I don't really get the disappointment. This is not exactly what I want, but pretty much what I was expecting, really.
I don't really get it either. It's not like everything has to pander to one specific demographic, so I don't get why some people think it should apply to them. I'm just happy Obsidian is releasing a new game.I don't really get the disappointment. This is not exactly what I want, but pretty much what I was expecting, really.
Wot I think:
- Liking actual dialogue trees with skill checks. Dialogue choices seem real, as opposed to the "yes - fuck you but yes - no - bye" thing of modern RPGs. The lines are fun too.
- The fear system is cool. Giving up a skill to get a reward toward another skill will allow for unique character builds, sort of like the perk/trait system.
- I like what humor I've seen so far. Silly but not forced/cringey like Borderlands, as some suggest, and not as awkward as Bethesda's humor. Decent writing so far.
- The atmosphere and art style don't draw me in tbh. Not quite cartoony, not quite realistic, a little odd. The colors really put me off. Reminds me of No Man's Sky a little.
- Love the little art touches though in form of logos, banners, etc.
- Combat is extremely basic so far. No worse than Fallout 4 but nothing I've seen makes it look better. I hate how that gun is floating there almost motionless.
- Only 2 years of development for a first person RPG like this... by Obsidian no less... Wondering how big/non-linear/finished it is.
My biggest concern/disappointment so far is the atmosphere and uneven art direction. Combat is meh, I can deal with it. Like everything else. A buy for me so far.
I don't think Obsidian will be putting out isometric cRPGs again. Pillars of Eternity 2 was a flop, if I recall correctly.
Unfortunately, gamers don't seem to support games of that style anymore. So developers will just stop making them.
Hopefully we will still have Indie studios making some from time to time. If they are any good though... That is the question.
There is also this thing that devs making isometric games will usually make fantasy games. I don't think we will be seeing any more good cRPG like the classics, unless they are fantasy (I heard good things about Pathfinder: Kingmaker, seems like a good game, although buggy). I don't think this vacuum will be filled anymore.
But you're not Roshambo . And I'm glad you're not him .
But isn't that the problem? Everything is pandering to one demographic now. FPS action. Even in RPGs these days you will find the vast majority pandering to that demographic.I don't really get it either. It's not like everything has to pander to one specific demographic, so I don't get why some people think it should apply to them. I'm just happy Obsidian is releasing a new game.
I miss Roshambo... Though him being back wouldn't probably increase NMA's reputation, but we're pretty much fucked on that regard anywaysRoshambo would slap all of you with his giant Deathclaw weiner.
Since when did videogames only became mainstream in the 2000s? Games have been played by "normies" since the NES. Just look at the sales of that console and games like Super Mario and Legend of Zelda. Gonna tell me only "hardcore gamers" bought and played these games?
Only thing that even became mainstream, and it's arguable when, in the 2000s were computer RPGs. Because computers used to cost way more before the 2000s than they cost now. But saying video games as a whole only became mainstream in the 2000s is flat out false.
You mean you were playing games for little kids such as Zelda and Mario when you weren't even a 10 year old, and somehow forget the fact that there may be different games for different age groups. Now fuck off.Bitch, please. I have been playing games since the early 90s. But making blind assumptions seems to be your forte. You fucking dipshit
You were claiming that all video games, not some games, went mainstream in the 2000s. This is flat out false. And again, making blind assumptions, which seems all you do. Is Resident Evil now for kids? Doom too? Wolfenstein? 007 Goldeneye? Please. All of these came out in the 90s and were huge sellers and they were mainstream. They weren't some niche product. Final Fantasy 6 and 7 were also niche now? C'mon.You mean you were playing games for little kids such as Zelda and Mario when you weren't even a 10 year old, and somehow forget the fact that there may be different games for different age groups. Now fuck off.
Precisely this. You have to be delusional to think PC didn't had a bunch of mainstream games in the 90s, with some of them being some of the most influential games of all time, like Doom.Whaaat... in what world were PC not mainstream untill after 2000!?
GTA was released in 1997, and was so widespread it allready made the news for its controversial content!
Civilization II was hugely popular in 1996!
Civ was popular among young adults, and GTA allready came with parental advisory
Mortal Kombat tried to cater to older teens slash young adults in 1992, and was hugely popular AND controversial
If your comeback to this is "but there are more games sold today!", then that is a non argument, because of stupid course they are! There are more CDs sold ten years after CDs are invented, then WHEN they are invented
There's a lot more MAC users now - then 20 years ago, there are more cars on the road today, than 30 years ago
Super Mario - from 1985 was MAINSTREAM as hell - it was "meant to be played on their couch" and people of all ages - including, yes, children - played them!
Before that, there were the arcade games, which were VERY mainstream, and OFTEN played by adults! Tetris is from 1984!