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I don't really get the disappointment. This is not exactly what I want, but pretty much what I was expecting, really.
 
I don't really get the disappointment. This is not exactly what I want, but pretty much what I was expecting, really.
I don't really get it either. It's not like everything has to pander to one specific demographic, so I don't get why some people think it should apply to them. I'm just happy Obsidian is releasing a new game.
 
Wot I think:

- Liking actual dialogue trees with skill checks. Dialogue choices seem real, as opposed to the "yes - fuck you but yes - no - bye" thing of modern RPGs. The lines are fun too.

- The fear system is cool. Giving up a skill to get a reward toward another skill will allow for unique character builds, sort of like the perk/trait system.

- I like what humor I've seen so far. Silly but not forced/cringey like Borderlands, as some suggest, and not as awkward as Bethesda's humor. Decent writing so far.

- The atmosphere and art style don't draw me in tbh. Not quite cartoony, not quite realistic, a little odd. The colors really put me off. Reminds me of No Man's Sky a little.

- Love the little art touches though in form of logos, banners, etc.

- Combat is extremely basic so far. No worse than Fallout 4 but nothing I've seen makes it look better. I hate how that gun is floating there almost motionless.

- Only 2 years of development for a first person RPG like this... by Obsidian no less... Wondering how big/non-linear/finished it is.

My biggest concern/disappointment so far is the atmosphere and uneven art direction. Combat is meh, I can deal with it. Like everything else. A buy for me so far.

I really like the way the environments look (it's nice to see studios willing to use color again), but it does strike me as incongruous with the game's tone. But the tone in general is very weird. I still don't really 'get' the old-timey advertisement stuff, and how that fits with everything else. I'm hoping it will all just gel when I actually play it. Right now, the game looks like a mishmash of Fallout, Destiny (that pistol is a Destiny hand cannon), Borderlands, and No Man's Sky. And it looks very mainstream. But I guess that's fine with me if it ends up being good.

Really glad to see the Steam logo in the corner there, given the Microsoft thing.

It's funny: In the video, they said the Internet wanted to know if you could sleep with companion characters; I just want to know if you can kill them...

I don't think Obsidian will be putting out isometric cRPGs again. Pillars of Eternity 2 was a flop, if I recall correctly.
Unfortunately, gamers don't seem to support games of that style anymore. So developers will just stop making them.
Hopefully we will still have Indie studios making some from time to time. If they are any good though... That is the question.

There is also this thing that devs making isometric games will usually make fantasy games. I don't think we will be seeing any more good cRPG like the classics, unless they are fantasy (I heard good things about Pathfinder: Kingmaker, seems like a good game, although buggy). I don't think this vacuum will be filled anymore.

Didn't realize Deadfire did badly. I'm a little surprised, since I heard even more buzz about it than about the first game.

Maybe these RPG developers just needed to scale back and stop constantly raising costs and production values if they wanted to keep making isometric games. Indies prove repeatedly that RPGs still sell, and those are made with a fraction of the resources. I don't think the audience has disappeared at all, it's just a smaller audience than the double or triple A space is now accustomed to. It's probably difficult to keep any successful company from constantly ballooning in size, though.
 
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But you're not Roshambo :wiggle:. And I'm glad you're not him :lmao:.

I am a few noob saibot's away from Roshambo. The guy in the avatar turns the corkscrew deeper and deeper every day. Once it reaches the bottom the Deathclaw comes out.
 
I don't really get it either. It's not like everything has to pander to one specific demographic, so I don't get why some people think it should apply to them. I'm just happy Obsidian is releasing a new game.
But isn't that the problem? Everything is pandering to one demographic now. FPS action. Even in RPGs these days you will find the vast majority pandering to that demographic.

I can't think of any AAA non-fantasy cRPG in the last 10-15 years that was isometric or based/tried to have a system more like P&P. All of them are FPS these days.

So yeah, they are pandering to one specific audience.
 
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The problem is video games have become mainstream since the 2000's. They are now played by casual normies. They are now the demographic, the market, that video games pander to, an easily hyped crowd with zero thoughts or expectations of their own about games. Whatever you put in front of them is fine.
 
"It's not pandering to me"
"Man I sure hate pandering"
Pick one lads because you really can't do away with both
 
Since when did videogames only became mainstream in the 2000s? Games have been played by "normies" since the NES. Just look at the sales of that console and games like Super Mario and Legend of Zelda. Gonna tell me only "hardcore gamers" bought and played these games?

Only thing that even became mainstream, and it's arguable when, in the 2000s were computer RPGs. Because computers used to cost way more before the 2000s than they cost now. But saying video games as a whole only became mainstream in the 2000s is flat out false.
 
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Since when did videogames only became mainstream in the 2000s? Games have been played by "normies" since the NES. Just look at the sales of that console and games like Super Mario and Legend of Zelda. Gonna tell me only "hardcore gamers" bought and played these games?

