Too bad it really is nothing in terms of a full design doc or even a list of basic game details. Which you supposedly already have written. Instead, you'd rather dry-hump on Fallout's proverbial leg. Spend more time writing your setting, because honestly, EVERYTHING on that forum reads like 12 year-old munchkinism. In fact, the ONLY thing that you have written that could pass for a basic description or even a design doc would be the moronic spam post you make every month - which seems to change every new month and every new forum it is posted upon.

The popcorn has officially been popped.)
 
I want to be a gaem designar too!

Hey fellas, I'm new here. Heard so much about this place, but never had a chance to pay my respects. Until now.

Anyway, I was inspired by The Omega Project RPG Game! and decided to become a game designer too. I too want to make games as awesome and hardcore as Fallout, Fable, and Morrowind. Especially Morrowind.

I'm working on a fantasy post-apocalyptic game (no, not MageKnightApocalypseOtherCoolShit), and would like to get some feedback, ideas, criticism, and flaming. I don't have a website yet, because I'm afraid that someone would steal my awesome ideas, so it's all in my head.

You could find some thoughts and screens here
 
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