The only thing FO4 did right

Eh better than having the Skyrim PJ armors which looked silly in my opinion.
The vanilla armor is pretty shit. I also never understood how the game takes place in one of the coldest climates in the game world and yet all the armor looks like this.

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I don't get how the Layered armor can be an excuse for no Weapon Seathing, modders have been adding all sorts of extra layers of shit for armors for a while now.... Couldn't they just use one of those Accesory slots for the weapons?
 
I don't get how the Layered armor can be an excuse for no Weapon Seathing, modders have been adding all sorts of extra layers of shit for armors for a while now.... Couldn't they just use one of those Accesory slots for the weapons?

I think it's more of an animation issue. They put a lot of effort into making the game have the illusion of being current-gen, but animations have always been one of Bethesda's many weak areas. Rather than risk making a janky, weird-looking unholster animation, they just made it so that weapons would be drawn from the air.

It's one of their many attempts to make all the screenshots and trailers look current-gen, when in truth, it's all patchwork and duct tape. They wasted their time on trying to compete with others rather than focusing on their strengths.

Oh yeah... they didn't... well at least they had better writing.

Not by that much. It had a better world that looked unique, though, which I will argue that Fallout 4 did achieve to a small extent, what with Boston's colonial housing contrasting with the curved, plastic, art-deco skyscrapers.

I know most of you think that it didn't fit with a Fallout game, but I personally liked the style. Too bad they didn't get very far with more of those contrasts, guess they were afraid of almost having a unique idea for once.
 
Weapons disappearing into nothingness looks even worse, considering every single shooter on the market with visible bodies have also visible sheathed weapons.

Just look at a mod fixing that coming out relatively quick after the GECK comes out, I guarantee it.
 
At this point I wonder if they even plan to release the GECK or if after all the DLC releases they just say "Haha got You!". Either way I think it's crazy that they delayed it for so long compared to the other games they released. Funny how they're releasing a DLC what every month? In order to keep the Fallout 4 audience from getting bored so it'll keep them interested in the game and give Bethesda more money then if they released the GECK first.
 
The release of the Geck doesn't surprise me considering they have to finis..um I mean patch a lot of the game still.
 
The release of the Geck doesn't surprise me considering they have to finis..um I mean patch a lot of the game still.
Not that they'll patch even a portion of the bugs in it nor the most important ones, just look at Skyrim. Modders were the one patching it up with an unofficial patch. Not to mention that the last Skyrim patch broke lip syncing.
 
I know most of you think that it didn't fit with a Fallout game, but I personally liked the style. Too bad they didn't get very far with more of those contrasts, guess they were afraid of almost having a unique idea for once.

The game's verticality and urban exploration and combat is what had me hyped, to be honest. I liked the power armour of course, but it wasn't really a selling point (especially considering mods such as Powered Power Armour for New Vegas). I've always longed for a game with a good setting for urban warfare and exploration and though Fallout 4's Boston isn't perfect, it's done really well.

I'm aware that other games are set in cities and the like, but I've yet to find one with a satisfying setting (a post-apocalypse that isn't populated exclusively by scavengers and would-be soldiers), environment (buildings you can actually enter) and character (a protagonist that's just about as well-armed as anyone else). Again, Fallout 4 isn't perfect in any of these regards, but at least it utilizes them to some extent.

If Bethesda had done away with their odd 'variable scale' map concept and had set the entirety of the game in Boston, I would have loved it. I'm not saying it would have necessarily fixed the lack of diversity or interesting landmarks, but I'd probably be still playing it today.
 

It wouldn't be very "Fallout" to focus on verticality and combat, but I agree with your idea. To be honest, no one expects Bethesda to capture the old spirit anyways, so they really should've gone all the way off the RPG chart and focused on making a tight, enjoyable shooter and marketing it as an outright open-world FPS based on exploration. We would still be complaining about the lack of RPG mechanics and poor writing, but at least we wouldn't be complaining about everything else.
 
It wouldn't be very "Fallout" to focus on verticality and combat, but I agree with your idea.

I agree that a good Fallout doesn't focus on combat, but verticality would add a lot to the games. Both the Boneyard and Necropolis had skyscrapers, but neither of them did anything with them due to what I presume were programming limitations.

Imagine communities expanding vertically, not horizontally, like a town that only occupies a single building; bridges thirty stories upwards are built to cross the streets, turning avenues into ravines; pulley systems to transfer goods from floor 40 of one building to floor 12 of the next, etc.

I think an exploration of Fallout's inner cities would be very effective, just as long as it is kept in mind that the conflict is defined by the world, not the other way around.
 
I've always longed for a game with a good setting for urban warfare and exploration and though Fallout 4's Boston isn't perfect, it's done really well.
I think using the Fallout setting as a vehicle for urban warfare is as ill-fitting as using it as a vehicle for alien themed plot arcs and Blade Runner homages.

I've yet to find one with a satisfying setting (a post-apocalypse that isn't populated exclusively by scavengers and would-be soldiers)
I don't feel as though Fallout 4's use of super mutants and ghouls as stand-ins for generic orcs and zombies is a particularly satisfying addition to the setting, either.
 
I think using the Fallout setting as a vehicle for urban warfare is as ill-fitting as using it as a vehicle for alien themed plot arcs and Blade Runner homages.
I don't feel as though Fallout 4's use of super mutants and ghouls as stand-ins for generic orcs and zombies is a particularly satisfying addition to the setting, either.

Again, Fallout 4 isn't perfect in any of these regards, but at least it utilizes them to some extent.

At least acknowledge the entirety of my post.

I was just commenting on things I appreciated about it; I'm sure other, more focused games did it better but again, I haven't found any.

I'm open to suggestions if you have any, though.
 
I read all of your post, I just quoted the relevant parts to make my own post easier to read. It's fine for you to say what you appreciated about the game, and fine for me to disagree. The things that you appreciate about Fallout 4 detract from the game for me because I think they fit the game world poorly.

Bethesda are indiscriminate with what they put into their games - they never think about whether any of it fits or not - and this results in a lot of nonsensical situations that try the player's suspension of disbelief. I would've been happier with Fallout 4 if it had been populated exclusively with scavengers and would-be soldiers, because the alternative of throwing in hordes of zombies, super mutants and replicants just makes me cock my head. The extensive vertical sprawl of the game doesn't make me say "oh, that's cool," it makes me say "how the hell does this still exist after the place got bombed and left to rot for two centuries?" You understand.

Pardon my extensive editing, I realised I'd typed a lot of irrelevant garbage.
 
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I'll boil down my opinion and interpretation on all of Fallout 4, just for the fun of it.

Bethesda's target audience isn't the kind to care for suspension of disbelief. You don't try to ask yourself "why" and "how" about every person, building and equipment you come across in an action game, do you? Fallout 4 is an action game, through and through, not an RPG.

I like action games, and I don't hate Fallout 4 for what it is, but I don't think an RPG had to die just so we could have another action game that we already have hundreds of. Especially when it's just done purely for profit - presumably.

That's it really. Now the verticality and urban warfare I approve of, simply because I don't believe Bethesda shouldn't even try to make their next Fallout an RPG anymore. If they can't make an in-depth RPG, they may as well focus on what they're good at.
 
You don't try to ask yourself "why" and "how" about every person, building and equipment you come across in an action game, do you?
It depends on the expectations the game establishes. In an arcade game, no. In a supposedly living, breathing world, yes. And in either case I find myself asking "why" a whole lot more if the game fails to even stay consistent with its own devices.
 
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