Re: Hi guys
SeanyD said:
I will start off by just saying sorry if i offended anybody in the forum, mainly due to the advertising look my post had. I just thought as TOP will be following in the footsteps of Fallout using a classic isometric perspective and roleplay elements that you all might be interested in it.
First off, even FOT used an isometric view, so we're not holding our breath. As for roleplay elements, I have yet to see anything determining how you qualify or quantify that statement. Since you used FFVII as an example of "classic role-playing", I can only assume the obvious. Your ability to describe a hive world leaves me...speechless, as if that wasn't already a staple in futuristic settings. So there goes even more of the info that is supposed to interest us.
You are also going to have to do a bit better about describing your game than throw a few buzz-words and name-drop a few games, because you have offered NOTHING else. The kind of combat isn't even mentioned, but it probably will be some hopeless mess since you have "Baldur's Gate" and "Finaly Fantasy VII" in the mix, and who knows what else. You haven't told us anything about the game other than a name and a few name-drops, and that isn't an honest way to develop a game.
And we're supposed to be impressed, or even interested, at that? Sorry, but for my personal interest, you need to come up with something a bit better than what I can come up with from 15 minutes on the shitter.
Secondly, i dont feel its fair if you judge another game starting out that might have the same word (omega) as those other games that crashed and burned. They died mainly due to either 1) Bad leadership or 2) non dedicated team memmbers.
3) They similarly had jack shit on their sites, for the longest time, and nothing to show or otherwise describe the game besides a chunk of bad fanfic and a few pictures. Nothing ever resembling a simple alpha room build of in-game engine. Which is where most successful devs announce their game, because then there is enough for people to take an interest in, versus mock the game like Daikatana.
This is also steriotyping and if thats the attitude you take then its clear that you shouldent be the one making games.
No, that is called "integrity". Really, I wouldn't be so asinine as you or Carsten Strehse and name-drop Fallout without having anything to really show for it. Nor would I do that to any other game. Leeching off of someone else's hard work for instant recognition because you have jack shit elsewise, and expecting it to fly,
that is the person who shouldn't be making games.
I felt sorry more so for reading your reply as you obviuosly speak from failures in your own life and projects
I don't consider my small part around Origin as a failure. Perhaps it was that I didn't work fully on-site and didn't fully consider the implications of such a decision, because at a time, I too was foolish and didn't think of what UO would do to Ultima, so I didn't speak up at all. I knew a bit of the EA politics, and they were ugly for even me to see then, and I was mostly still just an interface QA tester/game ringer. If I had my experience then, I would have tried to light a fire under Watson's ass to urge them to not take the direction of the game this way and instead continue with the core Ultimas, because UO destroyed much of what he liked in turn about Ultima. The same goes for most of the other devs. Nor would Shapiro have left for a relatively obscure game much like Loubet did the same for Dransiik.
Yes, I have failures and regrets in my past, nothing that you would ever seem to be able to understand because you are making the mistakes a nooblet fool in amateur game development makes. You have nothing on your site to give interest, you just have a couple of concept art pieces, a piece of bad fanfic, try to prop your weak shit up on the names of other games, and offer nothing else. Not even a team roster for people to see.
There is nothing visible on the site, say like screenshots, that would make us believe that someone is a coding guru on your team, like Jeff Vogel of SpidWeb software.
So, in short, as a team with nothing for past recognition or evident talent (exactly who comprises "DarkEdge Studios"?), a site with jack shit on it, nothing on it for proof of anything being done on the project, or that there is anything of the project that could be considered "advertisement worthy".
I have one conclusion: VAPORWARE.
Really, what makes you think you're so special from the hundreds of other gaming wannabes with a "kewl game project!" site and nothing to really show for it other than a bit of shameless name-dropping?
we already have a small but dedicated team together with very accomplished programers and artists
So every project says, and GameDev had over 30! So far, we don't have any proof of this, nor any proof that anything could be done...since we haven't seen anythng that could indicate that.
however needless to say we do not want members like yourself as this would be the sure route to failure -
You're right. I'd probably want to shoot every incompetent twit like yourself within the week. It also must be great to have to design by subcommitte full of shiny happy people. </SARCASM>
Dennis Loubet, the lead artist for Ultima, had a few choice things to say about certain design ideas, and he didn't say it kindly all the time. He is also where I got a touch of my startling accuracy and debate skills before college. In fact, it was what made sense and what people felt passionately about the game, that made it come to life. People started to think more of the interactions and actual feeling of the game world because they weren't going to use a moronic "stewpot" design scheme that seems to fit along..."Fallout, Baldur's Gate, and Final Fantasy VII".
I can't wait for the next Shiny Happy Idiot to add in "Icewind Dale" and "Lionheart".
I direct you to the following site for your comments i think you will be in good companie there
http://www.lhup.edu/~dsimanek/neverwrk.htm(Sorry if that sounded rude by the way, just getting out the point im trying to make)
Sorry, kid, but when I don't see a fucking thing on your site, I will say that there is no fucking chance in hell I have interest in it. What part of that do you not understand? When you don't bother to explain or do enough work on your project before you go dry-humping it on other people's sites, what makes you think that I should entertain that glaring breach of netiquette? I know NetFirms specifically mentions using their e-mail service for spamming, but many admins, especially if they are of the old school, will include that to mean spamming for your site in any fashion.
Currently we have no screenshots as of yet, we are still searching for talented 3d modellers to help with the in game graphics.
Any programmer who can do a simple engine build can make objects to go into the engine, regardless of artist presence. At this point, I would have to say that we would need to believe that there is an actual coder on the team for any hope of this project, and that would do it.
For now were using simple designs in the game engine so we are moving along and hopefully when the time comes and we find some modellers we will re do the simple designs with the 3d ones.
Right. Even a placeholder shot will do at this point. Or am I to take it that the game engine is still being worked on like the story/setting and other art assets, and hasn't really been started?
The story plot has been written out allready with a Design Document to boot which is very detailed. Ive played nearlly all RPG games and the story we have is fresh and has nice twists and turns that im sure you will like.
Riiight. Given what you have had to say about this on even your own forum for the general premise, I have to call you a liar. Or at least you are certainly within your own world where "Fallout, Baldur's Gate, and Final Fantasy VII" are considered classic CRPGs outside of console trash. Or you just used the latter to shamelessly name-drop for your little city layer idea.
The Omega Project has nothing to do with any other Omega game. (when i first made the title for the game i had no idea there were any other games with Omega in them!)
Yes, it is the "kewl word" of amateur software developers.
And currently we have no problem with coders, our head programmer has a lot of experience in programming and he is the one who has allready built the game engine. If we need other programmers he knows where to find them.
Yeah, just like how CONFLICT: Omega had a working engine until mysteriously 90% of the team just vanished and the engine was suddenly needed again.
Hmmm, ill tell you guys what. Instead of arguing over this and wasting my time i will just re post in this forum when we have a playable demo for you all to download and just see for yourselves.
and i hope at that point you can eat back your own words. hehe.
Right. Don't bother posting until then, because it is obvious you have no clue how to post, or for that matter, develop a game, post about it, anything of the sort that would infer knowledge of game design. The manner in which you present this reeks so goddamn much of noobie, I will gladly see what your programmer has done before they quit from this insane development scheme.
its far eaiser to be negative but negativity does not get things done.
So says those who obviously have no clue of the game industry.
Here is a better one, more founded in reality:
Complacency = shit.
Or to use an old Japanese proverb a bit more apropos than the garbage you have been spewing:
"A tall pagoda with walls [and struts] of air will kill all within when the lofty roof falls."