Only thing that even became mainstream, and it's arguable when, in the 2000s were computer RPGs. Because computers used to cost way more before the 2000s than they cost now. But saying video games as a whole only became mainstream in the 2000s is flat out false.

Seems like consoles were the mainstream at the time. Probably still true now, though less so. I'd say FPSs gained popularity in the 2000s, again because they migrated to consoles (with early exceptions like Goldeneye). Same with any other genre. And in fact, there was a much bigger separation between design goals in console games versus PC games in the 90s and before. Still was some overlap, but almost nothing was designed for both, and it showed. Maybe that's what was meant...
 
Bloody clueless Millenials. When you don't know something at least show some decency or just shut the fuck up.
 
Bitch, please. I have been playing games since the early 90s. But making blind assumptions seems to be your forte. You fucking dipshit.


Games only became mainstream in the 2000s is false and you are wrong for thinking so. But keep living in your little world where you think you're always right.
 
Speaking to the FPS not being popular until the 2000's, let me mention Wolfenstein 3D and Doom, to name a couple. Those games were pretty popular from what I've found. Then again, my research could be wrong. In that case, I should do more research.
 
Bitch, please. I have been playing games since the early 90s. But making blind assumptions seems to be your forte. You fucking dipshit
You mean you were playing games for little kids such as Zelda and Mario when you weren't even a 10 year old, and somehow forget the fact that there may be different games for different age groups. Now fuck off.
 
You mean you were playing games for little kids such as Zelda and Mario when you weren't even a 10 year old, and somehow forget the fact that there may be different games for different age groups. Now fuck off.
You were claiming that all video games, not some games, went mainstream in the 2000s. This is flat out false. And again, making blind assumptions, which seems all you do. Is Resident Evil now for kids? Doom too? Wolfenstein? 007 Goldeneye? Please. All of these came out in the 90s and were huge sellers and they were mainstream. They weren't some niche product. Final Fantasy 6 and 7 were also niche now? C'mon.

You got caught saying bullshit and now you are backtracking.

Oh, you also seem to be one of those that think Mario and Zelda games are for "little kids" only. Grow the fuck up.
 
Go check the number of video game consoles sold per household since the late 90's, then you may have an idea about what "mainstream" means.

If you really think Wolfenstein or Doom were "mainstream" games back then you are retarded. Neither consoles nor PCs were mainstream until the 2000's.

Increasing popularity of consoles (PS & XBox) were the main reason why games have become mainstream. They created a generation of "casual gamers" who like to play games on their "couch" without getting involved all that much. And that created today's market of dumbed down games for the mainstream (i.e. casuals and normies) audience.
 
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Whaaat... in what world were PC not mainstream untill after 2000!?
GTA was released in 1997, and was so widespread it allready made the news for its controversial content!
Civilization II was hugely popular in 1996!
Civ was popular among young adults, and GTA allready came with parental advisory
Mortal Kombat tried to cater to older teens slash young adults in 1992, and was hugely popular AND controversial

If your comeback to this is "but there are more games sold today!", then that is a non argument, because of stupid course they are! There are more CDs sold ten years after CDs are invented, then WHEN they are invented
There's a lot more MAC users now - then 20 years ago, there are more cars on the road today, than 30 years ago

Super Mario - from 1985 was MAINSTREAM as hell - it was "meant to be played on their couch" and people of all ages - including, yes, children - played them!

Before that, there were the arcade games, which were VERY mainstream, and OFTEN played by adults! Tetris is from 1984!
 
I was going to say something about how we now have the technology to produce more games and consoles, but zegh explained it better than I could. I think what they are getting at, is that they were considered popular for their time, and they never denied that more games are sold today than in the 90's. That is an irrefutable fact.
 
Whaaat... in what world were PC not mainstream untill after 2000!?
GTA was released in 1997, and was so widespread it allready made the news for its controversial content!
Civilization II was hugely popular in 1996!
Civ was popular among young adults, and GTA allready came with parental advisory
Mortal Kombat tried to cater to older teens slash young adults in 1992, and was hugely popular AND controversial

If your comeback to this is "but there are more games sold today!", then that is a non argument, because of stupid course they are! There are more CDs sold ten years after CDs are invented, then WHEN they are invented
There's a lot more MAC users now - then 20 years ago, there are more cars on the road today, than 30 years ago

Super Mario - from 1985 was MAINSTREAM as hell - it was "meant to be played on their couch" and people of all ages - including, yes, children - played them!

Before that, there were the arcade games, which were VERY mainstream, and OFTEN played by adults! Tetris is from 1984!
Precisely this. You have to be delusional to think PC didn't had a bunch of mainstream games in the 90s, with some of them being some of the most influential games of all time, like Doom.

I forgot games like Diablo 1 and the first two Age of Empires games.

Yeah, PC was so niche in the 90s. It's not like it exploded in popularity or anything. Sure, it wasn't as popular as SNES or Sega Genesis, but it was up there.
 
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